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Revive Ilum


Tragamite

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I hate what a ghost town Ilum has become since there is no reason to be there now. A massive space wasted when there was so much potential! But I was thinking what if they made it an event PvP area. Say every two hours the Battle for Ilum rages and to the victor goes special spoils!

 

First I feel that the Battle for Ilum should be much more then a rush to the middle and collect the armaments or make kills for to complete the quests. Ilum needs to be an epic battle to control the rich resource that will vastly improve the armada who controls it. Give us vehicle warfare!

 

What I would love to see from Ilum is a domination style WZ with conqouring objectives and siege engines. Each side can create 3 Walkers from thier home base that are needed to control the areas of Ilum. 1 Heavy walker is needed to destroy area defenses and destroy the shield generator of an area that is to be controlled. Once the shield generator is down players can access a terminal to capture the point. Capturing the point give you access to a new walker. North and south points are light walkers and mid is a heavy walker. 2 light walkers are used to destroy an enemies heavy walker. They can also be used to destroy area defenses but can not destroy the shield generator.

 

All other players can access combat speeder bikes they can use to disable enemy Walkers or players, they do nothing to area defenses or shield generators. Players can dismount to help destroy area defenses though. The speeder bike will be issued from a vendor in your base, for 1 WZ token, and can be destroyed forcing you to reaquire one from a controlled area. You can dismount and fight any target (except shield generators.)

 

Heavy Walker: Max 2, Crew 3 (1 Driver 2 Gunner) Movement=Slow +50% Health 950k DPS 3k

 

Light Walker: Max 4, Crew 2 (Driver and Gunner) Movement=Quick +95% Health 400k DPS 4k

 

Combat Speeder Bike: Unlimited, Crew 1, Movement=Very Fast +120% Health 60k DPS 2k

 

Turrets: 4 at each controlled area, Crew 1, Movement=None Health 40k DPS 4k

 

Objective of the Battle for Ilum is to control every point, however, they do not need to be destroyed in order.

 

Sequence of Events:

Every 2 Hours the Battle for Ilum event will begin with the only respawn point in your encampment. You must manufacture your 3 walkers and begin the march toward your opponents compound. Each area will have a Shield Generator to shield the construction compound. When you come into the areas North, Middle and South the Heavy Walker will need to destroy the shield generator so your team can gain access to the console to control the area after the console is active the players need to repair the shields and defenses to hold off an enemy attack. The team controlling the area now has a respawn (North and South Only) and can construct a new walker.

 

Conquering the enemy stronghold:

When you capture your enemies base that team looses all respawn points and players are placed in a holding area inside thier compound until either Ilum is captured or your team recaptures your base. Losing your base means you can not reconstruct your main 3 walkers if they are destroyed, and players dying on the battlefield and placed in the holding cell.

 

Capturing a zone:

When you capture a zone you should fortify it. Set people up in the turrets and repair the shields to protect the enemy from capturing it. Turrets can be destroyed by Players or vehicles. Destroying a turret makes it unusable until repairs can be made (Activation time required.) Using the special ability only found on the Heavy Walkers you can destroy the shield generator dropping the shields and gaining access the area access control console.

 

Losing an area:

When the enemy captures one of your areas you will not loose the vehicle you created from that area, however, it should get a 10% debuff to all stats until the area is recaptured or it is destroyed. If it is destroyed you can not recreate it without controlling the area.

 

Winning the Battle:

Winning the Battle for Ilum should feel like a feat and should be justly rewarded! Winning team recieves a Battle for Ilum Buff. Additionally WZ and Rated WZ tokens are awarded for the Daily and Weekly Missions to capture Ilum and I propose that the Ilum Crystals be added. This Crystals can be found all over Ilum by the Faction that controls Ilum. These should be a Rare crafting materials used to improve your equipment. All crafters will be able to make Ilum Crystal Augments parts. Three Augment Parts are required to make an Ilum Augment. Each Part contains a different stat buff. Crafting an Augment Part should be random but keys in on a players main stat.

 

I would suggest that 10 Ilum Crystals are needed to make a Ilum Crystal Part and 3 Parts to make an Ilum Crystal Augment. Based on the color crystal part you get will give you a buff to that stat. Crystal Parts are not bound and can be shared. The crafting process will take into account who is making the augment for any White Crystal Parts used and apply that classes main stat.

 

Ilum Crystal Parts:

Red = Power

Yellow = Accuracy

Green = Critical

Purple = Surge

Orange = Endurance

Blue = Shield

Cyan = Absorbtion

Magenta = Alacrity

Black = Defense

White = Primary Stat based on class

 

Putting your 3 pieces together should be almost like assembling your Datacron Relic but this will make an augment superior to what is currently available. They should also be BoP, and as you can farm the crystals as long as your faction controls Ilum it should not affect non PvPers. I believe this will draw a lot of attention back to open area PvP and make for an epic PvP WZ!

 

But that is just my opinion on it what do you think?

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I like your ideas., clearly you have put a lot of thought into this.. Unfortunately until the game engine can handle multiple players PvP'ing, in a specific area, it does not matter what ideas are generated.. They need to re-work the game engine from the ground up, I just do not think they can do that.

 

I had the pleasure of sampling Guild Wars 2 open WvWvW PvP during the latest beta event, it was simply fantastic. Large groups of players defending and capturing objectives, it is still a little rough around the edges but that is what Bioware are competing against for open world PvP.

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First, to get this out of the way, I really want SWTOR to succeed. Below is not kind words for a game that came out of the gates with arguably the strongest IP to any demogaphic, plenty of assets backing development, and strong story driven writers with previous blockbusters -- what occurred after release, well we all know that dead horse.

 

Ilum is simply a must at this point. I have already heard BW/EA are following a previously set content or feature release schedule, where Ilum is not a priority. They need to stop *** they're doing and redirect resources to fix large scale PvP ASAP. Why?

 

Simply because of GW 2. Yes, not that game again, but hear me out. I played the last BWE, and the immersion combined with large scale PvP will be a force (hurr) to be reckoned with. I mean, GW 2 has 3 server battles where you could sabotage, destroy walls, set up arrow turrets, ballistas, and trebs, and I'm not joking when I say we had easily 50 vs. 50 with no lag in either the UI or graphics. This is just WvWvW, with sPvP (structured PvP) in other words, WZs - BGs as a PvP option as well.

 

Already Rift announced their version of large scale open PvP, they see the threat of GW 2. SWTOR needs to adapt to the unexpected and I'm sure they didn't expect subs to fall this quickly. For what GW 2 offers, it's not simply a D3 where many got bored in 2 weeks, and to exacerbate the problem for SWTOR - GW 2 is F2P.

 

I'm asking myself why I should continue to P2P for a game that is not catering to the PvP even slightly. The Ilum debacle, Rated WZ snafu, and nothing mentioned at E3 for PvP besides another WZ. WIthout large scale battles, I don't want to ponder what will happen to SWTOR. Yes, the game will continue because fo the strong IP, but that's all it has going for it from a PvP perspective. I know, I know - All the real PvPers have pretty much already left SWTOR, however ther are a few of us left getting ready for rated WZs, but 8 v 8 on the same maps that we've already abused back and forth and up and down is not enough for us to stay while BW/EA prioritizes Legacy, dungeon finder, a new companion, increased level cap, and a new planet.

 

TLDR

 

SWTOR needs to bump up Ilum in their release schedule because what the competition is bringing to the table is no joke. We're 6 months + after release and PvP has gone in only one direction - backwards.

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We won't get world PVP till they fix the lag that is more that probably been caused by either the Hero Engine it's self or there re-code of it (.

 

They should just re-port the game to a different engine, sadly I think this game is getting beyond saving, I truly hope I am wrong, I just don't think I am (.

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SWTOR needs to bump up Ilum in their release schedule because what the competition is bringing to the table is no joke. We're 6 months + after release and PvP has gone in only one direction - backwards.

 

I agree with this so much. Every week that Ilum isn't 're-released', just makes me sadder and sadder. I know they'll hold it off until some big game update, which is just crap.

 

Ilum should have been back up a month after it was 'taken down'.

 

swtor only has a few weeks until GW2 comes out. If they want to compete at all with a buy to play MMO then they need to start fixing things asap. they need to realize that WoW isn't the only thing they're competing against.

 

on a side now, how epic would it be if they actually released a realm vs realm thing like GW2 has in Ilum. I know they'll go the lazy route and keep it all same server, but how epic would it be.

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Kinda suggested my thoughts on PvP tonight: http://www.swtor.com/community/showthread.php?t=483662

 

Illum had a HUGE problem with lag though, on the day the weeklies went up that was the only day we could get anything done as a force and it was FUN!!!

 

Not sure why fraps doesn't show how AWFUL the lag was but it was damn difficult to get any abilities to work....

 

Frame rate for everyone would drop into an agonising lag fest. it was still fun though! :) I want world PvP back and I kinda suggested an event based scenario too. The open PVP world should be the PvP hub where players pick up the quests and what not, that way a call to arms for those queueing for warzone wouldn't be an issue!

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I was just thinking about lag issues from Ilum and one major reason is cause we had 100 people all in the mid trying to kill each other! But with this idea and game mechanics you wouldn't have that same issue as you would have your walker escorts moving toward the enemies base but you would need to leave people behind at your controlled locations to hold off the enemies attacks. Plus when your Heavy walker goes down you would need people at your home station to generate a new one and get marching!

 

The Objectives would actually be objectives! And it would make for a lot of back and forth as many would try to go straight for the opponents base to disrupt thier forces while others might try to secure more areas. I really would love to see a Hoth (Empire strikes back) style battle. Controlling a walker and taking it to capture an enemy base just sounds so cool to me!

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You also have to remember that PvP for some people is just that Player Vs Player :( and they can often ruin objective based play or tip the scales with their inane quest to one up a weaker player... :)

 

I like both your idea and mine linked above.... :) although I think yours has a few too many mechanics and getting eight players to do objectives in Warzones is hard enough let alone a number of ops groups :D

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i have played 2 GW2 beta's now and spent most of my time in their WvWvW section... 3 "servers" battling it out on 4 maps for domination (watch some youtube vids)

 

anyways it was awesome, there were hundreds of players and no dramas... and this game will not even have a sub.

 

If they can do it, then SWTOR could of course as well... the fact they havent says a lot.

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Nope. It would be a waste of my time to even read the OP tbh. Nothing personal, i just dont see the poi t of threads like this. Bioware is gonna do whatever EA wants bioware to do.

 

this is actually false. there's an article with bioware going around where they talk about their relationship with EA and how much say so they have with their games

 

ea just delivers the money to bioware and lets bioware make and manage the game. that was the terms of their acquisition.

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I agree with this so much. Every week that Ilum isn't 're-released', just makes me sadder and sadder. I know they'll hold it off until some big game update, which is just crap.

 

Ilum should have been back up a month after it was 'taken down'.

 

swtor only has a few weeks until GW2 comes out. If they want to compete at all with a buy to play MMO then they need to start fixing things asap. they need to realize that WoW isn't the only thing they're competing against.

 

on a side now, how epic would it be if they actually released a realm vs realm thing like GW2 has in Ilum. I know they'll go the lazy route and keep it all same server, but how epic would it be.

 

GW 2 has yet to officially announce a release date, but with 2 BWEs down and a stress test we can assume it will be this year, and my research has indicated after July. Why? Because Gamestop said there earnings in the 2nd Q will be lower without GW 2, and their quarter ends in July.

 

I just don't get how having a dedicated PvP team and some of the best-in-the-biz working on PvP as the quote goes, and we have only been shown a new WZ. E3 had basically nothing to show for what a "dedicated" PvP team can do.

 

I know this thread isn't point out the obvious why don't you Booshido, but I think it warrants mentioning that we've been not only ignored but cast aside like a pet puppy who's no longer considered cute anymore. D'awww, look at those PvPers trying to get our attention, too bad there's this cuter puppy over here called PvE.

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Definitely agree, Ilum PvP needs a bit of work.

 

I believe the initial problem was 'devs couldn't finish creating Objects that can be locked/held or something..

 

Right now, I get the feeling they are thinking PvP is no good because there is nobody doing it.. lol go figure, it's a mental syndrome and it's likely out of control.

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First, to get this out of the way, I really want SWTOR to succeed. Below is not kind words for a game that came out of the gates with arguably the strongest IP to any demogaphic, plenty of assets backing development, and strong story driven writers with previous blockbusters -- what occurred after release, well we all know that dead horse.

 

Ilum is simply a must at this point. I have already heard BW/EA are following a previously set content or feature release schedule, where Ilum is not a priority. They need to stop *** they're doing and redirect resources to fix large scale PvP ASAP. Why?

 

Simply because of GW 2. Yes, not that game again, but hear me out. I played the last BWE, and the immersion combined with large scale PvP will be a force (hurr) to be reckoned with. I mean, GW 2 has 3 server battles where you could sabotage, destroy walls, set up arrow turrets, ballistas, and trebs, and I'm not joking when I say we had easily 50 vs. 50 with no lag in either the UI or graphics. This is just WvWvW, with sPvP (structured PvP) in other words, WZs - BGs as a PvP option as well.

 

Already Rift announced their version of large scale open PvP, they see the threat of GW 2. SWTOR needs to adapt to the unexpected and I'm sure they didn't expect subs to fall this quickly. For what GW 2 offers, it's not simply a D3 where many got bored in 2 weeks, and to exacerbate the problem for SWTOR - GW 2 is F2P.

 

I'm asking myself why I should continue to P2P for a game that is not catering to the PvP even slightly. The Ilum debacle, Rated WZ snafu, and nothing mentioned at E3 for PvP besides another WZ. WIthout large scale battles, I don't want to ponder what will happen to SWTOR. Yes, the game will continue because fo the strong IP, but that's all it has going for it from a PvP perspective. I know, I know - All the real PvPers have pretty much already left SWTOR, however ther are a few of us left getting ready for rated WZs, but 8 v 8 on the same maps that we've already abused back and forth and up and down is not enough for us to stay while BW/EA prioritizes Legacy, dungeon finder, a new companion, increased level cap, and a new planet.

 

TLDR

 

SWTOR needs to bump up Ilum in their release schedule because what the competition is bringing to the table is no joke. We're 6 months + after release and PvP has gone in only one direction - backwards.

 

Well said, I completely agree. They really need to make some improvements to open world pvp, and they need to do it soon.

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TLDR

 

SWTOR needs to bump up Ilum in their release schedule because what the competition is bringing to the table is no joke. We're 6 months + after release and PvP has gone in only one direction - backwards.

 

I completly agree with your entire post....sadly, i might add. The constant lack of insight, development and the downwards spiral pvp seems to be going in SWTOR is plain sad.

 

I never, ever even considered playing a "Fantasy" MMO, because i dislike the genre (For MMO's) due to most such games ending up having too much "Disney elements" in them...Kung Fu Panda springs to mind...i dont want comedy.

 

However, at this point i cant help but noticing myself looking at the direction of GW2 simply beause of the pvp aspect of the game...

 

BW really needs to do something about pvp, and not only solve the stuff that's plain bad right now - But also develop and add ALOT of more pvp content. Otherwise i know that i'll give up hope completly for SWTOR, sooner rather then later.

 

A statement from the dev team with a roadmap for pvp content the coming 6months - year, would be what could possibly keep my hopes up. Silence and vauge halfhearted blog comments will only be rewarded with dimished interest.

 

//Twin

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We're 6 months + after release and PvP has gone in only one direction - backwards.

 

Pretty much sums up the state of PvP in SWTOR. QFT.

 

As for the OP, some good ideas there, some not so good. Point being, there have been a lot of good ideas tossed around by players on how to fix Ilum. A) The devs do not see it as a priority and B) Even if they did, the lag is too horrendous on Ilum to support what you're describing. It really just needs a complete do-over.

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I think Ilum should easily be the next priority once 1.3 is live.

 

4 WZ is NOT PvP game.

 

Not bad idea though, I but I don't like the idea of PvE effecting a global 'campaign' or struggle.

 

PvE can be great when done as crossing paths (like Live Event), but not as part as a struggle to win/succeed as a whole realm against the other realm.

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uh hello people ilum is not going to be touched this year or open world your better off to cancel like me and play gw2 or dcuo till swtor gets off thier butt if they ever do. Why pay 15 bucks a month for 4 wz's? All your getting this year is 1 new wz and thats it. Its pretty sad they over advertised this game as open world pvp 100vs100 then spend thier time trying to convert it into a pve carebear paradise. How bioware can proud of this game is seriously mindblowing and very sad
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uh hello people ilum is not going to be touched this year or open world your better off to cancel like me and play gw2 or dcuo till swtor gets off thier butt if they ever do. Why pay 15 bucks a month for 4 wz's? All your getting this year is 1 new wz and thats it. Its pretty sad they over advertised this game as open world pvp 100vs100 then spend thier time trying to convert it into a pve carebear paradise. How bioware can proud of this game is seriously mindblowing and very sad

 

Sadly true. Still, they seem to promote just Warzone as 'sufficient' PvP in this market. Lolololol.

 

Only other bit of PvP I've seen apart from random path crossing during leveling, is the Live Event, and as far as PvP goes, it was terrible IIMHO.

 

Oh well, I think they won't likely touch Ilum and try to find a scapegoat as why they shouldn't... oh well it's only 1/2 the player base that is interested in that sort of thing, roughly.

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SWTOR needs to bump up Ilum in their release schedule because what the competition is bringing to the table is no joke. We're 6 months + after release and PvP has gone in only one direction - backwards.

 

I could not agree more. As bad as Ilum was, it beat what we have now...nothing!

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