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Star Fortress Tatooine bug?


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I did the preliminary intel gathering mission, I met the contact on Tatooine, did the ground missions and it says "You've successfully destroyed the shield generator protecting the Eternal Empire's Star Fortress orbiting Tatooine - now is the chance to strike." It tells me to speak to Sergant Ahkar to engage in the final assault but when I do, I simply replay the initial intel gathering mission so my quest log never updates.

 

Anyone else getting this? Anyone know a solution?

Edited by Ulfrik_Wulfgar
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I did the preliminary intel gathering mission, I met the contact on Tatooine, did the ground missions and it says "You've successfully destroyed the shield generator protecting the Eternal Empire's Star Fortress orbiting Tatooine - now is the chance to strike." It tells me to speak to Sergant Ahkar to engage in the final assault but when I do, I simply replay the initial intel gathering mission so my quest log never updates.

 

Anyone else getting this? Anyone know a solution?

 

Sounds like you are not doing the Heroic 2+ version of the Star fortress but the normal version again. The Heroic version is the one where you fight the Exarch at the end.

 

In general it goes like this:

Step 1: Do 1 Normal Star fortress for any planet. (unlocks all bunker missions and contacts for SF)

Step 2: -> Do ground bunker for planet A (unlocks Heroic 2+ of Planet A)

Step 3: -> Do Heroic 2+ for Planet A

 

repeat step 2 and step 3 for each planet.

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Sounds like you are not doing the Heroic 2+ version of the Star fortress but the normal version again. The Heroic version is the one where you fight the Exarch at the end.

 

In general it goes like this:

Step 1: Do 1 Normal Star fortress for any planet. (unlocks all bunker missions and contacts for SF)

Step 2: -> Do ground bunker for planet A (unlocks Heroic 2+ of Planet A)

Step 3: -> Do Heroic 2+ for Planet A

 

repeat step 2 and step 3 for each planet.

 

That's my entire point. I've done Steps 1 & 2 but it won't let me do Step 3, it takes me back to Step 1. I appear to be locked in a never ending cycle.

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Well I just did Alderaan. Turned in the boxes, blew up the shield generator and then talked to Sergeant what's his name and went in to the flashpoint and traveled to the Alderaan Star Fortress, where I proceeded to complete all objectives and exit. Same problem as Tatooine - FP isn't updating. Still telling me to speak to the Sergeant. Edited by Ulfrik_Wulfgar
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You wrote, 'completed all objectives,' but did you kill the Exarch?

 

After you returned to the spot where you defeated EPHEMRIS, was there an ambush with 2 elites and 2 normal mobs?

 

After that, did you pass through a series of 3 encounters with the Exarch where you must disable a generator?

 

And then, after all that, did you fight and defeat the Exarch?

 

If not, then you did not do the Heroic Star Fortress and that is why you are in a loop.

 

I agree with the first responder, it sounds to me like you are not doing the Heroic.

 

Is there not a need to return to the Alliance recruit on the planet before heading to the Sergeant? When you speak to the Sergeant, are you selecting the Heroic mode? When you use the navigation computer to select your destination, are you choosing Tat (or Alderaan)?

 

I have never heard of this bug so ... while no one would claim this game is bug-free, it sounds a lot more like you are redoing the story mode version.

Edited by thewitchdoctor
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You wrote, 'completed all objectives,' but did you kill the Exarch?

 

After you returned to the spot where you defeated EPHEMRIS, was there an ambush with 2 elites and 2 normal mobs?

 

After that, did you pass through a series of 3 encounters with the Exarch where you must disable a generator?

 

And then, after all that, did you fight and defeat the Exarch?

 

If not, then you did not do the Heroic Star Fortress and that is why you are in a loop.

 

I agree with the first responder, it sounds to me like you are not doing the Heroic.

 

Is there not a need to return to the Alliance recruit on the planet before heading to the Sergeant? When you speak to the Sergeant, are you selecting the Heroic mode? When you use the navigation computer to select your destination, are you choosing Tat (or Alderaan)?

 

I have never heard of this bug so ... while no one would claim this game is bug-free, it sounds a lot more like you are redoing the story mode version.

 

After I kill the EPHEMRIS I only have the option to leave, either through the UI or the lift that opens up. I have no further objectives and there is no other exit from that room, so no, I haven't killed the Exarch because the Exarch never shows other than in the holo. Speaking to Sergaent Ahkar then only gives me the option to restart the Flashpoint.

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  • 1 month later...
After I kill the EPHEMRIS I only have the option to leave, either through the UI or the lift that opens up. I have no further objectives and there is no other exit from that room, so no, I haven't killed the Exarch because the Exarch never shows other than in the holo. Speaking to Sergaent Ahkar then only gives me the option to restart the Flashpoint.

 

Try and select the heroic +2 version.

 

it seems that if you don't do this, you will keep repeating the solo mission inf\defenately. the only way to destroy the star frotress is by heroic +2 mode ( which for some can be done solo for achivement )

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  • 1 year later...
Try and select the heroic +2 version.

 

it seems that if you don't do this, you will keep repeating the solo mission inf\defenately. the only way to destroy the star frotress is by heroic +2 mode ( which for some can be done solo for achivement )

 

That's the problem - there's no option to select the heroic version being presented by the Sergeant.

 

I'm having this exact same problem, with both the Tatooine and the Voss quests on two different toons. I do the preliminary solo stuff, take down the shield bunker with the local resistance contact, talk to him afterwards - he says he's going to Odessen and my mission log updates to tell me to talk with the Sergeant guy to complete the heroic +2 destroy the fortress mission. HOWEVER, when I go back to talk with the Sergeant, he does NOT give me a choice of selecting the heroic version - just the solo mission again, in either story or verteran mode. I went ahead and tried the story one again on one of the toons, but sure enough it was simply a replay of the original solo version, and ended with my log still telling me to talk with the Sergeant to do the heroic version.

 

So, what is the trick to getting the Sergeant to offer the heroic version so we can at least try it?

 

[EDIT] after reading some more posts I found about this problem, is it just that they renamed the "Heroic" mission to "Veteran" on the Sergeant's menu? I stayed away from selecting that one because in some other context (replaying the Chapters themselves) the choice of "Veteran" was just the same play-though as "Story" but at a much harder difficulty (and when I tried it on Chapter 1 my lvl 70, 228-geared toon was routinely getting slaughtered by the first solo silver sky trooper I encountered on Darth Marr's ship). I guess I'll give it a try and see if selecting "Veteran" does the trick here.

 

[EDIT] OK, yes, that was the key - choosing "Veteran" does actually start you on the different, "heroic" path with the buffs from your specialists and hidden tools/extra buffs/powers from them scattered around (and unlike that Chapter veteran setting, I'm not getting slaughtered by the trash in this run). Would have been nice if they had gotten their terminology straight - if they were going to change it on the Sergeant's menu they should have changed it in the mission log and related text as well.

Edited by Panthercules
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  • 1 year later...
Like this necro? Returning player. Glad for this thread. It's been literal years and they still haven't changed the wording from 'Heroic' to 'Veteran'. Solo mode should just be removed from the choices really. It's a waste of time.

The choices should probably *always* have been automatic - [sTORY] / [sOLO] unavoidable if you have the intelligence-gathering mission active, and [VETERAN] / [HEROIC] unavoidable otherwise. And some funnies if a group tries it where some have the i-g mission active and some don't...

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  • 3 weeks later...

When I did my first Star Fortress, I had the same problem. We ran the Solo mode with a friend like idiots, because there was nothing that would indicate what to pick. Yes, and the Sergeant questgiver offers "Veteran", which is the Heroic 2+.

 

But tbh it is super-confusing even without the wrong name. You walk in EXPECTING that solo mode = story mode = the thing you are supposed to do. Nowhere does it indicate that suddenly you would switch into a mode that is intended for more people. (I mean, no problem, you can still solo it, but what I am referring to is that the story does not in any way prepare you to expect that now you should look for some "2+" thing.)

 

Btw, similarly bad execution of the Eternal Championship. When you walk in for the first time, it never makes it clear enough how the stuff operates (like that you should not leave without talking to the terminal, etc), plus that if you want to get the extra achievements (defeat Champion XY), you need to FIRST pick up those quests and only THEN the Eternal Championship main quest itself, otherwise they won't count. It's very unfortunate, very counterintuitive.

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But tbh it is super-confusing even without the wrong name. You walk in EXPECTING that solo mode = story mode = the thing you are supposed to do. Nowhere does it indicate that suddenly you would switch into a mode that is intended for more people. (I mean, no problem, you can still solo it, but what I am referring to is that the story does not in any way prepare you to expect that now you should look for some "2+" thing.)

Back in the day (before 5.0), it was exquisitely clear.

 

The mission objective told you what to do. It still does, except that it has the wrong names.

 

It said to run [solo] in the initial mission, and [Heroic 2+] in the later missions, and the relevant officer at the door offered ... [solo] and [Heroic 2+], so all you had to do was read the objective and pick the grade that matched.

 

The problem once 5.0 dropped is that they changed the naming conventions on the two officers but didn't fix the mission objective text to match.

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