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Banderal
02.16.2019 , 10:19 AM | #16
Yep, if you are still on bolstered-time, and are going to use Mastery augs, then it's not even worth it to put in the aug-kits either. You just get free bolstered mastery by default.

I can also confirm it's the main and off hands that equal the huge difference in bolstered stats. At least on my jugger-tank. For her I have the shield absorb in the augs, and then my dps stats I swapped out all the mods & enhances for the DPS ones. At straight 230 gear with a 228 mix of absorb and shield augs it looks like this (no stim)...

mas: 6723
end: 8897
pow: 4373
crit; 1949
def: 486
abs: 972
shld: 1046
pres: 1097

Melee
dmg: 3550-4092
bonus dmg: 2467.9
acc: 111%
crit: 43.61%
multi: 71.78%
hlth: 131815
armor: 13535
dmg reduce: 49.47%
def: 13.34%
shld; 40.05%
absorb: 37.53%

Then I swapped in 248 shield and saber, with 248 DPS mods & enhances. Summary, a > 10% increase to basic damage, and about a 2% decrease to defense stats. Seems like a good trade off. I'm sure for DPS classes the trade off is even better..

mas: 6755 (+ 0.5%)
end: 8871 (- 0.2%)
pow: 4523 (+ 3.4%)
crit; 2049 (+ 5.1%)
def: 426 (- 12.3%)
abs: 916 (- 5.8%)
shld: 962 (-8.0%)
pres: 1097

Melee
dmg: 3954-4676 (+ 11.3 - 14.3%)
bonus dmg: 2510.8 (+ 1.7%)
acc: 111%
crit: 44.19% (+ 1.2%)
multi: 72.32% (+ 0.8%)
hlth: 131510 (- 0.2%)
armor: 13535
dmg reduce: 49.47%
def: 12.74% (- 4.4%)
shld; 38.97% (- 2.7%)
absorb: 36.71% (- 2.2%)

I think conclusion-wise, it's pretty clear that main and off hand are not bolstered... either they are fubarred when the algorithm tries to bolster them, or they are just not bolstered at all. Which kinda sucks, since they are the most expensive things to get.

Slippery When'wet, FistFullOfCandy - SF