View Single Post

SpleneticGamer's Avatar


SpleneticGamer
05.25.2019 , 02:16 PM | #16
Personally, I really liked the "leaked" set bonus changes:

Roaming Mend and Wandering Mend restore 5 Force per target affected. (I don't like this one though)

Unnatural Preservation and Force Mend now additionally heal up to 8 allies within 30 meters affected by your Resurgence or Revivification and Rejuvenate or Salvation for 70% of its full healing.

Recklessness and Force Potency grant Mender's Surge, causing your next Innervate or Healing Trance to heal instantly and cost no Force.

If these can't be set bonus changes for some reason, I think making them Tactical Items would be the way to go; however, i would really like to see the 2 I like as set bonuses.

Tactical Items:

Activating Polarity Shift causes all healing abilities used during its duration to activate instantly. (would be awesome)

All healing abilities that consume a stack of Recklessness do X% additional critical healing. (Would have to be a massive amount so it isn't completely outclassed by the aforementioned TI)

Increases the healing done by Revivification by X% (let's say 250%) and reduces the force consumed by 50%. In addition, Roaming mend heals for X% (25%-50%) more, travels one additional time, and restores 5 force when it heals a target. (This would be awesome for AoE healing.. possibly broken with that "leaked" set bonus that causes targets effected by Revivification/Resurgence to be healed by 70% of what Unnatural Preservation heals the caster)

Applying static barrier to yourself applies it to all group/operation members within 60m and reduces the duration of the Deionized debuff on yourself and all allies by 50%. In addition, Expunge now cleanses Tech effects and cleanses up to 4 group/operation members within 30m.

Set Bonus:

2pc: Consuming Darkness is now off the GCD but consumes 15% of your max health if it doesn't consume a stack of Force Surge. (kinda like how it used to be...)

4pc: Unnatural Preservation and Force Mend now additionally heal up to 8 allies within 30 meters affected by your Resurgence or Revivification and Rejuvenate or Salvation for 70% of its full healing.

4pc: Force Bending Increases the critical chance of your next Innervate by 100%. Can only occur once every X (30 is probably fair) seconds. In addition, the cooldown of innervate is reduced by 1.5 seconds.

6pc: Recklessness and Force Potency grant Mender's Surge, causing your next Innervate or Healing Trance to heal instantly and cost no Force.

6pc: Increases the critical healing of Dark heal by 40% and reduces the casting time of Dark infusion by .5 seconds.