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CM, Derp talk?


tormentuk

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First, Early Game Access and launch is not supposed to be a stress test.

 

Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing)

 

(in other words, stress testing)

 

Taken from http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.swtor.com%2Fcommunity%2Fshowpost.php%3Fp%3D66561%26postcount%3D6438&h=zAQGvIvz2AQFwpMw1Y5ZMwQY1kRK1GYXxgmEKPygZU4VCWg

 

..... Really? Something tells me, this person thought up the whole EGA.... :confused:

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Your quotes are out of context. Trolling will not get you in any earlier, but it may get you banned.

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Your quotes are out of context. Trolling will not get you in any earlier, but it may get you banned.

 

How am i trolling? they're the ones making up posts, just to try settle us down. How i go about making my posts in my business and it's derives from my culture. Every culture has different ways of conveying messages.

Edited by tormentuk
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Hey everyone.

 

We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

 

First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.

 

For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

 

The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

 

What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.

 

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

 

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.

 

bye bye

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They are tripping up over themselves like mad. Why not just come out and say "Ok, we screwed up people, here is what we are doing about it" Instead of spouting us a load of tripe that contradicts every other post you put?

 

That would involve communication with us, they find time to lock topics, but not reply to them.

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They are tripping up over themselves like mad. Why not just come out and say "Ok, we screwed up people, here is what we are doing about it" Instead of spouting us a load of tripe that contradicts every other post you put?

 

 

From the looks of it everything went perfectly today. So well actually, they increased the waves from 4 to 5.

 

(That's a 25% increase btw, very substantial)

Edited by Ralty
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How am i trolling? they're the ones making up posts, just to try settle us down. How i go about making my posts in my business and it's derives from my culture. Every culture has different ways of conveying messages.

You either took the quotes out of context purposely (troll) or you simply didn't comprehend what you read (unwitting troll?).

 

To recap, adding a lot of players in a short amount of time (stress testing) is what they are NOT going to do. Next time, take a deep breath before posting.

Edited by BluePlatypus
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From the looks of it everything went perfectly today. So well actually, they increased the waves from 4 to 5.

 

(That's a 25% increase btw, very substantial)

 

Waves of how many players? The "extra wave" could have been a couple of hundreds, you don't know. They don't deserve praise, stop giving them it.

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They are doing the smart thing by gauging things a week ahead of launch.

 

This is launch, they are just labeling this EGA to cover themselves better.

 

They forgot one thing, this is a mmo. Where people like to be the first to compete stuff, in game. People have a consumer right to be all treat the same, they are giving people special treatment. out of line

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I'm just laughing at this mess, and even moreso at the fanboys tying themselves in knots justifying it or trying to label everyone who complains as trolls and whiners.

 

 

I find it funny they are already worse then the WoW community the love to insult. They are far more vile and hate filled and have zero empathy for others.

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You either took the quotes out of context purposely (troll) or you simply didn't comprehend what you read (unwitting troll?).

 

To recap, adding a lot of players in a short amount of time (stress testing) is what they are NOT going to do. Next time, take a deep breath before posting.

 

They are saying, they are adding people in large clumps to test their servers! If they keep adding people over time, their servers might get overloaded.

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They are saying, they are adding people in large clumps to test their servers! If they keep adding people over time, their servers might get overloaded.

Um. No. Like, what are you guys having trouble with? Do you get confused by semicolons? You're like a perl interpreter.

 

Here's the quote:

 

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

Here it is in bit sized bits:

We aren't continuing to send waves over time because we need to see that the servers are maintaining stability over time.

 

We aren't continuing to send waves over time because adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

/end

Edited by BluePlatypus
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I'm just laughing at this mess, and even moreso at the fanboys tying themselves in knots justifying it or trying to label everyone who complains as trolls and whiners.

 

 

I find it funny they are already worse then the WoW community the love to insult. They are far more vile and hate filled and have zero empathy for others.

 

Best comment I have read yet!

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THIS SAYS IT ALL!! COPY AND PASTE SO THEY GET THE MESSAGE!

 

Originally Posted by Kinegos

This isn't a troll, and isn't exactly QQ although there is some of that involved.

 

I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is.

 

When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing.

 

So, EA/BW - what exactly are you afraid of?

 

The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available.

 

I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise.

 

At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason.

 

I truly hope you improve, because this is a very very poor way to start out. ! !!! !

 

Yup, but sadly i can no longer copy and paste message. i already have had multiple warnings to day for spamming, when i have been not.

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Yep because they can. Launch is a week out. Nobody is entitled to anything.

 

The server are live, Only certain people are allowed in them. What they do, will effect your so called launch. It is not hard to grasp, the game launched today. Their will be nothing special happing on their so called "launch date", they are not going to whipe the servers!

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They state about adding new servers soo... what about guild program? Freaking joke if they need to add more server to place people that are guilded on one of those "full" servers.

 

Does anybody even read what kind of crap they write? I was all nice till I read this.

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