TicTicTic Posted December 14, 2011 Share Posted December 14, 2011 Trying to decide what crew skill to use. I will be playing a Jedi consular 1st up but looking to go a Smuggler for 1st alt. Link to comment Share on other sites More sharing options...
TylerGH Posted December 14, 2011 Share Posted December 14, 2011 No, that would be Armortech for the smuggler and Synthweaving for the Consular Link to comment Share on other sites More sharing options...
Burtlebe Posted December 14, 2011 Share Posted December 14, 2011 I intend to level all the classes eventually but first off i am doing smuggler, trooper classes. Because crafting will cover all these. If your rolling a force user first you will want to take the synthweaving, archaelogy and underworld trading but you can only make armor for force users. For a smuggler or trooper armor you would want armormech, scavenging and underworld. Here is how I am doing it. Scoundrel doing armormech, scavenging and underworld Commando doing armstech, scavenging and investigation Gunslinger doing cybertech, scavenging and either slicing or underwold Vanguard doing biochem, bio analyzes and diplomacy then later I will roll my force users. Link to comment Share on other sites More sharing options...
KArpathias Posted December 14, 2011 Share Posted December 14, 2011 Synthweaving is for all force users, Armormech is for non force users. Link to comment Share on other sites More sharing options...
quarthinos Posted December 14, 2011 Share Posted December 14, 2011 The armor you make as a Synthweaver isn't forbidden to Smugglers... It just doesn't have the right attributes to be best for them. Link to comment Share on other sites More sharing options...
enigmacypher Posted December 14, 2011 Share Posted December 14, 2011 Synthweaving is for all force users, Armormech is for non force users. don't JKs get heavier armor too ? I am not sure as i never played that class much in beta Link to comment Share on other sites More sharing options...
Kryptorchid Posted December 14, 2011 Share Posted December 14, 2011 Technically, you can craft armor for a Smuggler as a Synthweaver, but that is only from rare modifiable schematics you get from Mission skills. What I mean is there are some armor schematics that say they are for "Jedi Consular or Smuggler" and the armor has empty mod slots, so you can tailor the piece to you via mods. Link to comment Share on other sites More sharing options...
NaimiIflya Posted December 14, 2011 Share Posted December 14, 2011 don't JKs get heavier armor too ? I am not sure as i never played that class much in beta Synthweaving makes: Willpower Light Armor (Consulars/Inquisitors), and Strength Medium and Heavy Armor (Knights/Warriors) Link to comment Share on other sites More sharing options...
enigmacypher Posted December 14, 2011 Share Posted December 14, 2011 Synthweaving makes: Willpower Light Armor (Consulars/Inquisitors), and Strength Medium and Heavy Armor (Knights/Warriors) ty i thought so but couldn't be sure Link to comment Share on other sites More sharing options...
Ilhares Posted December 14, 2011 Share Posted December 14, 2011 The armor you make as a Synthweaver isn't forbidden to Smugglers... It just doesn't have the right attributes to be best for them. That's the flavor of clairty I was looking for. I realize there's the potential to gimp myself, but I imagine a nice orange set would work fine, then, I'll just custom slot everything for the smuggler when the time comes. I like the hooded robe look. Having a pair of blasters will amuse me. Link to comment Share on other sites More sharing options...
TicTicTic Posted December 14, 2011 Author Share Posted December 14, 2011 Thanks, looks like I ll toss up between jedi knight and smuggler for my 1st alt. Link to comment Share on other sites More sharing options...
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