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Deception / Infiltration Set Bonuses and Tactical Items


EricMusco

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  • 3 weeks later...
I would truly appreciate a tactical item that grants an additional 4-6m range on melee abilities so that IF an encounter requires a lot of movement or requires the players to drop aoes away from the focus target, the amount of dps loss is mitigated due to not losing 95% of our damage dealing skills from a required encounter mechanic.
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  • 2 weeks later...

Low slash stuns anyone in its path

Phantom stride can be used twice in a row

lacerate is not a channeled ability

Maul knocks the enemy down when used from stealth

Ball lightning ranged increased to 30 meters

Ball lightning now cast 4 balls that targets up to 4 enemies within a 20 meter range

Overload knocks the enemies back 30 meters

Overload now works as force push and only pushes a single enemy

Overload is now an aoe stun

Reaping strike now grants 100% dodge chance and makes your character dash while using the ability

Force speed duration increased by 2 seconds and the cooldown reduced to 5 seconds

Overcharge saber Cooldown reduced to 45 seconds

Force slow is now force pull

Force shroud is now 6 seconds and the cd is reduced by 3 seconds everytime you get hit

Edited by Delani
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some things:

Overcharge saber increases crit chance by 15% for 10s

force speed and phantom stride increase range of your next ball lightning or discharge by 20m

you can now phantom stride to friendly targets

reaping strike builds a stack of recklessness

discharge increases the damage of your next discharge by 50%...this effect can only occure once very 30 seconds

ball lightning increases damage of your next maul by 10% and maul now adds a small dot

 

 

and give me back all the abilities that u took away and also remove that dmg reduction from maul and put it back to this seperate ability cuz this is dumb af

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