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You need to fix Red Reaper's intro


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The beginning pack of standard enemies triggers a ranged pack of ranged standard enemies, resulting in over a dozen standard enemies almost always resulting in a wipe for most groups without a 50.

 

Skipping the 2nd area of mobs, which most groups attempt, can result in bugging into combat states and locking you into Red Reaper due to being unable to use elevators.

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The second pack only emerges if you venture to close to the hallway, stay in the open hanger and they won't aggro giving you time to kill the first mob. Second mob is really the only hard part of the entire FP...

 

The second room only aggros you because someone got hit by the AOE of one of the enemies attacks. I've never seen it glitch or bug you into combat without getting hit by aoe.

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