View Single Post

SW_display_name's Avatar


SW_display_name
05.14.2014 , 07:45 PM | #2
During Beta you could kill off Companions. Came with a big warning box and everything.

BioWare decided that was a bad idea in an MMO (where multiple Saves, etc. like a single-player game aren't possible), messed with Crew Skills, etc. and backed off from it.

Many, many class storylines have obvious hiccups and repercussions from this, places in the plot where it makes almost no sense why a Companion is forced onto your Crew, or your character suddenly takes control away from your input and seemingly makes a decision for you, or a plot point falls very flat.

Some other examples

(SPOILERS ABOUT COMPANION AND CLASS STORIES SO DON'T COMPLAIN BECAUSE LOOK AT THIS GIANT RED TEXT)

(P.S. SPOILERS ABOUT COMPANION AND CLASS STORIES)

(DID I MENTION I'M GOING TO SPOIL MANY CLASS AND COMPANION STORIES?)

  • When Quinn betrays your Sith Warrior crew, you have the option to unleash the nine gates of hell upon him. ... And then you suddenly go "I changed my mind, I'll spare you. But don't do this again!"
  • Taris, Bounty Hunter. You have the option to leave Torian to die in order to successfully capture Jicoln. But the decision means nothing, because whether you patch him up or not, he miraculously "gets better".
  • Kaliyo's storyline finale. You find out she's been betraying and selling out Imperial Intelligence for... well, years. Your options are basically "Oh well!", a stern glare, or "Eh, water under the bridge". Nowhere is the expected "Execute her".
  • Finale of Belsavis. Skadge has been tormenting and harassing you the whole time. He insists on joining your crew. Your options are: "OK", "Sure," and "OK".
  • Finale of Tatooine for BH. Gault is like "How about you don't kill me, and we just lie and deceive the entire Mandalorian Great Hunt crew?" Again, your options are: "Sure", "OK", and "OK".
  • Agent, finale of Alderaan. Vector reveals his Kilik hive is going to take over the Alderaanian house that you just spent the whole planet securing the loyalty of. If you refuse, Vector just kind of goes "... Okay" and poof, betrays his Hive.
  • Agent, finale of Hoth. You're ordered to go kill Temple to keep her silent. Even if you say "OK, sure" ... Hunter suddenly "LOL YEAH RIGHT AS IF I TRUST YOU TO DO THAT, PSYCH!" and then assigns her to your crew. It's like... uh... what?
  • Inquisitor, Tatooine. Revel gives you a bunch of lip at the conclusion. You're basically forced to take him on your crew, instead of just snuffing his life out now that he's no longer useful.
  • Inquisitor, Taris. At the end, the ghost threatens to kill Ashara if you keep provoking him. Doing so accomplishes nothing because the plot just kind of forcibly steers away from that direction no matter what you say.
  • Inquisitor, Xalek. He completely brazenly violates Korriban tradition, Harkan offers to dispose of him, and your options are: "No, I'll take him", "No, I'll take him," and "No, I'll take him."
  • Jedi Knight, finale of Chapter 1. Kira is being taken over by the Emperor. You're given the option to destroy her, to prevent the Emperor gaining another body. If you select it... the game goes "No!" Like literally, Kira just tells you: "No." And then the plot proceeds as if you had no input.
  • Jedi Knight, finale of Chapter 3. You're warned that one of your companions is in extreme danger, and you have to risk turning away from the assault on the Emperor to save them. If you say "Nope, can't" ... nothing happens, because someone else saves them.
  • Smuggler, Nar Shadda. You're forced to intervene to save Bowdaar instead of watching him die in gladiatorial combat.
  • Smuggler, Hoth. You have no option to kill or abandon Guss Tuno.

END OF WALL OF SPOILERS

In basically all of these cases, you can tell there was originally supposed to be a decision / consequence involved, which has been very awkwardly written out and re-plotted around in a way that feels very anti-climactic / frustrating / on-rails.