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Does anybody ever use Shoulder Cannon?


EmilmcUgly

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Also, I can't figure out what it means by "can be used while controlled." What's "controlled?" I know it doesn't mean mezzed or stunned, right?

 

That's exactly what it means - you can use shoulder cannons while stunned to interrupt caps. Which is why a PT can sit on the node while guarding.

 

You can't sap-cap a PT. (You can kill-cap a PT, but not if their team responds to inc calls.)

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I play a lot of PVP and always forget about this ability. Should I be using it more?

 

Also, I can't figure out what it means by "can be used while controlled." What's "controlled?" I know it doesn't mean mezzed or stunned, right?

 

as the first answer stated correctly you can use them to defen nodes.

but they are also crucial for burst pt's at well.

the unlock your full burst potential in combination with explosive fuel. shoulder canons are off global. means that the usage of them wont hit the gloabl cooldown. so you can use them together with your other abilities. (e.g. magnetic blast or railshot...)

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  • 4 weeks later...
I know that Shoulder Cannon is not attached to the Global Cooldown, but it seems a bit useless if you're not playing Tactics/Advanced Prototype (AP). You only get 4 charges for Shoulder Cannon if you play Pyrotech/Plasmatech, or Shieldtech/Shield Specialist. I think that they need to knock the target back while you're controlled, to allow you to have some breathing room from melee attacks, at least for a short while. Vanguards/PTs have become increasingly harder to play ever since Bioware laid down the Nerf Hammer to them about a few years ago or so. They nerfed the base damage of critical abilities, and made it so that they can only engage in combat from 0-10 meters away from a target, with the exception of a particular utility.
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I know that Shoulder Cannon is not attached to the Global Cooldown, but it seems a bit useless if you're not playing Tactics/Advanced Prototype (AP). You only get 4 charges for Shoulder Cannon if you play Pyrotech/Plasmatech, or Shieldtech/Shield Specialist. I think that they need to knock the target back while you're controlled, to allow you to have some breathing room from melee attacks, at least for a short while. Vanguards/PTs have become increasingly harder to play ever since Bioware laid down the Nerf Hammer to them about a few years ago or so. They nerfed the base damage of critical abilities, and made it so that they can only engage in combat from 0-10 meters away from a target, with the exception of a particular utility.

 

Explain to me what part of 3% Heal and 6K damage off the GCD is useless?

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Explain to me what part of 3% Heal and 6K damage off the GCD is useless?

 

The 3% heal and the (closer to 4k) damage that has to be slooowwwwllllyyyyyyy loaded and is on a 1.5min CD?

 

It's part of the famed AP "burst" but since pretty much every class has a reflect that means u end up eating ure own burst or a vanish that leaves you twiddling in empty space its all but useless.

 

As people have said, it's a nice trick for node guarding but PTs are very easy to burst down so .... meh

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The 3% heal and the (closer to 4k) damage that has to be slooowwwwllllyyyyyyy loaded and is on a 1.5min CD?

 

It's part of the famed AP "burst" but since pretty much every class has a reflect that means u end up eating ure own burst or a vanish that leaves you twiddling in empty space its all but useless.

 

As people have said, it's a nice trick for node guarding but PTs are very easy to burst down so .... meh

 

I'm gonna pretend that i didn't just read your post.....

But shoulder cannon is one of the pts best abilities to set up for burst, since it's extra damage of the gcd and it's FREE for heat. Why wouldn't you want to use it?

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I'm gonna pretend that i didn't just read your post.....

But shoulder cannon is one of the pts best abilities to set up for burst, since it's extra damage of the gcd and it's FREE for heat. Why wouldn't you want to use it?

 

This. You can global someone if they get caught off guard.

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I'm gonna pretend that i didn't just read your post.....

 

You should really try and remember it, it was the key to you becoming a better you

 

I assume you're talking about the dreaded AP "burst" since on shield and pyro its 4 rockets, each with a load time and their own GCD. Not so much a burst more a convoluted and annoying way to briefly provide a slight buff to base dps.

 

Burst is cool against target dummies but in the real world (SWTOR real not that "life" nonsense), firing your first rocket means you might as well wave a neon sign with "I'm about to burst" on it so that everyone can pop their reflect and yuk it up as you melt your own face. Or they can just disengage and leave you standing alone with your trousers round your ankles, a bulging bag full of smoking rockets and nothing to release them into. Or they could kite you. Or they could let your burst prime their heal-to-full ability. Or whatever they fancy really; you're a PT, you'll be dead soon.

 

I'm not saying burst (or being able to dps when stunned) is totally useless, it's just .... meh. Letting someone think that shoulder rockets are the essential Secret Sauce for AP overlordship is cruel enough to make Valkorian look up from whatever planet he's currently desolating and go "Whoah, take it easy guys, there are limits"

 

But you don't need to believe me, go count the number of Billy Big Burst AP PTs in whatever PVP or PVE mode floats your boat and then count the "grind them down" concealment ops and arsenal mercs. People play disciplines that win.

 

Also the shoulder cannon looks stupid, it should scale to body model and pick up the primary colour of the armour.

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Snip

 

I am not going to address most of the garbage you said in this post because I don't even know where to start explaining how wrong you are.

 

Let's put it simple - are you saying that you shouldn't be using shoulder cannon at all? It's free off-GCD damage that can be pre-loaded (okay, I will address one thing you said - if you are a good PT and you think you can bait reflects with a shoulder cannon, why would you ever fire the rest of the rockets? It lasts for like 3 minutes, you can delay it for as long as you want and use it at the perfect time...).

 

The issues are the PT's defenses - that's what making him weak. Not shoulder cannon. Shoulder cannon is one of the best things PT has right now. If we ever get some better defenses on a PT, shoulder cannon will be one of the scariest things that PT has - no matter the spec. And that's from PvP standpoint.

 

In PvE PTs defenses are mostly irrelevant and the DPS PT can deliver is crazy. Shoulder cannon makes AP's burst totally ridicuous and allows to burst very hard even with Pyro, when it's needed.

 

Calling this skill useless is just stupid.

Edited by Equeliber
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