Strenif Posted December 20, 2011 Share Posted December 20, 2011 (edited) Ok, first off, I just want to say that I accept the inevitability of gold spam. That said, I'd like to make it less intrusive. Some ideas. 24 hour cool down on deleting a character. A two second cool down on /tells Cut down max results on /who commands with a 2 second cool down Limit amount mail that can be sent via a cool down and/or send to list. Commit developer time to create tools to better allow GMs to monitor and ban offenders. Send Havoc Squad on mission to find and destroy facilities hosing gold farmers. Make sure their going dark though. Don't want any of that "Oh he's just trying to feed his family" crap. Garza tells you to take them out you take them out! Pull out your sidearm, put the barrel flush against their skull, and pull the trigger. If command wanted you opinion on ethics they'd promote you to general. Edited December 20, 2011 by Strenif Link to comment Share on other sites More sharing options...
Totsicher Posted December 20, 2011 Share Posted December 20, 2011 Hate to say it, but your suggestions sound like things implemented in FTP games, and they are some of the biggest annoyances for a new player. The spamming for credit sales will be far less likely until a "free demo" is implemented; although it is always an reality no matter the phase of the game. I'm sure that this is not something new to BioWare, and one would hope that they didn't overlook something so common as "credit spammers in the future." I give them a little more credit than that. (see what I did there?) Link to comment Share on other sites More sharing options...
Maeh Posted December 20, 2011 Share Posted December 20, 2011 The 24 hour cooldown on deleting a character is the worst idea I've seen on the forums today. And by god, that's saying something. Link to comment Share on other sites More sharing options...
DarthTHC Posted December 20, 2011 Share Posted December 20, 2011 Another way is: 1) Include an item "gold spam" on the right-click menu for toon names on the chat panel 2) Any time a character gets enough of those in a short time period, the character loses chat for some amount of time (all numbers TBD by BW) and is immediately referred to GM team. 3) GM team bans account after review if they find intent to sell credits. Link to comment Share on other sites More sharing options...
Fende Posted December 20, 2011 Share Posted December 20, 2011 24 hour cool down on deleting a character. Maybe a little long, but Ok. I get it. A two second cool down on /tells No. Just no. Cut down max results on /who commands with a 2 second cool down Again, Just no. Limit amount mail that can be sent via a cool down and/or send to list. Just an inconvenience for the legitimate subs. This is bad. Commit developer time to create tools to better allow GMs to monitor and ban offenders. Whatever they do, it should not in any way shape or form inconvenience people that aren't spamming/selling gold. Link to comment Share on other sites More sharing options...
rpeplins Posted December 20, 2011 Share Posted December 20, 2011 My idea is to make use of a /spammer feature. Basically, if you receive X number of individual /spammer indicators over the course of Y minutes, you are automatically silenced from open broadcast channels until a GM manually unsliences you, or bans your character, etc. Basically if a gold seller (IAmAGoldSeller) spams a message, people who hear it can /spammer IAmAGoldSeller. If enough people do that over the course of 10 minutes, they are automatically silenced. Obviously if you have a lot of people do it on the first shout, that gold seller might only get one message out before getting silenced. There could be some issues with griefing, which is why you still have manual intervention before anything terrible happens. It might be fun to not tell the person that they have been silenced, letting them continue to supposedly shout out their message to the world. A feature of the /spammer is to also log the last public messages by that individual so that GMs can easily see what messages are being flagged, save them from digging through full chat logs. I'm sure there are other good ideas or holes in what I've suggested. It's off the cuff, but allows the playerbase to help moderate their own game. The automated aspect of it is really the key. -R Link to comment Share on other sites More sharing options...
geogenetic Posted December 20, 2011 Share Posted December 20, 2011 there needs to be a /report feature that automatically ignores that person and refers it to a GM. Link to comment Share on other sites More sharing options...
Sinku Posted December 20, 2011 Share Posted December 20, 2011 Why not take it upon yourselves and vigorously report spammers early on and often. Link to comment Share on other sites More sharing options...
qqemokitty Posted December 20, 2011 Share Posted December 20, 2011 My idea is to make use of a /spammer feature. Basically, if you receive X number of individual /spammer indicators over the course of Y minutes, you are automatically silenced from open broadcast channels until a GM manually unsliences you, or bans your character, etc. Basically if a gold seller (IAmAGoldSeller) spams a message, people who hear it can /spammer IAmAGoldSeller. If enough people do that over the course of 10 minutes, they are automatically silenced. Obviously if you have a lot of people do it on the first shout, that gold seller might only get one message out before getting silenced. There could be some issues with griefing, which is why you still have manual intervention before anything terrible happens. It might be fun to not tell the person that they have been silenced, letting them continue to supposedly shout out their message to the world. A feature of the /spammer is to also log the last public messages by that individual so that GMs can easily see what messages are being flagged, save them from digging through full chat logs. I'm sure there are other good ideas or holes in what I've suggested. It's off the cuff, but allows the playerbase to help moderate their own game. The automated aspect of it is really the key. -R The problem with self moderating is griefing. If one player or a group of players has the ability to silence or in some other way prevent a player from accessing basic game features, they can and will abuse it. This being said, there is a system in place now where you can right click the spammers name in chat and report it as spam, which I believe functions the same way it did in WoW where the player is reported and automatically ignored (without using a slot on your ignore list). Link to comment Share on other sites More sharing options...
reverendsaintjay Posted December 20, 2011 Share Posted December 20, 2011 there needs to be a /report feature that automatically ignores that person and refers it to a GM. Right-click a player's name in game, select "Report Spam", that player is now ignored for your play session and reported to the GMs. Link to comment Share on other sites More sharing options...
Apocalypsezero Posted December 20, 2011 Share Posted December 20, 2011 I would pay an extra 5 a month to support an elite international strike force to take out the credit spammers. Link to comment Share on other sites More sharing options...
Shakkaka Posted December 20, 2011 Share Posted December 20, 2011 Ok, first off, I just want to say that I accept the inevitability of gold spam. That said, I'd like to make it less intrusive. Some ideas. 24 hour cool down on deleting a character. A two second cool down on /tells Cut down max results on /who commands with a 2 second cool down Limit amount mail that can be sent via a cool down and/or send to list. Commit developer time to create tools to better allow GMs to monitor and ban offenders. Send Havoc Squad on mission to find and destroy facilities hosing gold farmers. Make sure their going dark though. Don't want any of that "Oh he's just trying to feed his family" crap. Garza tells you to take them out you take them out! Pull out your sidearm, put the barrel flush against their skull, and pull the trigger. If command wanted you opinion on ethics they'd promote you to general. As Fende Mentioned in his reply no ... just no. Maybe for free trials, since that is where alot of the spammers come from, that and hacked accounts. But to implement this for paying customers ... you would be asking for things to go down hill my man. Thats just poor mechanics, especially the part abiout 2 second wait time between tells. That's hours in 60+ WPM typing! Link to comment Share on other sites More sharing options...
MrBX Posted December 20, 2011 Share Posted December 20, 2011 Of course the best way to stop gold sellers is to NOT purchase gold for real currency. If less players demanded instant gratification and purchase their gold then it would not be so financially viable for the goldsellers to operate. These gold sellers are really the scum of the universe as most of them are affiliated with hackers who target accounts to strip them of gold and then manage to sell it back to the same players who visited their keylogger infested websites in the first place. While obviously this is not yet an issue in TOR it will become one as soon as more people realise how much coin they need at endgame (think Speeder Piloting costs at 40 and 50...). Link to comment Share on other sites More sharing options...
Laconic Posted December 20, 2011 Share Posted December 20, 2011 Of course the best way to stop gold sellers is to NOT purchase gold for real currency. If less players demanded instant gratification and purchase their gold then it would not be so financially viable for the goldsellers to operate. These gold sellers are really the scum of the universe as most of them are affiliated with hackers who target accounts to strip them of gold and then manage to sell it back to the same players who visited their keylogger infested websites in the first place. While obviously this is not yet an issue in TOR it will become one as soon as more people realise how much coin they need at endgame (think Speeder Piloting costs at 40 and 50...). Quoted for great justice. The number one problem lies with the players - stop buying currency. Play the game, make money legitimately within the confines of the game, and have a security key just in case. It's not hard to participate in the economy. Link to comment Share on other sites More sharing options...
Frank_White Posted December 20, 2011 Share Posted December 20, 2011 Right-click a player's name in game, select "Report Spam", that player is now ignored for your play session and reported to the GMs. Yeah, it's curious to see people making threads asking for features which already exist. *shrug* Link to comment Share on other sites More sharing options...
OSUNightfall Posted December 20, 2011 Share Posted December 20, 2011 If command wanted you opinion on ethics they'd promote you to general. Awesome statement. This is exactly how I play my Trooper. Link to comment Share on other sites More sharing options...
Thradar Posted December 20, 2011 Share Posted December 20, 2011 Right click, report Right click, ignore Takes 5 seconds...I've timed it. Link to comment Share on other sites More sharing options...
BlackRifle Posted December 20, 2011 Share Posted December 20, 2011 Right-click a player's name in game, select "Report Spam", that player is now ignored for your play session and reported to the GMs. No, it does not ignore the spammer. It's actually a two-step procedure. Report spammer and then you have to manually ignore the spammer. Link to comment Share on other sites More sharing options...
I_Grock_Spock Posted December 20, 2011 Share Posted December 20, 2011 (edited) Right click, report Right click, ignore Takes 5 seconds...I've timed it.I don't think you even have to do the second step, if you do the first the spammer is also ignored. [EDIT] Or maybe I've just gotten lucky. Edited December 20, 2011 by I_Grock_Spock Link to comment Share on other sites More sharing options...
OSUNightfall Posted December 20, 2011 Share Posted December 20, 2011 If command wanted your opinion on ethics, they'd promote you to General. In fact, I am making this my new forum sig. Link to comment Share on other sites More sharing options...
Thradar Posted December 20, 2011 Share Posted December 20, 2011 (edited) I don't think you even have to do the second step, if you do the first the spammer is also ignored. [EDIT] Or maybe I've just gotten lucky. Good point. 2.5 seconds then. With the amount of time spent on the OP you probably could have ignored 200 gold spammers. Time value is funny that way. Edited December 20, 2011 by Thradar Link to comment Share on other sites More sharing options...
Kunitsukami Posted December 20, 2011 Share Posted December 20, 2011 there should be a "report gold spammer" button you can click which also blocks them from whispering you or even showing up in your chat window ever again. Link to comment Share on other sites More sharing options...
Livianicen Posted December 20, 2011 Share Posted December 20, 2011 Here's an idea: Allow me to filter out the tells I receive. For example, based on level. Perhaps even expand that into channels. Link to comment Share on other sites More sharing options...
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