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04.15.2015 , 11:45 AM | #21
Updated the OP! Basically as long as I have been classifying bosses as low/mid/high-MR, there has been a bug relating to I/E damage in the classification. This bug was irrelevant with low I/E damage, but at higher levels (like what we see in almost every HM boss!), the bug results in bosses being shifted to completely invalid categories. The most dramatic example of this is Malaphar, which is a high MR boss that was miscategorized as low MR.

Anyway, I've fixed the bug and recategorized the bosses. This has resulted in new distributions for low, mid and high MR, but the average profile remains the same as it was in the last update. I also revised the way I'm presenting overall survivability, based on some recent (and ongoing) work between dipstik and myself.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

December 13, 2011 to January 30, 2017