View Single Post

KevMeup's Avatar


KevMeup
03.20.2019 , 07:25 PM | #148
Thanks a ton.

1. They do not get any bonus damage for 2 handed weapons. They used to get a damage reduction, but now it's pretty good.
2. Healing power is not changed by weapons at all as far as I've seen. Only skills.
3. The 2 weapon bonus does carry over to Tank or Heals.
4. Melee comps no longer get a noticeable bonus to damage over ranged, I'll need to give some more recent parses to give a clearer picture. 2 sabers is the same as 2 blasters.
5. See 4.
6. As part of all swtor tank mechanics taunts are more effective at range. It's since it has to give you enough threat to pull, and to keep bosses and mobs from running around, range has to do 30% more threat to pull off a melee.
7. Paxton is the same as other pistol users.
DPS Parse on Rishi debuffed Operation dummy 1.5m:
Level 1, Shae Vizla (Ranged, 1 Pistol) 4914 - 5.10
Level 1, Nico Okarr (Ranged, 2 Pistols) 4013 - 5.10
Level 1, Paxton Rall (Ranged, 1 Pistol) 3938 - 5.10
8. She was within normal variance of the others. Those do vary a bit since it's a number of ads attacking and agro might not all be single target.
9. Ranos is one many people have at level 1 in the mail from the DvL event. If you're an inquisitor Ashara is the same if you do the story for her.
10. Yeah, you're right, it's from the jolt.
11. Yeah, he's fine at heals, they just gave him all the normal skills.

Quote: Originally Posted by AlCiao View Post
KevMeup, I have referred to your guide several times over the past year or two, and I must thank you immensely for it, especially since you keep it up to date! I came back looking for how Paxton Rall stacked up, and you did not disappoint

I do have some questions though please, if you'll pardon my ignorance.

1. I know that two-weapon comps get a bonus to their damage...is the same true for staff-users like Xalek and Hexid?

2. Does the bonus for wielding two weapons (or for wielding a saberstaff, if there is in fact such a bonus) apply to healing effectiveness too?

3. Does the same bonus to damage apply even when in tank or heal mode? (That is, is there that same bonus to their damaging attacks even while in tank or heal stance?)

4. For questions #2 and #3, I have the same questions about the bonus to damage that melee comps get over ranged comps.

5. Given that the two-weapon melee comps parse more dps than the two-weapon ranged comps, why do you usually recommend a ranged comp (for dps) instead? I'm guessing that it's a combination of the long-range factor and the 5-second stun factor. Is that right, or is there something else?

6. For ranged tanks, why are taunts more effective at range, do you know?

7. Do we have any idea yet how Paxton Rall stacks up damage-wise to other companions, at influence level 50? I know he's a single-weapon user, but since there are sometimes non-standard effects on comps (like Shae, lol), I'm wondering if he's about normal dps for a single-weapon ranged user, or less, or more, when it comes to dps stance.

8. Speaking of single-weapon users, holy cow, your Kaliyo heal parse in story mode Star Fortress is amazing. Given that she's a single-weapon user, do you know why she's so effective at healing?

9. Why do you recommend Master Ranos specifically as best tank companion for leveling?

10. Your 2 million heal parse for Paxton Rall lists 292 dps(!) compared to 33 and 14 for Temple and the droid. Is that a typo or correct? :O I'm assuming it's correct; do you know how he's able to get such high dps even while in heal mode? EDIT: I just realized his Life Jolt thing does damage, d'oh; I presume that's why!

11. It's a shame that HK-51 is so bad at dps and tanking now! Is he any good at heals? I know he wouldn't be anywhere near top heals, it's just I like him and thus like using him sometimes, lol.

Thanks for all your time and dedication to this guide
Kevgent - <Show Me Your Crits> - The Harbinger
My companion parses over 5k dps in HM Star Fortress, does yours?
Companion Use and Optimization Guide