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Commando Gunnery Capable or Lame 1.7 and 2


Redcorn

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First, I love my commando and it will remain my main, but I am having a fairly tough time accepting my performance compared to other classes in the guild in PVE. I have long accepted that I am more a liability in Ranked PVP, but I do decently well in regular PVP.

 

So, some observations and questions. I play full Gunny

 

In PVE OPS I am near the bottom of our DPS. Everyone is geared, including myself. This includes fights with movement and without, and fights I play off-heals, and when I purely DPS. Gunslinger, Sage, Vanguard DPS, and Sentinel are all clobbering me in the DPS meters. I fully understand the straight DPS Gunslinger and Sentinel, but I don't understand why I can't put up the numbers of the DPS sage and Vanguard. They are both hybrid, one with heals and one with heavy armor.

 

I am seeing something like 17% of the DPS going to the Gunslinger, 16% to the Vanguard, and the rest in the 12% range with me in the bottom of total DPS. My guild mates are very good players.

 

  1. Am I just a poor player? I don't thinks so, but maybe I am missing something.
  2. Is this just the way Gunny commandos are? If this is true does this change in 2?
  3. As I see it my role is simply the armor debuff of gravround, otherwise any other ranged DPS is better right? Should I change to assault spec and become a quasi melee class, or would I still be offering less DPS than others?

 

In PVP

  1. Can Gunny ever be succesful and useful in ranked PVP? How about an Assult Commando? Does this change in 2?
  2. If yes to the above question, what do you see the Gunny role being in ranked PVP? How about the Assault Commando?

 

Thanks guys and gals. Again, this is my main which I have grown found of and will not drop no matter what the answers are here.

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First, I love my commando and it will remain my main, but I am having a fairly tough time accepting my performance compared to other classes in the guild in PVE. I have long accepted that I am more a liability in Ranked PVP, but I do decently well in regular PVP.

 

So, some observations and questions. I play full Gunny

 

In PVE OPS I am near the bottom of our DPS. Everyone is geared, including myself. This includes fights with movement and without, and fights I play off-heals, and when I purely DPS. Gunslinger, Sage, Vanguard DPS, and Sentinel are all clobbering me in the DPS meters. I fully understand the straight DPS Gunslinger and Sentinel, but I don't understand why I can't put up the numbers of the DPS sage and Vanguard. They are both hybrid, one with heals and one with heavy armor.

 

I am seeing something like 17% of the DPS going to the Gunslinger, 16% to the Vanguard, and the rest in the 12% range with me in the bottom of total DPS. My guild mates are very good players.

 

  1. Am I just a poor player? I don't thinks so, but maybe I am missing something.
  2. Is this just the way Gunny commandos are? If this is true does this change in 2?
  3. As I see it my role is simply the armor debuff of gravround, otherwise any other ranged DPS is better right? Should I change to assault spec and become a quasi melee class, or would I still be offering less DPS than others?

 

In PVP

  1. Can Gunny ever be succesful and useful in ranked PVP? How about an Assult Commando? Does this change in 2?
  2. If yes to the above question, what do you see the Gunny role being in ranked PVP? How about the Assault Commando?

 

Thanks guys and gals. Again, this is my main which I have grown found of and will not drop no matter what the answers are here.

 

Commando is somewhat low on the dps scale, but it's enough to do any kind of pve content. The utility you bring to a group is unfortunately nil, as 2 other classes can provide your same armor debuff (they don't stack), while bringing more dps or more utility.

 

Assault commandos are fully ranged, unlike the vanguards which are limited to 10 m. All our skills still hit at 30m.

 

Pvp as a commando is a pain. I wouldn't even dare staying gunnery in pvp, not even for normal wzs. Always respec assault. If they don't bother you too much you can pull very nice damage numbers. That said, if the enemy is competent, you're pretty much a free kill for most classes, which is why there is not place for a commando in a rwz (with perhaps the exception of a healing commando, but scoundrels are better in pvp in just any sense)

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I am seeing something like 17% of the DPS going to the Gunslinger, 16% to the Vanguard, and the rest in the 12% range with me in the bottom of total DPS. My guild mates are very good players.

 

  1. Am I just a poor player? I don't thinks so, but maybe I am missing something.
  2. Is this just the way Gunny commandos are? If this is true does this change in 2?
  3. As I see it my role is simply the armor debuff of gravround, otherwise any other ranged DPS is better right? Should I change to assault spec and become a quasi melee class, or would I still be offering less DPS than others?

 

If you are that far behind your guildies then it is you. Not being hurtful or anything, just honest. Given equal skill and gear you and your guildies should all be within a few small percentage (2-3%) points of one another. Those percentages will swing between you beating them and them beating you depending on the fight and your Curtain of Fire procs.

 

If you and your guildies are evenly geared then it comes down to how you are using said gear.

 

Do you have your PvE gear min/maxed including augments?

 

Do you have your rotation down?

 

Are you using the correct build?

 

In PVP

  1. Can Gunny ever be succesful and useful in ranked PVP? How about an Assult Commando? Does this change in 2?
  2. If yes to the above question, what do you see the Gunny role being in ranked PVP? How about the Assault Commando?

 

Thanks guys and gals. Again, this is my main which I have grown found of and will not drop no matter what the answers are here.

 

For ranked PvP, a dps commando is not really viable. Anything that they bring to the table, another class can do better and with less babysitting. As for assault, it is just a poor imitation of its VG brother.

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I don't see you being hurtful at all, and I thank you.

 

I am min/maxed, and knowing a Gunny rotations is extremely simple.

 

Could you give me comparative numbers for your ops and your PVE spec?

 

We are doing nightmare 16 man EC and hm 16 man TFB at the moment.

 

I do know when my job is to grab orbs etc. that my DPS naturally goes down, but the prolonged stand and fight encounters should be different.

 

If I did not feel my DPS was lacking in comparison I would not have posted this, so thank you for responding.

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Do you have 285 to 300 surge and acc? 240 crit? Dread guard power click relic and a good passive second relic?

 

If you can post an example of your rotation/cast priority we can discuss refinements. I'd also like to invite you to take a look at my

and ask any questions about playstyle and rotation. Similarly here is a parse of me getting 1985 DPS over 12 minutes on an ops dummy.

 

Advice that I'd give to a player that's looking to make the transition from good DPS to great DPS:

 

  1. Plasma Grenade with Reserve Power Cell is a DPS increase over everything but Full Auto
  2. Mortar Volley is also a DPS increase over everything but Full Auto
  3. HIB doesn't hit that hard in Gunnery spec. When it doesn't crit mine hits for about 2600 to 3500 depending on how many stacks of +HIB damage I have; Grav round is hitting for about 3000 AND has a +15% crit rate. However, HIB is free damage, so I usually try to save it for when my ammo is dropping down.
  4. You want to be fishing for CoF procs every 6 seconds. I cast grav round, assume I'll get a CoF proc, and cast an instant after the grav round finishes. If I get a CoF proc I can then channel Full Auto for 2.88 seconds, then start casting another Grav Round and fish for another CoF proc.

 

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Do you have 285 to 300 surge and acc? 240 crit? Dread guard power click relic and a good passive second relic?

 

If you can post an example of your rotation/cast priority we can discuss refinements. I'd also like to invite you to take a look at my

and ask any questions about playstyle and rotation. Similarly here is a parse of me getting 1985 DPS over 12 minutes on an ops dummy.

 

Advice that I'd give to a player that's looking to make the transition from good DPS to great DPS:

  1. Plasma Grenade with Reserve Power Cell is a DPS increase over everything but Full Auto
  2. Mortar Volley is also a DPS increase over everything but Full Auto
  3. HIB doesn't hit that hard in Gunnery spec. When it doesn't crit mine hits for about 2600 to 3500 depending on how many stacks of +HIB damage I have; Grav round is hitting for about 3000 AND has a +15% crit rate. However, HIB is free damage, so I usually try to save it for when my ammo is dropping down.
  4. You want to be fishing for CoF procs every 6 seconds. I cast grav round, assume I'll get a CoF proc, and cast an instant after the grav round finishes. If I get a CoF proc I can then channel Full Auto for 2.88 seconds, then start casting another Grav Round and fish for another CoF proc.

 

Rotation

Thank you so very much mate. This is exactly the type of information I needed. Our rotations are the same except I did not use PG. I will change that and begin using it when my RP is available.

 

Surge and Crit

My surge is 300 but my crit is low according to your stats at 115. But I thought diminishing returns hit at 35% so isnot 240 a bit overkill?

 

Relics

Using Dread Guard Boundless Ages and Matrix Cube. I proc DGBA every time it is up.

 

Adrenal

I use a rakata attack adrenal every time it is up.

 

FA display sometimes only displays a quarter of the channel animation, but I am assuming the damage is fully accounted for, or am I wrong?

 

At this point I am full Dread Guard except for the chest and the head which are using all 63 armorings, mods, and enhancements in Rakata shells. so I have my 2 and 4 slot bonus during PVE.

 

Thanks again, I will take sometime on the dummy and post my DPS.

 

Do you use your Mortar in single boss fights?

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I bet your crit is half your issue. We DEPEND on our surge bonus on full auto and Demo Round for our high damage numbers. Diminishing returns is not based on crit percent but crit RATING which are two completely different things. I run at 285 crit and people who haven't run with me before usually ask what kind of funky hybrid spec I'm running when they see what the parser says at the end of the boss fight.

 

Are you in all AIM augments? Some people are udner the mistaken belief that power is superior. It is not for any class with the 9% boost in primary stat talent (like all commandos have regardless of tree).

 

Also, for the love of god, ditch the Matrix Cube, hasn't been BiS since WH relics came out in what? 1.4? But if you're already using a DGBA, grab the proc relic, specifically the KINETIC proc relic as it'll gain benefit from your armor piercing cell. Personally I run with a WH power relic and a DG Proc kinetic relic. I don't do the DGBA unless its situationally called for (Op 9 comes to mind). The reason I don't even though technically ti's SLIGHTLY better is that it only has an advantage over WH if you can maintain a 100% up time. Something I find hard to guarantee given that I'm a caster. I.e. DGBA comes off CD right after I proc a curtain of fire. I've just lost relatively speaking a lot of uptime on that relic and it is now inferior to my WH.

 

Are you bottoming out your ammo? The high alacrity build REQUIRES use of hammershot to maintain regen. In addition a simple thing you can do is always separate high impact bolt and demo round with a full auto.

 

The absolute key to running a caster is to move early and move little. i cannot emphasize this enough. Gunnery commando is all about anticipating the need to move, getting it done in a minimum of time, planting, and starting up again like you never stopped. On zorn and toth, get to 29.5m and park your butt as fast as possible. On things like Operator IX, leave the 1st core before everyone else, get to 2nd core and start DPSIng as soon as you're at 29m. Etc etc etc. There are thigns you can do beyond that. Since i'm the only caster I run with, on Op IX, I go to the opposite core from everyone else, so i don't have to restart rotation, gain stacks of vortex, etc.

 

Don't get too discouraged. I've seen people who tear it up as sentinels or dirty fighting gunslingers (which are much more difficult classes) really struggle with the commando for whatever reason. Our simplicity MUST be somewhat overstated.

Edited by SafeJungleFever
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I am all aim with two accuracy to get over 100 for ranged.

 

My 2 min ops target dummy parse with exotech stim and full buffs is always around 1850. Longer fights it goes down because of ammo management.

 

I realize that torparse is not the final word, but looking at the past stats on several bosses I found only a couple of commandos and they were both assault. Vanguard and Powertech are doing great work, but commandos really are absent. I saw no sages which I thought strange. I will continue to monitor.

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Just pulled out of my progression group. I just cannot keep up DPS wise so I am a liability. Could well be my play, but I don't really think so.

 

Have you notice that commandos are never at the top in torparse?

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Just pulled out of my progression group. I just cannot keep up DPS wise so I am a liability. Could well be my play, but I don't really think so.

 

Have you notice that commandos are never at the top in torparse?

 

Given everything you've said, I can't imagine you're actually a liability. I have to believe your numbers are at least "good enough" which is all that should matter when in comes to your inclusion in the group. If you aren't hitting enrage timers and you aren't taxing your healers, there's no reason to pull yourself from your group.

 

Also, listen to SafeJungleFever, he knows what he's talking about. Definitely ditch that Matrix Cube for the Dread Guard damage proc relic (kinetic).

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And swap those accuracy augments for aim augments, you can trade accuracy for surge and alacrity. If you have any alacrity in your gear then use that otherwise you are probably very heavy into surge so you can trim a bit off to make up the accuracy. I find enhancements the easiest place to make that trade.
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Thanks for that, but when you are are 5% low on DPS compared to other players/classes in dps/rdps role I feel you are holding the team back from overcoming new challenges where room for failure is small. If a gunslinger does 5% more damage that is just that much less time fighting a boss.

 

I am fine in HM everything and NM most things, but when you hit a wall something must change.

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I've been looking for a thread like this for ages. My guild is just going through EC NM, and while I'm competitive on the parsers, I can never seem to beat our resident sentinel. Granted, she's a damn good player and sentinels are deadly in good hands, but I'd like to push closer to her than I am. I'm just now picking up the EWH relic over my old matrix cube and wanted to confirm that Boundless ages (+power) would be preferable to a dmg proc relic. I've got the dread guard kinetic dmg proc relic in my other slot.

 

And I'd love an answer to a question Redcorn posed earlier: Does anyone actually get a DPS boost from using Mortar Volley in a boss fight? Plasma grenade maybe, and I'll start working that into my rotation with Reserve Powercell, but I'd think Mortar Volley is too expensive to warrant the use.

 

And as a final note I'm pushing 300 crit rating atm (290, I believe) and from what I've gathered from this thread already thats a bit high. My surge and accuracy are at good levels though (291 and 279 respectively) so should I switch out some crit for alacrity? Once 2.0 hits that may come in handy.

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To all the players who are parsing in EC HM/NIM on the first boss: Remember that the berzerk boss will take significantly less damage! Some strats have the ranged on the berzerk boss because his jumps drop the melee to about half health. I wouldn't worry too much about DPS imbalance unless I was systematically being beat by another commando in every fight, or I was parsing for less than 70% of the live DPS of another player. As a Commando, to be honest, you should always expect to do less DPS than sentinels and slingers.

 

In the EC NIM video that I linked, you'll notice that I did a bit of healing; I cleansed a DOT off a sentinel who had 10 stacks of the DOT, and I used a bres to bring our second healer back up. If I hadn't done those things, we might not have cleared the fight. If I had taken my melee DPS, my Vanguard, into that fight I might have done more DPS but I also would have taken so much damage that I could have died. More DPS isn't always better; surviving the fight is the most important thing. Always.

 

IAnd I'd love an answer to a question Redcorn posed earlier: Does anyone actually get a DPS boost from using Mortar Volley in a boss fight? Plasma grenade maybe, and I'll start working that into my rotation with Reserve Powercell, but I'd think Mortar Volley is too expensive to warrant the use.

 

The formula for expected damage is E[attack] = crit*surge*precrit damage + (1-crit)*1*precrit damage

Without the might buff and in mostly 63 gear my Mortar Volley does 5356-5640 damage before armor. Full auto does 1544-1826 for 3 ticks. Both are cast over 3 seconds, Mortar Volley is 3 ammo while Full Auto is 2 ammo.

 

Mortar volley avg damage = 5498 kinetic before crits; at 0.3882 tech crit rate/258 crit rating = 7126.06 kinetic damage

 

Full auto avg damage = 5055 weapon damage before crits; at 0.3790 ranged crit rate/258 crit rating = 7091.16 weapon damage, after the +30% surge that full auto gets.

 

Note that both these damages are reduced by a coefficient of about 0.77, to get actual expected damage, since these are kinetic/weapon damage types. Assuming 100% accuracy.

 

Anyway, my Mortar Volley hits for about 30 damage more than an unprocced Full Auto and it costs 1 more ammo. It looks like it's not worth casting in single-target situations.

Edited by MGNMTTRN
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The only time MV or PG should be used is with reserve powercell and only when your around half ammo

My preference is for PG as you don't have to worry about the boss leaving the green circle halfway through.

 

In my progression group I am consistently highest dps and that is running against GS and sents

I haven't parsed on a dummy in so long that I can't give you any dps figures.

 

In 2.0 PTS at least gunnery is in about the same position however the set bonus change and removal of cd reduction on reserve powercell have made ammo management a perpetual tightrope walk where a single mistake sends you into severe ammo deficiency.

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