Flain Posted January 31, 2012 Share Posted January 31, 2012 Went down an OPS today "The Eternity Vault" and found out to our dismay soa is STILL bugged!! Things that happened: 1. He de-spawned at about 20% health. 2. Bit of the floor/ledge was missing so we couldn't get to the final mind trap. 3. Got flung around just as he put up his shield, landed on the bottom floor but couldn't move, see my teamates and missed out on all the loot. BW, I'm looking for an official response off you guys, you've known about these bugs for a long while now, released patch after patch and the only thing I see fixed is jack and sh|t. Thanks. Link to comment Share on other sites More sharing options...
Qilz Posted January 31, 2012 Share Posted January 31, 2012 Not that this will help at all, but it is a temp fix for #3. If you get trapped at the bottom after getting flung around, after the fight is over, you /stuck and run back in BEFORE the raid opens the loot. Link to comment Share on other sites More sharing options...
Drungus Posted January 31, 2012 Share Posted January 31, 2012 This encounter is really buggy. I already submitted 3 tickets AGAIN tonight about it. What I don't like is the fact that I get a massive repair bill over a buggy encounter. Can I send that bill to you Bioware? Link to comment Share on other sites More sharing options...
HellFlame Posted January 31, 2012 Share Posted January 31, 2012 Point number one happens if your tank gets mind-trapped and nobody of your group picks the aggro so soa tries to hit the tank inside the mind-trap and *evade*. Link to comment Share on other sites More sharing options...
Jalapeno Posted January 31, 2012 Share Posted January 31, 2012 Didn't have any of those issues tonight luckily.. however we get stuck in combat after he is dead which is pretty annoying. Link to comment Share on other sites More sharing options...
Drungus Posted February 1, 2012 Share Posted February 1, 2012 Didn't have any of those issues tonight luckily.. however we get stuck in combat after he is dead which is pretty annoying. Then there's still a mind trap up somewhere. Link to comment Share on other sites More sharing options...
Gerudan Posted February 1, 2012 Share Posted February 1, 2012 The missing floor plates can be avoided, if you reset the op after a wipe (of course that means, that it takes longer to get to Soa, since you don't get the last landing point for the speeders. Link to comment Share on other sites More sharing options...
Keii Posted February 1, 2012 Share Posted February 1, 2012 Didn't have any of those issues tonight luckily.. however we get stuck in combat after he is dead which is pretty annoying. This one happened to us tonight too. And with two party members dead, we couldn't rez them. Link to comment Share on other sites More sharing options...
Ephesia Posted February 1, 2012 Share Posted February 1, 2012 (edited) We have confirmed yesteray with our guild that Soa randomly may despawn around 20% hp in the middle of Stage 3. We also had a raid member that got mind trapped at the end of stage 2 and while he should have died he was alive but somehow bugged and was not able to collect loot or dmg/heal. Edited February 1, 2012 by Ephesia Link to comment Share on other sites More sharing options...
Coolfusis Posted February 1, 2012 Share Posted February 1, 2012 At least you got to him, our pylons bugged out twice. :/ Link to comment Share on other sites More sharing options...
AtomicSquid Posted February 1, 2012 Share Posted February 1, 2012 Soa despawn happens when Soa has aggro on a person in a mind trap. Soa can't hit them, so he evade bugs and resets. Link to comment Share on other sites More sharing options...
Jedyh Posted February 1, 2012 Share Posted February 1, 2012 Soa despawn happens when Soa has aggro on a person in a mind trap. Soa can't hit them, so he evade bugs and resets. That may well be one of the things which makes him do it. But we have found it also happens if you accidentally push him past 30% while someone is in the air. Link to comment Share on other sites More sharing options...
knoxxl Posted February 1, 2012 Share Posted February 1, 2012 we are trying for 4 hours straight to get all platforms up in phase 2... without success Link to comment Share on other sites More sharing options...
Trineda Posted February 2, 2012 Share Posted February 2, 2012 Hello there, We saw this thread and thought you might like to know that this issue is mentioned in the new 1.1.2 patch notes. Star Wars™: The Old Republic™ - 1.1.2 Patch Notes Eternity Vault Soa no longer resets if he uses Mind Trap on the main tank. Link to comment Share on other sites More sharing options...
Recommended Posts