DoYouReadThis Posted January 1, 2012 Share Posted January 1, 2012 Did everyone see this before calling it? Bug Fixes Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty. http://www.swtor.com/community/showthread.php?t=108551 Link to comment Share on other sites More sharing options...
Jurugar Posted January 1, 2012 Share Posted January 1, 2012 There's a noticeable difference between nightmare and hard mode in the amount of damage that goes out. So, you yourself will be able to easily tell which you're in. Link to comment Share on other sites More sharing options...
Narboon Posted January 1, 2012 Share Posted January 1, 2012 Hey Nerf have you guys been getting the bug on SOA i hear a lot of people complaining we have never witnessed it yet. Link to comment Share on other sites More sharing options...
DoYouReadThis Posted January 1, 2012 Author Share Posted January 1, 2012 There's a noticeable difference between nightmare and hard mode in the amount of damage that goes out. So, you yourself will be able to easily tell which you're in. Yes it is easy to tell, yourself. Link to comment Share on other sites More sharing options...
Jurugar Posted January 2, 2012 Share Posted January 2, 2012 Hey Nerf have you guys been getting the bug on SOA i hear a lot of people complaining we have never witnessed it yet. Depends which bug you're talking about. We've seen a few: -Pylons not taking off his stacks -Random despawning in phase 3 -Lightning balls turning invisible in transitional phases -Pylon smash not taking off his shield Link to comment Share on other sites More sharing options...
Narboon Posted January 2, 2012 Share Posted January 2, 2012 We must be really lucky we haven't seen any of those yet. Link to comment Share on other sites More sharing options...
Cepheid Posted January 2, 2012 Share Posted January 2, 2012 (edited) Thanks for bringing this to our attention. I hope it's the case that Nightmare mode is much harder and we got a bug because it was rather disappointing. The Bosses had the health and damage of Hard mode or higher but that does not necessarily mean they were working as intended. We'll clear again this next week after lockout and get back to this thread or after our second group goes in for a clear. Extra mechanics indicate that it was indeed on nightmare during our clear though perhaps damage was undertuned? The fights do have slightly different mechanics but still unsure about the damage proportions. Other Bugs include: -Ancient Pylon nodes voiding out on last lock requiring the fight to be reset.-4th boss (infernal dueling whatever) Random resetting of the fight-Random Death bug is still in existence for EV (less frequent since the patch on the 29th)-Speeders and dropships still randomly kill on decent much like trams in Corellia Edited January 2, 2012 by Cepheid Link to comment Share on other sites More sharing options...
Artacks Posted January 2, 2012 Share Posted January 2, 2012 (edited) We must be really lucky we haven't seen any of those yet. It depends on what server you are on. Also, a lot of people saying things about the invisible lightning balls are incorrect, and that is working as intended afawk. Have you encountered anything at all? Edited January 2, 2012 by Artacks Link to comment Share on other sites More sharing options...
Narboon Posted January 2, 2012 Share Posted January 2, 2012 So much kiting for P2 in Hard Mode Soa Going to make P3 just that much more insane! Link to comment Share on other sites More sharing options...
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