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Revive Ilum


Tragamite

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It is being completely redesigned so that the focus is more objective based and not just a kill farm. They are redesigning it from the ground up.

 

Source: BW dev's at guild summit. (it's on youtube)

 

Uh huh. January 4th they said I would be able to use emotes like /wave from my speeder too. What they say, and what they DO, are not entirely the same things. They should NEVER have removed the Ilum missions without a replacement. PvPers have LESS content today than we did at release. One could argue that we were completely mislead by marketing saying this:

We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.

I'm still waiting for that "entire team" to do ONE meaningful thing.

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I was just thinking about lag issues from Ilum and one major reason is cause we had 100 people all in the mid trying to kill each other! But with this idea and game mechanics you wouldn't have that same issue as you would have your walker escorts moving toward the enemies base but you would need to leave people behind at your controlled locations to hold off the enemies attacks. Plus when your Heavy walker goes down you would need people at your home station to generate a new one and get marching!

 

The Objectives would actually be objectives! And it would make for a lot of back and forth as many would try to go straight for the opponents base to disrupt thier forces while others might try to secure more areas. I really would love to see a Hoth (Empire strikes back) style battle. Controlling a walker and taking it to capture an enemy base just sounds so cool to me!

 

i've already said that a long time ago. I made a post about how i think ilum should be. Of course is my point of view but take a look, i reposted in the suggestion box -> My Ilum map

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They need to reboot Ilum as part of a larger scale open world PVP structure. Instead of fixing their game engine, which they're not gonna do, they can fix their lag problems by spreading out the player. Put objectives on a couple of different planets in dedicated PVP zones where players can fight over them. Have bolster in effect so everyone can participate. Give out faction bonuses, or whatever other innovation they can come up with as long as its not more commendations to buy gear. Structured but potentially chaotic open world pvp that's not ganking lowbs and creates some stakes.
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SWTOR needs to bump up Ilum in their release schedule because what the competition is bringing to the table is no joke. We're 6 months + after release and PvP has gone in only one direction - backwards.

 

Whe you're at the edge of a cliff walk backward is the right choice, it's what may keep you alive.

 

They took ilum out of the game but the idea is to re-design ilum. The problem is, those type of battle should create machanisms that spread the fight, more interesting points. Not keep on the door. If theres no reason to be in the south east, no one will go southeast. To do what? Play seek and hide? So a map that wide was a waste of my bytes and videograph process. I made my self and already posted here my ideas. If you want check it out.

 

World Pvp My Ilum Map

Space Instance/Operation

Denova (Rep vs. Imp PvP planet)

Modifications Drops vs. Item Drops

Guild's Quests/Story

Missions with different paths and endings

Edited by Benets
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Whe you're at the edge of a cliff walk backward is the right choice, it's what may keep you alive.

 

They took ilum out of the game but the idea is to re-design ilum. The problem is, those type of battle should create machanisms that spread the fight, more interesting points. Not keep on the door. If theres no reason to be in the south east, no one will go southeast. To do what? Play seek and hide? So a map that wide was a waste of my bytes and videograph process. I made my self and already posted here my ideas. If you want check it out.

 

 

Here is what I envision, Light walkers are walking around looking for the Heavy Walker to destroy it before it can do damage to a shield generator. Heavy Walkers are slow moving, you can run faster then them! So they trudge from your base toward the first objective to capture it. Everyone have a combat speeder they can race around the map and destroy walkers with.

 

I actually like the idea that the Shield generators are on the side walls of Ilum not necisarily right next to the objective you are trying to capture, but still close enough to make it obvious what it goes to.

 

So speeders are racing around defending the walkers and securing sites for capture. Once a spot is captured 4 people can man a gun in that area to fend off attackers.

 

Now, picture Hoth, Empire Strikes Back and that is what I picture as the Battle for Ilum!

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