Groncho Posted December 19, 2012 Share Posted December 19, 2012 can we have force run 2? Link to comment Share on other sites More sharing options...
Technohic Posted December 19, 2012 Share Posted December 19, 2012 can we have force run 2? I was thinking 35 meter free-targeting roll to cover ability. I select the spot at any heigh and area and then can roll to cover where I want. Link to comment Share on other sites More sharing options...
Mazikeen Posted December 19, 2012 Share Posted December 19, 2012 i was thinking since the idea of a sniper is to attack from a concealed location in real life, we might have an ability that lets us take cover in stealth No. Just... no. I shred people like paper in WZs as it is, the last thing they need to deal with is me doing it invisibly. What even possessed you to think this was even remotely viable? Link to comment Share on other sites More sharing options...
Capt_Beers Posted December 19, 2012 Share Posted December 19, 2012 To be fair to the OP the the last thread I read about giving Snipers stealth also wanted to increase their range to 100m so this isn't really so bad. OP let's review Snipers/GS currently have: - Leap immunity - Pull immunity - Interrupt immunity - CC/KB immunity for 20 secs on, essentially, a 40 sec CD - 60% AoE damage reduction while in CC immunity (talented) - 2 KB's one with a root attached (one talented, other one can be talented to knock you half way to the moon if the snipers positioning is good) - An on demand root on short CD - 30m instant AoE mezz - An AoE 20% buff for the whole team - Awesome damage Do they really need another tool in that bag? Link to comment Share on other sites More sharing options...
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