ShawnWelker Posted June 14, 2012 Share Posted June 14, 2012 OK, I think I've almost got this whole modding thing figured out, but here's what's really confusing. If I get a new piece of gear, and it has slots for mods, then I compare it to an existing piece of a equipment, there doesn't seem to be a reliable way of telling which piece of gear is actually better (except possibly removing all mods from the existing piece of equipment, but then I'm worried about spending a bunch of money for removing them and not getting anything). Is there an easy guide somewhere that explains how all this modding stuff works? Thanks, Shawn:rak_02: Link to comment Share on other sites More sharing options...
Thanatus Posted June 14, 2012 Share Posted June 14, 2012 (edited) All mod-able gear (orange/purple) pieces without any mods in them are equal so there is nothing to compare. Just compare the mods piece by piece and if any are better than the mods you have, you can strip them and replace them. Edited June 14, 2012 by Thanatus Link to comment Share on other sites More sharing options...
Demmio Posted June 14, 2012 Share Posted June 14, 2012 All mod-able gear (orange/purple) pieces without any mods in them are equal so there is nothing to compare. Just compare the mods piece by piece and if any are better than the mods you have, you can strip them and replace them. You sure about that? Pretty sure I have head garments that are different but I may be wrong. Link to comment Share on other sites More sharing options...
aarka Posted June 14, 2012 Share Posted June 14, 2012 The only difference is the amount of armor you get depending on if it's light, medium or heavy. Essentially orange armor is just an empty shell. Link to comment Share on other sites More sharing options...
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