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PvP Assault Build


Luco-Zade

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Since ROTHC hit live ive been using Assault like vanilla, didnt take me long to figure out that Assault Plastique was being sold as C4 with the explosive potential of warm blu-tac.

 

Could use some feedback on some alternatives to AP.

 

#1

http://www.torhead.com/skill-calc#801hMbZMsMMoZfGbbdRbcc.3

 

#2

http://www.torhead.com/skill-calc#801hMhZMszZfIdbdRbccz.3

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used this spec for a bit after 2.0 hit its not gonna change anything really your burst is still **** and your ttk is slow as ever but since you wanted to see some more specs. Here ya go.

No points in burn out so grabing all the buffs you can for ion pulse/flame burst

http://www.torhead.com/skill-calc#801hMhZMsMZfhMrzRrc.3

Edited by mfourcustom
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Personally like this better for pvp assault.

 

http://www.torhead.com/skill-calc#801hMhZMsMroZfhrbzRrc.3

 

Skip using IR pretty much all the time unless it's a 1 v 1 or a tank that just won't go down. Replace IR with gut most other times. It costs less, ticks faster, and does roughly the same overall damage but more front loaded.

 

Personal preference between shorter stealth scan or parallactic combat stims.... personally like the stims in pvp since there is so many stuns and knockdowns that I like the extra ammo in an extremely ammo intensive spec. However, if doing a lot of node guarding the stealth scan would be nice.

 

Drop soldiers endurance and pick up hyper assault cell and always have sweltering heat in pvp, 2% more hitpoints aren't going to do anything for squishy assault in pvp but the aoe snare is pretty nice with reduced cost ES and the DoT is ok but mostly a way to pad useless numbers.... snare is what it's useful for.

 

Burnout I go back and forth on for pvp. The 30% damage buff isn't all that great in pvp as others will be using execute styles at that point that will insta gib people.... what I'd give for an execute skill now that we have zero burst. And you won't use IR all that much, plasma cell damage is half what it used to be, and gut doesn't use elemental damage. This is mostly for the 3% crit. So I'm 50/50 on going that or dropping it for another point in over charged cell capacitor and frontline defense.... 6 second interupt is pretty sweet in pvp.

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Personally like this better for pvp assault.

 

http://www.torhead.com/skill-calc#801hMhZMsMroZfhrbzRrc.3

 

Skip using IR pretty much all the time unless it's a 1 v 1 or a tank that just won't go down. Replace IR with gut most other times. It costs less, ticks faster, and does roughly the same overall damage but more front loaded.

 

Personal preference between shorter stealth scan or parallactic combat stims.... personally like the stims in pvp since there is so many stuns and knockdowns that I like the extra ammo in an extremely ammo intensive spec. However, if doing a lot of node guarding the stealth scan would be nice.

 

Drop soldiers endurance and pick up hyper assault cell and always have sweltering heat in pvp, 2% more hitpoints aren't going to do anything for squishy assault in pvp but the aoe snare is pretty nice with reduced cost ES and the DoT is ok but mostly a way to pad useless numbers.... snare is what it's useful for.

 

Burnout I go back and forth on for pvp. The 30% damage buff isn't all that great in pvp as others will be using execute styles at that point that will insta gib people.... what I'd give for an execute skill now that we have zero burst. And you won't use IR all that much, plasma cell damage is half what it used to be, and gut doesn't use elemental damage. This is mostly for the 3% crit. So I'm 50/50 on going that or dropping it for another point in over charged cell capacitor and frontline defense.... 6 second interupt is pretty sweet in pvp.

 

 

which cell are you using for this build?

but as for new pvp gear would you still focus on combat tech set, or a mix of elim and tech?

edit; NVm its obvious.

Edited by iReaper
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Personally like this better for pvp assault.

 

http://www.torhead.com/skill-calc#801hMhZMsMroZfhrbzRrc.3

 

Skip using IR pretty much all the time unless it's a 1 v 1 or a tank that just won't go down. Replace IR with gut most other times. It costs less, ticks faster, and does roughly the same overall damage but more front loaded.

 

Personal preference between shorter stealth scan or parallactic combat stims.... personally like the stims in pvp since there is so many stuns and knockdowns that I like the extra ammo in an extremely ammo intensive spec. However, if doing a lot of node guarding the stealth scan would be nice.

 

Drop soldiers endurance and pick up hyper assault cell and always have sweltering heat in pvp, 2% more hitpoints aren't going to do anything for squishy assault in pvp but the aoe snare is pretty nice with reduced cost ES and the DoT is ok but mostly a way to pad useless numbers.... snare is what it's useful for.

 

Burnout I go back and forth on for pvp. The 30% damage buff isn't all that great in pvp as others will be using execute styles at that point that will insta gib people.... what I'd give for an execute skill now that we have zero burst. And you won't use IR all that much, plasma cell damage is half what it used to be, and gut doesn't use elemental damage. This is mostly for the 3% crit. So I'm 50/50 on going that or dropping it for another point in over charged cell capacitor and frontline defense.... 6 second interupt is pretty sweet in pvp.

 

I am currently trying this build out, having never really used Explosive Surge i was a little confused as to how it was a stun when non was implied in the skill description, seems to work ok in conjunction with the aoe stun (i forget the name)

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I'm currently using this spec http://www.torhead.com/skill-calc#801GMh0zZMszZfhbrzRrcc.3 which can probaly be tweaked a bit. Seems most are going up the Tactics tree for Gut but I prefer to go up the shield tree for Riot Gas;

 

With the reduced cost of ES I also take Static Field for the damage debuff .

 

I've also changed to more of a support role protecting healers or disrupting their back line than taking out single targets.

 

Finally I've rolled a Slinger;)

Edited by TrigPt
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I'm currently using this spec http://www.torhead.com/skill-calc#801GMh0zZMszZfhbrzRrcc.3 which can probaly be tweaked a bit. Seems most are going up the Tactics tree for Gut but I prefer to go up the shield tree for Riot Gas;

 

With the reduced cost of ES I also take Static Field for the damage debuff .

 

I've also changed to more of a support role protecting healers or disrupting their back line than taking out single targets.

 

Finally I've rolled a Slinger;)

 

You know I actually kind of like this idea. Adds a little more utility. I wish riot gas was a placeable aoe like mortar volley though. All though I've been contemplating a more tank spec for pvp now anyway. Assault just doesn't feel right anymore. It's to... I don't know... doesn't flow right anymore.

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I'm currently using this spec http://www.torhead.com/skill-calc#801GMh0zZMszZfhbrzRrcc.3 which can probaly be tweaked a bit. Seems most are going up the Tactics tree for Gut but I prefer to go up the shield tree for Riot Gas;

 

With the reduced cost of ES I also take Static Field for the damage debuff .

 

I've also changed to more of a support role protecting healers or disrupting their back line than taking out single targets.

 

Finally I've rolled a Slinger;)

 

Hey there. I've been using a similar build with a great deal of success but instead of Static Feild, I took Rebraced Armor. Not sure if there's that much difference but I'll give it a whirl and see how it works. I've posted a link to my build below.

http://www.swtor.com/community/showthread.php?t=629010

 

http://pts.swtor-spy.com/skill-tree-calculator/vanguard/237/?build=003200320010000000000000000000000223120000000000000000000000000003200322021002120230000000000000&ver=20

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