Jiminison Posted November 19, 2013 Share Posted November 19, 2013 Is one or more of the crew skills going to be tied too Galactic Star fighter i.e Cyber tech. Link to comment Share on other sites More sharing options...
Aries_cz Posted November 19, 2013 Share Posted November 19, 2013 Probably no, that would made that one particular skill way too overpowered (not that Cybertech is not overpowered as it is already). All gear is bought for Ship Requisitions, just like all gear for normal PvP is bought for Warzone Commendations Link to comment Share on other sites More sharing options...
Jiminison Posted November 19, 2013 Author Share Posted November 19, 2013 Probably no, that would made that one particular skill way too overpowered (not that Cybertech is not overpowered as it is already). All gear is bought for Ship Requisitions, just like all gear for normal PvP is bought for Warzone Commendations Ok thanks! Link to comment Share on other sites More sharing options...
digdoug Posted November 19, 2013 Share Posted November 19, 2013 It would be cool if they put things in that crafting professions could help with it. Artifice could make its usual color crystals and dyes. Maybe give armstech, synthweaving, and armormech consumables that boosts blaster power, shield power, and armor respectively. Cybertech could have a couple debuffing consumables. The only thing I am drawing a blank on is what Biochem would do for it. Link to comment Share on other sites More sharing options...
Dev Post EricMusco Posted November 19, 2013 Dev Post Share Posted November 19, 2013 Is one or more of the crew skills going to be tied too Galactic Star fighter i.e Cyber tech. Currently there are no plans to tie Crew Skills into Galactic Starfighter. -eric Link to comment Share on other sites More sharing options...
chuixupu Posted November 19, 2013 Share Posted November 19, 2013 Currently there are no plans to tie Crew Skills into Galactic Starfighter. -eric That's a shame. I really hope the developers are planning to look at crafting and how it can be improved and made more relevant and balanced. There's very little to look forward to in leveling them other than being able to reverse engineer mods. I personally don't even bother with that because it's so expensive and RNG based. Link to comment Share on other sites More sharing options...
ImpactHound Posted November 19, 2013 Share Posted November 19, 2013 That's a shame. I really hope the developers are planning to look at crafting and how it can be improved and made more relevant and balanced. There's very little to look forward to in leveling them other than being able to reverse engineer mods. I personally don't even bother with that because it's so expensive and RNG based. In a way it keeps the barrier to entry low, so I can understand that. If crafting were to be integrated, I would suggest the only craftable elements be the cosmetics like the purple contrail engines, so that players can obtain them thru alternate means. At least the companions are skill-tokens in a build sheet for tweaking your offense/defense/support abilities. Link to comment Share on other sites More sharing options...
BrianDavion Posted November 19, 2013 Share Posted November 19, 2013 I think it'd be a good way to expand the uses of cerafting by giving various crafters differnt types of cosmetic options, Link to comment Share on other sites More sharing options...
ImpactHound Posted November 19, 2013 Share Posted November 19, 2013 Considering how differently GS feels from the rest of the game, it's probably a technical issue implementing ground items into the new play mode. Just a guess. Link to comment Share on other sites More sharing options...
chuixupu Posted November 19, 2013 Share Posted November 19, 2013 I guess I'm less concerned about crafting being involved in GS specifically, but more concerned that it just seems like crafting is getting swept under the rug in general. Link to comment Share on other sites More sharing options...
Aries_cz Posted November 19, 2013 Share Posted November 19, 2013 (edited) I guess I'm less concerned about crafting being involved in GS specifically, but more concerned that it just seems like crafting is getting swept under the rug in general. Swept under the rug? I think not. BioChem stims are very important in operations.Cybertech grenades are very important in PvP (Arenas especially)Augments made by Synth/Arms/Armor are important in operations and PvP (Arenas especially) This leaves only Artifice out in the cold as the "useless" thing, which is really shame, I loved the original description of it (tinkering with ancient tech), which is why I picked it, and it got turned into a dye maker with some (mostly) ugly color combinations (dyes were given to us to shut us up, it would fit much better to Synth, imo). I would love to see more love be paid to it, like giving us a gather-able mobs (like Scav/Bio has), or making us something that is not "useless" Edited November 19, 2013 by Aries_cz Link to comment Share on other sites More sharing options...
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