alxmdsn Posted August 28, 2013 Share Posted August 28, 2013 /signed Link to comment Share on other sites More sharing options...
maltoce Posted August 30, 2013 Share Posted August 30, 2013 /signed Link to comment Share on other sites More sharing options...
remsOFisti Posted August 30, 2013 Share Posted August 30, 2013 /signed Link to comment Share on other sites More sharing options...
pamseb Posted August 30, 2013 Share Posted August 30, 2013 /signed Link to comment Share on other sites More sharing options...
ATAMIANM Posted August 30, 2013 Share Posted August 30, 2013 /signed Link to comment Share on other sites More sharing options...
BenOmonda Posted August 31, 2013 Share Posted August 31, 2013 /Signed Link to comment Share on other sites More sharing options...
MaximusRex Posted August 31, 2013 Share Posted August 31, 2013 I DECLINE. You do not need Hard mode and Nightmare Mode seperated, it's perfectly fine as it is. Compare to a certain Massively multiplayer Online Role-playing Game (World of Warcraft) Owned by Blizzard Entertainment WoW share same kind of lock out for their raid dungeons with normal/heroic 10man & 25man. Big difference is... WoW: you got a decision of either 10man normal/heroic mode or 25man normal/heroic mode. SWTOR: Story mode is seperated from Hardmode/NightMare mode because SWTOR has 3 Level and 2 of them high levels separated from that 1 low level. ^ WOW use to have similar lock out where u were able to do both 10man & 25man (either mode) back in Wrath of the Lich King. Bad news, back on page 4 BioWare said they are going to separate them eventually, its a technical limitation based on who they originally made them, not a philosophical one based on a designed they wish to have. Sounds like technical hurdles are enough that it won't be very soon, however. Link to comment Share on other sites More sharing options...
Pegjot Posted August 31, 2013 Share Posted August 31, 2013 /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed Link to comment Share on other sites More sharing options...
Finnseolase Posted August 31, 2013 Share Posted August 31, 2013 /signed Link to comment Share on other sites More sharing options...
CrystalCat Posted August 31, 2013 Share Posted August 31, 2013 /Signed Link to comment Share on other sites More sharing options...
Luckeyduckey Posted August 31, 2013 Share Posted August 31, 2013 /notsigned. PvP changes should come before this. Link to comment Share on other sites More sharing options...
Okuy Posted August 31, 2013 Share Posted August 31, 2013 Mauull the merciless here, guy whos always on you mind. just wanted to stop by and say... /#SIGNED!!!!! Link to comment Share on other sites More sharing options...
masterromkota Posted September 1, 2013 Share Posted September 1, 2013 /signed Link to comment Share on other sites More sharing options...
langsamban Posted September 1, 2013 Share Posted September 1, 2013 /signed Link to comment Share on other sites More sharing options...
ekimmak Posted September 1, 2013 Share Posted September 1, 2013 Doesn't make any difference to me. I don't play nightmare mode. /signed Link to comment Share on other sites More sharing options...
DJ_Sicosis Posted September 1, 2013 Share Posted September 1, 2013 Hopefully they read this. I know my progression team enjoys doing our scheduled NiM runs, but on off days like to run HM OPs for other guildies to help gear, keep us from being too bored, etc. For those who don't have 50-11 alts that are progression ready, lockouts on HM/NiM becomes a dire problem. /signed Link to comment Share on other sites More sharing options...
zoist Posted September 1, 2013 Share Posted September 1, 2013 /signed Link to comment Share on other sites More sharing options...
Meteorax Posted September 1, 2013 Share Posted September 1, 2013 /Signed Link to comment Share on other sites More sharing options...
darktyphoon Posted September 2, 2013 Share Posted September 2, 2013 Guess they really don't see it as a problem atm Q: Are they going to split up nightmare/hard mode lockouts? A: (Musco) Not in the plans currently to split up those lockouts. taken from the Seattle Cantina tour Q&A http://ootinicast.com/2013/09/community-cantina-seattle-31-august-2013/ Link to comment Share on other sites More sharing options...
oaceen Posted September 2, 2013 Share Posted September 2, 2013 i saw that too, which kind of concerns/confuses me, considering we got this in july Hi guys, This is already a priority for us, but I can't promise a date yet. The Nightmare Mode system was originally built on the back of Hard Mode, which is why they share a lockout. It's a technical consequence of that fact, not a philosophical thing on our part. Link to comment Share on other sites More sharing options...
Iggster Posted September 2, 2013 Share Posted September 2, 2013 (edited) Read the Q&A transcript last night and felt all your pain, but I was just reading it again and saw this Q: Are they going to split up nightmare/hard mode lockouts? A: (Musco) Not in the plans currently to split up those lockouts. [uPDATE: Given previous comments from Jesse Sky on this subject, we rechecked the audio, and can amend that they are considering splitting the lockouts, but it won't be anytime soon.] So I guess it's gone from a priority to a consideration now. Edited September 2, 2013 by Iggster Link to comment Share on other sites More sharing options...
idnewton Posted September 2, 2013 Share Posted September 2, 2013 I guess it's gone from a priority to a consideration now. Most of the time, you can see logic in what Bioware does, if you look at it a certain way. This is not one of those times. There are, what, 20 pages of people signing this? 30? Bioware themselves said that the only reason HM and NiM shared a lockout is because NiM was nearly identical to HM earlier in the game's lifetime. They admitted that there is no reason for the lockouts to remain combined. "Consideration" is absurd and entirely out of the question. Link to comment Share on other sites More sharing options...
paowee Posted September 3, 2013 Share Posted September 3, 2013 /signed. can't wait for separate lockouts! #torparse Link to comment Share on other sites More sharing options...
dscount Posted September 3, 2013 Share Posted September 3, 2013 /signed Link to comment Share on other sites More sharing options...
stefanator Posted September 13, 2013 Share Posted September 13, 2013 Signed Link to comment Share on other sites More sharing options...
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