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04.16.2019 , 11:18 AM | #9
Quote: Originally Posted by EricMusco View Post
Hey folks,

Following our Onslaught announcement at SW Celebration we want to start diving into feedback right away. This thread is going to be about a lot of new things, because this is about special effects for everyone. As a reminder, our goal in Onslaught is to introduce new Set Bonuses along with Tactical Items that can help you to play the way you want! For Disciplines, this is a bit easier as you pick your favorite part of that class and then try to do more of it. But when it comes to “everyone” that becomes a bit trickier as any set bonus or tactical has to be usable by everyone. That likely means that it can only affect a few different things:
  • Travel
  • Crafting
  • Harvesting
  • "Flurry” attacks
  • Rest and recharge skills
  • etc
For context:
  • Tactical Items: These should modify one of your Advanced Class/Discipline abilities to work differently. The goal is for you to use the ability in situations you previously wouldn’t (more often, against specific targets, etc)
  • Set Bonuses: These should be focused on the broader “kind of tools” your class uses, but not specific abilities. Some examples are sets that center around bleeds, force damage, lightning, shields, cover, and so on.

Please use this thread to brainstorm any ideas that you have around what general set bonuses and tactical items you would like to see in the game. I may not respond frequently in this thread but know that I am going to be compiling everything and sending it over to the team.

Well, i was kind of expecting a little more than that. What you have described for tactical items, it looks just too close to some of the options we already have with some of utilities. Tactical items is probably taking a lot of work to the dev team and it seems a complete waste if the effect is something so minor as what is described (changing ONE skill).
My hopes for tactical items were more close to this:
* A considerable buff to one aspect in general(not limited to a single skill): Defensives / Single target Damage / AoE dmg / Healing / Range / Movility

About general bonus set, from those options i would say that one for Crafting/Harvesting sounds very interesting for me.

Now, all these set bonus and items options do came with a caveat: inventory space. I know its difficult, but are there plans to increase the character inventory? An specific tab for gear would be nice
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