DataBeaver Posted January 19, 2014 Share Posted January 19, 2014 I'm in a situation where I already have at least one instance of every crew skill and need to choose skills for my next alt. I'm currently leaning towards the following: - slicing: more chances at mission discoveries is always nice, and it provides free credits while adventuring - scavenging: primary gathering skill for three different crafting skills; used for the cheapest mk-9 aug slot components - bioanalysis: getting the grade 9 materials for stims is really annoying so another character to run missions on would help Some reasons why I didn't choose other skills: - crafting skills: I already have one of each, and there's no sense in farming the schematics twice - underworld trading: considered it because it has the most valuable mats and gives armor schematics, but I already have two - other mission skills: not useful enough to take a second instance of them - archeology: least useful gathering skill for endgame, and my two existing archeologists can supply enough mats Does this make sense? Any counterarguments? Link to comment Share on other sites More sharing options...
psandak Posted January 19, 2014 Share Posted January 19, 2014 None. I am in the same boat - just created a new alt and have all the crew skills already - and I chose the same set Scavenging will feed my cybertech to craft armorings, mods and ear pieces and my armstech for barrels Bioanalysis will feed my biochem for stims and implants Slicing because free credits from nodes is never a bad thing Once I hit 50+ on that character I will probably re-evaluate slicing and level something else depending on need. Link to comment Share on other sites More sharing options...
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