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Silenceo

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Debate cont.

 

 

The Mando Werda, mind you, has connections with politicians and underworld contacts that can provide legitimate IDs. I figured this was a given not to mention the fact that this is a major factory world making all sorts of droids so it would obviously have a lot of this kind of transport traffic. Also remember that most of my ships are state of the art or advanced. And on smuggling, I have yvh droids to deploy so excess lifeforms of an invasion force they might expect wouldn't show up anyway.

 

The strike has upgraded shields and reinforced joints... the Action VI Transports are upgraded like the Wild Karrde Meaning it is shielded to fool sensor scans and has awesome defensive capabilities. It also packs a punch with hidden turbo lasers that can be deployed to surprise the Republic ships.

 

not to mention I have 175 Skipray blastboats... those things have capital ship level shields and are more than enough to level the corvettes in a volley or two.

 

Try to reevaluate the numbers disparity and remember the tech and training disparity as well. Check my faction traits as well...

 

I never said they weren't advanced or state of the art, for one. I looked mostly at numbers, which do play an important role in any fight.

 

While politicians may be able to give clearance codes--this would of course been done before the matched started :rolleyes: -- it still cant account for the fact that faction trait one says all ships have the faction emblem painted on their hulls--dead give away there. :eek:

 

It is nice to know that the Strikes are upgraded so that alleviates some concerns over durability. And the YVH droids, to some extent, for getting past the scans.

 

My biggest issue with the Action VIs is that three turbolasers might be a good punch against and enemy without much firepower or caught completely unaware, but I don't expect people who are looking for trouble to be caught with their pants down. And I still am not sure that they can pack a super amount of punch, not enough to take out the communications arrays on 15 different ships simultaneously.

 

Skiprays meet point-defense cannons. Point-defense cannons meet Skiprays. :p

Most of the armament of the Republic fleet is anti-starfighter/missile. Overall it will be hard to land shots when the MW lacks the number and anti-starfigther weaponry advantage. The only way the volley or two would work is if the Republic fleet went on the offensive and the corvettes moved away from the Venator and Acclamators, but since they are playing defensively I just don't see it being that easy.

 

Like I said the MW has quality fighters the Republic has quantity fighters. But the Republic also has quantity anti-starfighter weaponry as well. (And other anti-weaponry too). The MW has more guns overall. And I'm still not sure where to put the Republic's capital ship sized proton torpedo launchers.

 

 

The issues I see are:

1. The Republic is thoroughly scanning. This could make even bringing the YVHs difficult.

2. The MW fleet is coming in piece by piece. While this helps keep up the charade it doesn't help if any early phase fails. In fact it makes the fleet easier to defeat.

3. The Republic catching sight of the Skiprays before the MW intends for them too. (ie Sil said they're going to send out fighters before the transports get too close no matter what)

 

 

 

 

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I never said they weren't advanced or state of the art, for one. I looked mostly at numbers, which do play an important role in any fight.

 

While politicians may be able to give clearance codes--this would of course been done before the matched started :rolleyes: -- it still cant account for the fact that faction trait one says all ships have the faction emblem painted on their hulls--dead give away there. :eek:

 

It is nice to know that the Strikes are upgraded so that alleviates some concerns over durability. And the YVH droids, to some extent, for getting past the scans.

 

My biggest issue with the Action VIs is that three turbolasers might be a good punch against and enemy without much firepower or caught completely unaware, but I don't expect people who are looking for trouble to be caught with their pants down. And I still am not sure that they can pack a super amount of punch, not enough to take out the communications arrays on 15 different ships simultaneously.

 

Skiprays meet point-defense cannons. Point-defense cannons meet Skiprays. :p

Most of the armament of the Republic fleet is anti-starfighter/missile. Overall it will be hard to land shots when the MW lacks the number and anti-starfigther weaponry advantage. The only way the volley or two would work is if the Republic fleet went on the offensive and the corvettes moved away from the Venator and Acclamators, but since they are playing defensively I just don't see it being that easy.

 

Like I said the MW has quality fighters the Republic has quantity fighters. But the Republic also has quantity anti-starfighter weaponry as well. (And other anti-weaponry too). The MW has more guns overall. And I'm still not sure where to put the Republic's capital ship sized proton torpedo launchers.

 

 

The issues I see are:

1. The Republic is thoroughly scanning. This could make even bringing the YVHs difficult.

2. The MW fleet is coming in piece by piece. While this helps keep up the charade it doesn't help if any early phase fails. In fact it makes the fleet easier to defeat.

3. The Republic catching sight of the Skiprays before the MW intends for them too. (ie Sil said they're going to send out fighters before the transports get too close no matter what)

 

 

 

 

-Granted, but typically if they're overwhelmingly in the favor of one side or the other. I don't see that here, I'll also address why the fighter numbers are actually not a massive problem in a moment.

 

- This is a secretive force remember. I mean if they're charging into battle to conquer people or fighting as mercenaries yes of course they'll be marked. But they're not stupid, as if they'd actually fly their transports marked into enemy space while they're trying to be sneaky. This is just common sense.

 

-Yeah, I did that for those very reasons... thinking ahead and all.

 

-Here is where I address why those fighter numbers aren't such a problem. Remember a few things here, they're on high alert, so lets give them a reason to be. If a fleet of Strikes and Assault ships drop out of hyperspace to attack a convoy, you'd imagine the fleet's first response isn't "Watch out for those unarmed transports!"... they'll move to defend them. In the process, exposing themselves.

 

When I gave Sil that scenario it was before I knew what they were facing so I covered by bases without getting specific. But here is where the 3 turbolasers shine... Venators! Those ships disgorge all their fighters at once by opening the main top doors. These guys aren't well trained and jumpy so any attack will trigger them to do just that. They open the doors and BAM! remember there are 3 transports or 9 turbolasers firing into the Venator's utterly exposed interior.

 

From here, we have 175 Skiprays flying within point-blank range of the corvettes and Acclamators. Now Skiprays have NOT ONLY a torpedo AND concussion missile port (that's at least 350 projectiles in a single salvo, half of which are torpedoes and immune to point defence turrets...) but they also have 3 ion cannons and 2 laser cannons. With their sensor jamming and the distraction coming from the main fleet, these Skiprays could close to point-blank range and unload on the Acclamators and corvettes virtually unopposed. At that point the entire enemy force (that has survived) is shattered and trying to run. From there cleanup is a breeze for the Strikes and Assault ships.

 

1. Smuggler's ship designed to get through security on planets like this. Not to mention, Mechis III is one of the Republic's current biggest industrial worlds. It'd be silly to think they don't have tons of ships pass through on a regular basis, why exactly might mine stand out? Also, the Republic may be wary, but they have no reason to expect an imminent attack... since this is dead center of Republic space.

 

2. There are 3 phases. The first has two ships land (easy, safe). The second has 3 transports begin to pass the blockade (again, even easier). The third has a fleet of warships drop in and distract the inexperienced enemy. At no point is this a piecemeal attack, it is a calculated ploy that plays on the enemy's inexperience and poor ship design.

 

3. They won't send their entire fleet of fighters for freighters they're expecting... They have normal fighter patrols of a squadron or two for that. The transports aren't the issue, but I'm counting on their skittishness when the main fleet arrives because that is what will screw them. Remember, these reps are inexperienced and will focus entirely on the enemy you show them, leaving them exposed to the one you hide. Simple magician's slight of hand if you will.

 

Also, the Acclamator's Proton torpedoes are a unique issue, but considered the power and shock of the skipray's assault I doubt they'll be doing much but trying to run away.

 

Now I am sorta debating with myself if it'd be smarter to have the Skiprays target the Acclamators and the Venator and let the Transports deal with the corvettes... That might work better. Either way that Venator is screwed, and the majority of its 400+ fighters will be annihilated in the opening blow.

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Key to remember however is the experience of the Corvette crew Star. The others may be rookies, but as I stated in the Vs post, those crews in the Corvettes are a cut above.

I'd also point out that relatively, they have the weakest ships in the fleet they're a part of, and the most useless when you consider the capital ship advantage I'll have combined with the enemy's sudden loss of starfighter dominance.

 

Also who is giving the commands because I'd assume it is the inexperienced guy in the Venator. Once the heavy weapons fall, they won't want to face the Strikes and Assault ships directly, they'll try and run. That's why those Strikes are set to stop anyone from escaping.

 

Please note I don't imagine anyone working for the Republic in this capacity is looking to fight to the death in a hopeless battle.

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I'd also point out that relatively, they have the weakest ships in the fleet they're a part of, and the most useless when you consider the capital ship advantage I'll have combined with the enemy's sudden loss of starfighter dominance.

 

Also who is giving the commands because I'd assume it is the inexperienced guy in the Venator. Once the heavy weapons fall, they won't want to face the Strikes and Assault ships directly, they'll try and run. That's why those Strikes are set to stop anyone from escaping.

 

Please note I don't imagine anyone working for the Republic in this capacity is looking to fight to the death in a hopeless battle.

 

I largely agree, but given their goal, and such a few would likely escape potentially bringing reinforcements afterwards. Especially given CR90's speed and known blockade running capabilities.

Edited by tunewalker
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Yag'Dhul

 

The Mando Werda crew loaded into the small, unarmed shuttle and left the system only to return in sight of both the Republic and Givin from a vector totally different from where the fleet was stationed.

 

The ship approached without incident, until they were accompanied by a starfighter escort courtesy of the Republic cruiser nearby.

 

They were hailing, demanding that they be a part of any negotiations with the Givin. Reluctantly the Mando Werda officer agreed and the meeting was scheduled.

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I largely agree, but given their goal, and such a few would likely escape potentially bringing reinforcements afterwards. Especially given CR90's speed and known blockade running capabilities.

 

If they do, they do and I while I don't imagine they could their superior quality might make that possible.

 

If so, it pushes up the Mando Werda's timetable a bit but their plan has contingencies for that.

 

I know Sil will pull punches on me, so I have a few reserved of my own. (poor guys over Yag'Dhul. Sucks to be them...)

Edited by StarSquirrel
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If they do, they do and I while I don't imagine they could their superior quality might make that possible.

 

If so, it pushes up the Mando Werda's timetable a bit but their plan has contingencies for that.

 

I know Sil will pull punches on me, so I have a few reserved of my own. (poor guys over Yag'Dhul. Sucks to be them...)

 

What is this? Your right, I should send in the other 3 Venators waiting out of system... /sarcasm :rolleyes: As to the guys over Yag'Dhul... I wonder where you think it is going. :jawa_evil:

 

So far no argument has been made to stop the CR90's from escaping.

 

 

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Yag'Dhul

 

The Mando Werda crew loaded into the small, unarmed shuttle and left the system only to return in sight of both the Republic and Givin from a vector totally different from where the fleet was stationed.

 

The ship approached without incident, until they were accompanied by a starfighter escort courtesy of the Republic cruiser nearby.

 

They were hailing, demanding that they be a part of any negotiations with the Givin. Reluctantly the Mando Werda officer agreed and the meeting was scheduled.

 

*Later in Givin HQ....*

 

*Several Republic Militia men were stationed in the Negotiation room, though the Mando Werda could easily tell they were fresh out of basic. The Givin however were hesitant to get to anything decisive with the Republic breathing down their neck.*

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The feast in Lord Xist's hall was quite elegant, with roasted meat and even exquisite drinks. A far cry from most criminals homes.

 

The dinner began with a Bith Band playing and a toast being offered for good health to Xizor.

 

Adrian toast to Xizor with the rest of the dinner Guest and takes His sat next to Xist.

 

"Hello my old friend its good to see you again we haven't talked since the last meeting of the Vigo's before I left the suns.I have a business opportunity that you be a fool not to take,but that's business and this is supposed to be a party so lets eat and enjoy ourselves."

 

Later that Night While enjoying their feast Adrian starts to tell Xist his plan.

 

"Xist I trust you heard about my time away from the Suns I started my own organization you probably heard about us the Farewell Coalition and we are looking to expand our presence and I want you to join us.What do you think?

 

Adrian sits back and take a drink and let Xist ponder what he just told him.

Edited by Jarons
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So far no argument has been made to stop the CR90's from escaping.

 

The whole plan actually involves the Skiprays and Assault Ships rampaging through what's left of the shattered enemy lines as they work to cover the Action Vi transports.

 

The Strikes are left in reserve in a concave around the enemy fleet's escape routes with many of the X-83's (that weren't deployed to counter the initial fighter screen) in the gaps. Now X-83's, I'll mention, have shields like those of a capital ship and are well suited to handling a few stray corvettes.

 

I find it very difficult to imagine them breaking through this, despite their skills. Also note, a few Skiprays (I do have 175 of these suckers) firing torpedoes (I'll say again, which are not susceptible to pdt's) at their engines (or even the X-83's doing so) would stop them dead in their tracks.

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Debate.

 

 

 

-Granted, but typically if they're overwhelmingly in the favor of one side or the other. I don't see that here, I'll also address why the fighter numbers are actually not a massive problem in a moment.

 

- This is a secretive force remember. I mean if they're charging into battle to conquer people or fighting as mercenaries yes of course they'll be marked. But they're not stupid, as if they'd actually fly their transports marked into enemy space while they're trying to be sneaky. This is just common sense.

 

-Yeah, I did that for those very reasons... thinking ahead and all.

 

-Here is where I address why those fighter numbers aren't such a problem. Remember a few things here, they're on high alert, so lets give them a reason to be. If a fleet of Strikes and Assault ships drop out of hyperspace to attack a convoy, you'd imagine the fleet's first response isn't "Watch out for those unarmed transports!"... they'll move to defend them. In the process, exposing themselves.

 

When I gave Sil that scenario it was before I knew what they were facing so I covered by bases without getting specific. But here is where the 3 turbolasers shine... Venators! Those ships disgorge all their fighters at once by opening the main top doors. These guys aren't well trained and jumpy so any attack will trigger them to do just that. They open the doors and BAM! remember there are 3 transports or 9 turbolasers firing into the Venator's utterly exposed interior.

 

From here, we have 175 Skiprays flying within point-blank range of the corvettes and Acclamators. Now Skiprays have NOT ONLY a torpedo AND concussion missile port (that's at least 350 projectiles in a single salvo, half of which are torpedoes and immune to point defence turrets...) but they also have 3 ion cannons and 2 laser cannons. With their sensor jamming and the distraction coming from the main fleet, these Skiprays could close to point-blank range and unload on the Acclamators and corvettes virtually unopposed. At that point the entire enemy force (that has survived) is shattered and trying to run. From there cleanup is a breeze for the Strikes and Assault ships.

 

1. Smuggler's ship designed to get through security on planets like this. Not to mention, Mechis III is one of the Republic's current biggest industrial worlds. It'd be silly to think they don't have tons of ships pass through on a regular basis, why exactly might mine stand out? Also, the Republic may be wary, but they have no reason to expect an imminent attack... since this is dead center of Republic space.

 

2. There are 3 phases. The first has two ships land (easy, safe). The second has 3 transports begin to pass the blockade (again, even easier). The third has a fleet of warships drop in and distract the inexperienced enemy. At no point is this a piecemeal attack, it is a calculated ploy that plays on the enemy's inexperience and poor ship design.

 

3. They won't send their entire fleet of fighters for freighters they're expecting... They have normal fighter patrols of a squadron or two for that. The transports aren't the issue, but I'm counting on their skittishness when the main fleet arrives because that is what will screw them. Remember, these reps are inexperienced and will focus entirely on the enemy you show them, leaving them exposed to the one you hide. Simple magician's slight of hand if you will.

 

Also, the Acclamator's Proton torpedoes are a unique issue, but considered the power and shock of the skipray's assault I doubt they'll be doing much but trying to run away.

 

Now I am sorta debating with myself if it'd be smarter to have the Skiprays target the Acclamators and the Venator and let the Transports deal with the corvettes... That might work better. Either way that Venator is screwed, and the majority of its 400+ fighters will be annihilated in the opening blow.

 

The overall problem is there are a lot of variables that have to align perfectly for this to work. If something goes just a little off the whole plan is in jeopardy. That’s my biggest issue with the plan. It relies too much on an enemies supposed incompetence—especially when the main purpose of the fleet is to scan for irregularities. Essentially I view it as try to smuggle something past a security checkpoint—or even airport security—while it can be done it won’t be easy. As well the Republic’s corvettes are manned by experienced troops (said Sil), so the fighters are in the most danger. Follow through with the fact that with the proton torpedo launchers on the Acclamator’s and the MW fleet won’t get by with this with minimal causalities. Then we need to factor in the fact that the routine patrol fighters could spot—with their eyes—the Skiprays flying behind the transports (they’re not cloaked so they can be seen by the naked eye).

 

I guess by removing the markings it makes Faction Trait 1 null in this case.

 

If the fleet is on high alert they might as well have all their fighters out and ready to go before anything happens. Or at the very least have them ready to jump at the first sign of suspicious activity.

 

Those three turbolasers only work if the Action VIs are in position to take advantage of the situation (oh another variable that could shift the tide of battle). I really doubt that the Venator crew would let them get in a position like that anyways, rookie or not. Ff the system is a popular stop for transports then there’s going to be a line they’re going to have to wait in, get scanned in, and get told where to land—something like airport security—there won’t be a lot of wiggle room for them to use. Which adds another variable in the form of other transport pilots, some might even have armed ships too.

 

Still Skiprays, all fine and good, but not cloaked. Very much seeable and able to be targeted by lasers. They can fire all they want but they’re going to take losses. What if they’re spotted before the right moment in the plan? If they get picked up either visually or on a scanner the plan is toast.

 

The biggest wrench in the overall plan is the reliance on the Skiprays. If anything happens that compromises their strength, something like the plethora of anti-starfighter weapons that the fleet has and experienced corvette crews, then the battle tilts in favor of the Republic. The issue still remains on targeting the Venator might be the easiest to eliminate if they can hit it with the hangar open and shields down and whatnot, but the Acclamator’s can take a beating. They’re the biggest threat—all torpedoes and point-defense guns.

Overall I think that the 10 corvettes could take on the transports easily, while also dealing with the fighters. Or the Acclamators could deal with the transports with a couple of torpedos, or they could do the same thing to the Strike cruisers. No matter how targeting goes the MW is going to lose ships—skiprays, twintails, transports, etc.—it’s a battle (one that isn’t one-sided in the least).

 

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Adrian toast to Xizor with the rest of the dinner Guest and takes His sat next to Xist.

 

"Hello my old friend its good to see you again we haven't talked since the last meeting of the Vigo's before I left the suns.I have a business opportunity that you be a fool not to take,but that's business and this is supposed to be a party so lets eat and enjoy ourselves."

 

Later that Night While enjoying their feast Adrian starts to tell Xist his plan.

 

"Xist I trust you heard about my time away from the Suns I started my own organization you probably heard about us the Farewell Coalition and we are looking to expand our presence and I want you to join us.What do you think?

 

Adrian sits back and take a drink and let Xist ponder what he just told him.

 

*Xist leans back, swirling the wine in his glass as he ponders a difficult subject. After a few more moments of thought, he leans forward and motions to his servants to bring forth the next batch of delicacies.*

 

"You are, and always have been, some what of an enigma Adrian..."

 

*He shifts his weight side to side, as if nervous*

 

"You see, no one leaves Black sun, yet you live. Nor does anyone try to sway a Black Sun Vigo against Lord Xizor..."

 

*He abruptly stands*

 

"Out of our past comrady I must order you to leave." *He raises his hand to silence the response* "It is both my duty and obligation to kill you where you stand, Adrian. As an old friend, leave in peace."

 

*He took his chair again, finally able to sit still, though his right hand seemed to rest on his thigh, as if ready to draw a blaster that wasn't there...*

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*Later in Givin HQ....*

 

*Several Republic Militia men were stationed in the Negotiation room, though the Mando Werda could easily tell they were fresh out of basic. The Givin however were hesitant to get to anything decisive with the Republic breathing down their neck.*

 

"This is an Outrage commander!"

 

The Mandalorian threw the pitcher of water off the table between them and glared into the obviously rattled man's eyes as all present did their best to remain calm in the tense moment. It obviously didn't take much to bother these green kids fresh from the academy gardens, and the fact this was likely their first encounter with Mandalorians might have caused a few to soil themselves. All the better.

 

"If your shabla government wants to interfere they can at least send someone with some experience! Someone with negotiation skills and the power to offer something instead of a military man who'd only try to demand my gun so he can shoot me with it."

 

He'd rattled their cage, now to seal the deal.

 

"We burn planets for a living kid so don't take me for a di'kut. I thought I was dealing with the Republic. Not a bunch of akk dogs with toy guns."

 

It was a risky ploy, but they wanted - no - needed to provoke real members of the Republic to show up. Not in force, but someone with the power to actually negotiate with them. It was painfully obvious there was a rift here between the Republic and the Givin, but that these children in uniforms they were dealing with had no real authority outside lethal force. One, small incident could throw the balance in the favor of the Mando Werda, but they had to play their cards right.

 

If the plan works, the Republic would send a negotiator, at worst a Jedi. Thankfully the lack of a fleet's presence on the Mandalorian side of the discussions would likely lead even a skittish Republic into a sense of security.

 

OOC note: The Mando Werda haven't tipped their hand, and the most they've led on to the Republic are contracts for a few custom ships and a station over Yag'Dhul to operate out of. The Republic still recognizes the Mando Werda as merely a small mercenary force known primarily for security contracts with big companies.

Edited by StarSquirrel
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ORD MANTELL

 

As Aliria was about to board her shuttle she was handed a datapad with the information she had requested. A quick look revealed what she needed to know. This was exactly what she needed. Tucking it under her arm she boarded the shuttle. Her plans had moved seamlessly so far. She had sent two shuttles down already to gather supplies—in reality they had held agents to gather information about Ord Mantell that wasn’t readily available. Now she had the information she needed on the governor.

 

The three shuttles—two containing her honor guard and the third which she was riding in—took off and headed for the planet below. Hopefully the governor would be more than willing to try and talk his way out of this.

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Debate.

 

 

 

The overall problem is there are a lot of variables that have to align perfectly for this to work. If something goes just a little off the whole plan is in jeopardy. That’s my biggest issue with the plan. It relies too much on an enemies supposed incompetence—especially when the main purpose of the fleet is to scan for irregularities. Essentially I view it as try to smuggle something past a security checkpoint—or even airport security—while it can be done it won’t be easy. As well the Republic’s corvettes are manned by experienced troops (said Sil), so the fighters are in the most danger. Follow through with the fact that with the proton torpedo launchers on the Acclamator’s and the MW fleet won’t get by with this with minimal causalities. Then we need to factor in the fact that the routine patrol fighters could spot—with their eyes—the Skiprays flying behind the transports (they’re not cloaked so they can be seen by the naked eye).

 

I guess by removing the markings it makes Faction Trait 1 null in this case.

 

If the fleet is on high alert they might as well have all their fighters out and ready to go before anything happens. Or at the very least have them ready to jump at the first sign of suspicious activity.

 

Those three turbolasers only work if the Action VIs are in position to take advantage of the situation (oh another variable that could shift the tide of battle). I really doubt that the Venator crew would let them get in a position like that anyways, rookie or not. Ff the system is a popular stop for transports then there’s going to be a line they’re going to have to wait in, get scanned in, and get told where to land—something like airport security—there won’t be a lot of wiggle room for them to use. Which adds another variable in the form of other transport pilots, some might even have armed ships too.

 

Still Skiprays, all fine and good, but not cloaked. Very much seeable and able to be targeted by lasers. They can fire all they want but they’re going to take losses. What if they’re spotted before the right moment in the plan? If they get picked up either visually or on a scanner the plan is toast.

 

The biggest wrench in the overall plan is the reliance on the Skiprays. If anything happens that compromises their strength, something like the plethora of anti-starfighter weapons that the fleet has and experienced corvette crews, then the battle tilts in favor of the Republic. The issue still remains on targeting the Venator might be the easiest to eliminate if they can hit it with the hangar open and shields down and whatnot, but the Acclamator’s can take a beating. They’re the biggest threat—all torpedoes and point-defense guns.

Overall I think that the 10 corvettes could take on the transports easily, while also dealing with the fighters. Or the Acclamators could deal with the transports with a couple of torpedos, or they could do the same thing to the Strike cruisers. No matter how targeting goes the MW is going to lose ships—skiprays, twintails, transports, etc.—it’s a battle (one that isn’t one-sided in the least).

 

The only unmarked vessels here are the Action VI transports, because they're disguised... The rest of the fleet is marked. So faction trait 1 is still in effect. Beside I failt to see how markings matter. That was just a colorful way to describe the skill, not the end-all-be-all of how it works.

 

-This first point is very limited. The divided portions of the fleet are not reliant on one another entirely. Even if the first Action VI ships get detained, if the Republic tries to board they'll find a few thousand YVH and Basilisk War droids staring back at them... imagine that one :D If the second ones are stopped, the Republic will quickly forget about them when an enemy fleet shows up.

 

-Why exactly is this fleet on high alert might I ask by the way? They are literally dead center of Republic space... Even if they're more alert than usual (which still wouldn't be high alert) they wouldn't have even the majority of their fighters deployed. The only way they'd have pre-deployed fighters is if they EXPECTED an imminent attack. Which they don't, otherwise my 3rd faction trait was useless.

 

-When an enemy fleet attacks, do you have the delusion that a convoy or line of unarmed cargo ships will stay where they are? Or perhaps they might naturally move towards the big friendly ships that will keep them safe?

Again common sense here... The Action VI's could easily be in a position to take advantage of the Venator considering it'd be in the rear, where all the cargo ships would be trying to get to.

 

-Skiprays are cloaked to sensors, painted black (good luck visually targeting that :rolleyes:) and come in after the main fleet jumps into the system. As they close to a distance close enough that normally the Republic ships would see them, the Republic ships would be so focused on the main fleet that they'd be ignored until it was too late. Also, shields of a capital ship, these aren't merely fighters... Also they're not right behind the transports. They're coming from one of the flanks, preferably with their backs to the sun or on a near-black portion of space. This way by the time a fighter patrol should have seen them, the fighters have already been recalled to face the fleet that appeared.

 

The whole thing with the Skiprays is that there are enough of them and they're durable enough that even assuming the enemy has everything going their way, the Skipray's abilities and tactics allow them to get close enough to lay waste to the Republic's stronger assets anyways.

 

Also the corvettes taking on the transports is a joke. The Transports have vastly superior shielding and armor and enough capital-ship level firepower to blast them apart (also considering the Assault ships and Skiprays will be there within minutes to help them out with any survivors. Not to mention that the corvettes wont want to hang around when the Venator and even just two of the Acclamators are gone as the odds tip massively against them. They aren't suicidal.

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"This is an Outrage commander!"

 

The Mandalorian threw the pitcher of water off the table between them and glared into the obviously rattled man's eyes as all present did their best to remain calm in the tense moment. It obviously didn't take much to bother these green kids fresh from the academy gardens, and the fact this was likely their first encounter with Mandalorians might have caused a few to soil themselves. All the better.

 

"If your shabla government wants to interfere they can at least send someone with some experience! Someone with negotiation skills and the power to offer something instead of a military man who'd only try to demand my gun so he can shoot me with it."

 

He'd rattled their cage, now to seal the deal.

 

"We burn planets for a living kid so don't take me for a di'kut. I thought I was dealing with the Republic. Not a bunch of akk dogs with toy guns."

 

It was a risky ploy, but they wanted - no - needed to provoke real members of the Republic to show up. Not in force, but someone with the power to actually negotiate with them. It was painfully obvious there was a rift here between the Republic and the Givin, but that these children in uniforms they were dealing with had no real authority outside lethal force. One, small incident could throw the balance in the favor of the Mando Werda, but they had to play their cards right.

 

If the plan works, the Republic would send a negotiator, at worst a Jedi. Thankfully the lack of a fleet's presence on the Mandalorian side of the discussions would likely lead even a skittish Republic into a sense of security.

 

OOC note: The Mando Werda haven't tipped their hand, and the most they've led on to the Republic are contracts for a few custom ships and a station over Yag'Dhul to operate out of. The Republic still recognizes the Mando Werda as merely a small mercenary force known primarily for security contracts with big companies.

 

*OOC: Star, you are lucky I planned for this exact event. :jawa_evil: You are going to love this guy...*

 

*Somehow, the sliding doors seemed to just boom open unnaturally*

 

"Leave it to a Mandalorian to ruin a perfectly good Negotiation..."

 

*He turned his head and spit into the mess that used to be the water pitcher. The man's cloak and hood were a dead give away. Jedi. He motioned for the others to leave, until it was merely the Mandalorians and the Jedi in the chamber.*

 

*He leans forward, firmly planting his palms on the table*

 

"Shall we cut the bantha poodoo and get to the core of the issue?"

Edited by Silenceo
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ORD MANTELL

 

As Aliria was about to board her shuttle she was handed a datapad with the information she had requested. A quick look revealed what she needed to know. This was exactly what she needed. Tucking it under her arm she boarded the shuttle. Her plans had moved seamlessly so far. She had sent two shuttles down already to gather supplies—in reality they had held agents to gather information about Ord Mantell that wasn’t readily available. Now she had the information she needed on the governor.

 

The three shuttles—two containing her honor guard and the third which she was riding in—took off and headed for the planet below. Hopefully the governor would be more than willing to try and talk his way out of this.

 

*They are given clearance to land in the Governor's personal hanger bay, attached to his Manor. There, the Governor meets them as they descend the ramp of the shuttle.*

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I again agree with a lot of what Star says.

 

Only one thing needs to "fail" and that's their ability to peceive the Action IV's as a threat. Considering that at first glance... they are Cargo ships.. nothing more... at Second glance thanks to Fake ID's and the concealed nature of the weapons.... They are CARGO SHIPS..... they arent going to be triple checking, going through three things of data bases to find out where exactly these things got their ID's... they check out...

 

As soon as an Enemy fleet appears their JOB is to protect the Civi's.... AKA the Action IV's... they will open up bring the Action IV's into formation.. and the trap is sprung.

 

Edit:

Oh I am sorry I meant Acion VI I think...

 

http://starwars.wikia.com/wiki/Action_VI_transport (check standard Armament... none) they are cheap cargo ships normally... but when upgraded http://starwars.wikia.com/wiki/Interceptor-class_frigate they became capable of defeating Corvettes in a FAIR fight 2 Corvettes : 1 Interceptor.

 

 

Edit 2: the trick is destroying that Venator before it starts to open fire... it is A Destroyer for a reason, and even 5 cruisers will have a rough time of it... add in 3 heavy cruisers, and you are looking at one HELL of a time.. the strike classes match the Acclamators alone from a pure stand up fight stand point, Add in the Jegavey (which I see as Frigates personally, and unless you knock out either all of the acclamators in the opening go, or the Venator.. you are going to have a real issue.

 

Thankfully the plan is set up perfectly right now to do just that, with it out of hte way.. the fight WILL be rough as there is still a lot of firepower the Republic is throwing around, and because of that roughness, I am certain some of the corvettes will escape, thinking on it now, its possible even 1 of the Acclamators may escape.

Edited by tunewalker
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*OOC: Star, you are lucky I planned for this exact event. ;jawa_evil: You are going to love this guy...*

 

*Somehow, the sliding doors seemed to just boom open unnaturally*

 

"Leave it to a Mandalorian to ruin a perfectly good Negotiation..."

 

*He ***** his head and spits into the mess that used to be the water pitcher. The man's cloak and hood were a dead give away. Jedi. He motioned for the others to leave, until it was merely the Mandalorians and the Jedi in the chamber.*

 

*He leans forward, firmly planting his palms on the table*

 

"Shall we cut the bantha poodoo and get to the core of the issue?"

OOC: damn I knew you'd do this to me. Thank god I planned for it :p

 

"You should work on your swearing Jetii, it needs work"

 

The Mandalorian spat the word for the caped 'hero' out like it was a vile drink. He then glanced at the soldier to his right, back at the Jedi, and then directed his next comment to the Givin delegate.

 

"I am here to offer you something," then he turned his head sharply towards the Jedi, "and we will have much to discuss with the Jetiise soon after."

 

He backed off the table, sat in the cold metal chair that had been brought for one of his comrades, ignoring the plush chairs available and kicked his booted feet up.

 

"Now, I have to ask, isn't swearing against some holy 'code' of yours Jetii? You're a bit rusty."

 

*note Jetii = Jedi, but Jetiise = Jedi plural/Jedi Order/Republic...

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OOC: damn I knew you'd do this to me. Thank god I planned for it :p

 

"You should work on your swearing Jetii, it needs work"

 

The Mandalorian spat the word for the caped 'hero' out like it was a vile drink. He then glanced at the soldier to his right, back at the Jedi, and then directed his next comment to the Givin delegate.

 

"I am here to offer you something," then he turned his head sharply towards the Jedi, "and we will have much to discuss with the Jetiise soon after."

 

He backed off the table, sat in the cold metal chair that had been brought for one of his comrades, ignoring the plush chairs available and kicked his booted feet up.

 

"Now, I have to ask, isn't swearing against some holy 'code' of yours Jetii? You're a bit rusty."

 

*note Jetii = Jedi, but Jetiise = Jedi plural/Jedi Order/Republic...

 

*OOC: Do not count your eggs before they hatch with this one Star. :D*

 

*The Jedi mockingly put his hand on the givin's shoulder*

 

"Anything you have to say to him, you can say to me. As for the swearing, nothing terribly specific in our code on it. Not to say it is not frowned upon. After my years in the war, I tend to take it more as a guide line than a rule book."

 

*Using the force, the Jedi drew up a stool, but instead of sitting on it, he rested a foot on it, leaning forward towards the Mando's. He turned his head to the side slightly, his zabrakian facial tatoes obvious.*

 

"I wonder how many battle droids each of you are worth... Good droids! Not these scraps that the Confederacy use."

Edited by Silenceo
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