MarkMaximus Posted February 19, 2013 Share Posted February 19, 2013 I have been looking over the skill trees that allow certain players to have immunity to stuns when they are performing a certain action. I believe that something like that should be applied to the Sentinel/Marauder because doing all attacks are easily interrupted especially the main skill of master strike where everyone and their dogs wait for that to happen so they can easily maneuver out of it, and I spec so they can't and here they are running away. It's even a 27 sec cd which by all accounts I most likely get one chance to use it during a pvp fight before I die. This is very aggravating especially with bubble specs who seem to stun me every 5 seconds. Really, this is an unfair, very unfair advantage. Link to comment Share on other sites More sharing options...
UGLYMRJ Posted February 19, 2013 Share Posted February 19, 2013 Bubble stuns will be much less frequent soon... and as a marauder that loves getting full resolve like a fat kid in a candy store... NO... giving marauders an immunity to stuns is too much. I hate the bubble stuns as much as you and I would be happy to keep them if it applied the correct amount of resolve simply for the fact that a marauder with full resolve is beast mode. I constantly pray to get stunned just because full resolve means many things die. Link to comment Share on other sites More sharing options...
cycao Posted February 19, 2013 Share Posted February 19, 2013 Good one. Link to comment Share on other sites More sharing options...
Smuglebunny Posted February 19, 2013 Share Posted February 19, 2013 I dont think any buffs can be applied to the warrior class without uproar at the moment. They seem pretty strong. When bubble stun goes they will be moreso. Link to comment Share on other sites More sharing options...
Carter_Mathis Posted February 19, 2013 Share Posted February 19, 2013 Buff Sentinels....... Link to comment Share on other sites More sharing options...
Zajfien Posted February 19, 2013 Share Posted February 19, 2013 I have been looking over the skill trees that allow certain players to have immunity to stuns when they are performing a certain action. I believe that something like that should be applied to the Sentinel/Marauder because doing all attacks are easily interrupted especially the main skill of master strike where everyone and their dogs wait for that to happen so they can easily maneuver out of it, and I spec so they can't and here they are running away. It's even a 27 sec cd which by all accounts I most likely get one chance to use it during a pvp fight before I die. This is very aggravating especially with bubble specs who seem to stun me every 5 seconds. Really, this is an unfair, very unfair advantage. this is funny. if you can't deliver out some beatings with the way smashmonkeys are then re-roll dude you have all that cc, interupts, leap, and outrageous dps... with that combo you're not taking out your enemy it's you. any buff to that class would just be stupid. Link to comment Share on other sites More sharing options...
WaywardOne Posted February 19, 2013 Share Posted February 19, 2013 I dont think any buffs can be applied to the warrior class without uproar at the moment. They seem pretty strong. When bubble stun goes they will be moreso. Or less so... Give my smasher a bubble and it will almost always pop amidst two or three enemies that like to be within hand-holding range of each other. Link to comment Share on other sites More sharing options...
foxmob Posted February 19, 2013 Share Posted February 19, 2013 (edited) I would rather take away the stun immunity from the few classes that have it. make entrench work like reactive shield and regular cover be interruptable (but only from 4m). guardian immunity to cc after a leap is seriously op in hb. afaik, there's literally nothing you can do to prevent a leap throw leap scenario. I'm less concerned about resilience/shroud because it's a cleanse and doesn't stop white abils. but the other ones...especially with the ridiculously short cd on entrench... I wouldn't muck with it if there were other resolve changes, but as standalone stuff...don't make MORE ppl immune. make fewer. and the make resolve immune to more if need be. btw: maras/sents have more dcds than anybody in the game. absolutely worst class to give another one to. Edited February 19, 2013 by foxmob Link to comment Share on other sites More sharing options...
NoTomorrow Posted February 19, 2013 Share Posted February 19, 2013 I would rather take away the stun immunity from the few classes that have it. make entrench work like reactive shield and regular cover be interruptable (but only from 4m). guardian immunity to cc after a leap is seriously op in hb. afaik, there's literally nothing you can do to prevent a leap throw leap scenario. I'm less concerned about resilience/shroud because it's a cleanse and doesn't stop white abils. but the other ones...especially with the ridiculously short cd on entrench... I wouldn't muck with it if there were other resolve changes, but as standalone stuff...don't make MORE ppl immune. make fewer. and the make resolve immune to more if need be. btw: maras/sents have more dcds than anybody in the game. absolutely worst class to give another one to. I hate to disappoint you, but according to datamined stuff, there is a chance that my entrench in the expansion will last at least 2-3 seconds longer, combined with the extra 3sec entrench from roll to cover ability we are looking a potentially 25s of more being entrenched, with the next one being available 20s after the first expires. And before you ask, my immunity to interrupts will stay while i am in cover. What do you get in return? Pobably the ability to reflect my 5k amushes at me. I think you should be happy. Link to comment Share on other sites More sharing options...
cycao Posted February 19, 2013 Share Posted February 19, 2013 I hate to disappoint you, but according to datamined stuff, there is a chance that my entrench in the expansion will last at least 2-3 seconds longer, combined with the extra 3sec entrench from roll to cover ability we are looking a potentially 25s of more being entrenched, with the next one being available 20s after the first expires. And before you ask, my immunity to interrupts will stay while i am in cover. What do you get in return? Pobably the ability to reflect my 5k amushes at me. I think you should be happy. What about me, do I get this same ability? I have actually not seen this datamined info for snipers. Link to comment Share on other sites More sharing options...
MarkMaximus Posted February 21, 2013 Author Share Posted February 21, 2013 this is funny. if you can't deliver out some beatings with the way smashmonkeys are then re-roll dude you have all that cc, interupts, leap, and outrageous dps... with that combo you're not taking out your enemy it's you. any buff to that class would just be stupid. That is single target dmg and the way I see it is that they are plenty of other specs that do a lot more aoe dmg than a sent's aoe dmg. Single target dmg has to be up to do the same amount of total dmg. Link to comment Share on other sites More sharing options...
MarkMaximus Posted February 26, 2013 Author Share Posted February 26, 2013 I also like to add stuns are interupts and if you can stun someone during the duration of master strike you are basically interupting them. Link to comment Share on other sites More sharing options...
Invictusthetaru Posted February 26, 2013 Share Posted February 26, 2013 I would rather take away the stun immunity from the few classes that have it. make entrench work like reactive shield and regular cover be interruptable (but only from 4m). guardian immunity to cc after a leap is seriously op in hb. afaik, there's literally nothing you can do to prevent a leap throw leap scenario. I'm less concerned about resilience/shroud because it's a cleanse and doesn't stop white abils. but the other ones...especially with the ridiculously short cd on entrench... I wouldn't muck with it if there were other resolve changes, but as standalone stuff...don't make MORE ppl immune. make fewer. and the make resolve immune to more if need be. btw: maras/sents have more dcds than anybody in the game. absolutely worst class to give another one to. This won't be an issue seeing as tanks won't be able to take that talent anymore in the update. You need to be in shien form now to have CC immunity. Link to comment Share on other sites More sharing options...
NogueiraA Posted February 26, 2013 Share Posted February 26, 2013 I hate to disappoint you, but according to datamined stuff, there is a chance that my entrench in the expansion will last at least 2-3 seconds longer, combined with the extra 3sec entrench from roll to cover ability we are looking a potentially 25s of more being entrenched, with the next one being available 20s after the first expires. And before you ask, my immunity to interrupts will stay while i am in cover. What do you get in return? Pobably the ability to reflect my 5k amushes at me. I think you should be happy. Correct me if I'm wrong. Marauders will not receive that 3sec reflect defense. Only juggs. Link to comment Share on other sites More sharing options...
angelserra Posted February 26, 2013 Share Posted February 26, 2013 Correct me if I'm wrong. Marauders will not receive that 3sec reflect defense. Only juggs. THIS above is correct I am amazed on how many falsely equate what the guardian(juggernaut) has in CC immunity the sentinel does not have such immunity AND they do not have the new reflect ability. Juggernaut/guardian has it Link to comment Share on other sites More sharing options...
Andrew_Past Posted February 26, 2013 Share Posted February 26, 2013 Sounds like you want to be playing a Vigilance Guardian. Immunity to CCs after leap and big master strikes. It's not easy to do well with atm. However, it's getting a significant buff in 2.0 Link to comment Share on other sites More sharing options...
MusicRider Posted February 26, 2013 Share Posted February 26, 2013 I am afraid you don't realise how much OP CCimmunity will be for sents. Imagine having cc immunity during gore/pre slash, a sent can do 17-18k of damage on a single target within its duration. Link to comment Share on other sites More sharing options...
znihilist Posted February 26, 2013 Share Posted February 26, 2013 (edited) I am afraid you don't realise how much OP CCimmunity will be for sents. Imagine having cc immunity during gore/pre slash, a sent can do 17-18k of damage on a single target within its duration. Oh god please no, I don't want to run around and roflstomp everyone in a WZ, that's no fun. I like how in the fact I have to run away when I see a sniper in a WZ. No to cc immunity. Edited February 26, 2013 by znihilist Link to comment Share on other sites More sharing options...
Cretinus Posted February 26, 2013 Share Posted February 26, 2013 Or less so... Give my smasher a bubble and it will almost always pop amidst two or three enemies that like to be within hand-holding range of each other. We could always ask for smashers to be able to cast their own stun bubble.... Link to comment Share on other sites More sharing options...
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