Jump to content

Assault Commando Rotation (there's a rotation?)


Gyronamics

Recommended Posts

Popped over to the Gav for a quickie and knocked one out for your entertainment :D

 

 

Doing a reasonable 1500dps there but still undergeared, below 700 power atm and need 3 more bh/camp pieces and lots of (12) aug slots :(

 

You can keep up that kind of damage forever but you can also see some highly annoying proc failures messing with me. Just gotta ride through it and be ready to compensate in the rotation after that.

Edited by Gyronamics
Link to comment
Share on other sites

The spec is probably what I expect (for PvE) but if you could post it anyway I'd appreciate it. I also see you're at a 1.4sec CB cast time. Any Alacrity besides traits?

 

Thanks for the video!

 

In Gunnery my Grav Round is about 1.4, (Grav Round is 1.5 base just like CB), and I don't have any alacrity from gear I believe. He might have put two orphan points into the Weapon Calbirations over Soldier's Endurance. Plus I think one of your companion legacy unlocks gives you some Alacrity.

 

To the OP:

 

When I do Assault, my rotation is very similar, but one difference: I don't see the point to using tech overide on CB. With a 1.5 Global Cool Down, you can't do anything in that gap after casting GCB anyway.

 

I use my Tech Overide to either toss out a Plasma Grenade in advance for phases with a short DPS window (Boss 4 KP, Boss 4 EC, Boss 5 EV, etc), PG is expensive, but I find myself rolling in ammo from crit ammo returns. Or if I'm in a moblle phase I use TO for CB.

Link to comment
Share on other sites

The spec is probably what I expect (for PvE) but if you could post it anyway I'd appreciate it. I also see you're at a 1.4sec CB cast time. Any Alacrity besides traits?

 

Thanks for the video!

 

http://www.torhead.com/skill-calc#8000cZMckZfhMbdGhrs.1

 

Only alacrity from talent.

 

I don't respec for PVP either.

 

I mean sure I can spec for better defence but I'm no tank and I'm happy with that layout for everything.

 

IWhen I do Assault, my rotation is very similar, but one difference: I don't see the point to using tech overide on CB. With a 1.5 Global Cool Down, you can't do anything in that gap after casting GCB anyway.

 

I use my Tech Overide to either toss out a Plasma Grenade in advance for phases with a short DPS window (Boss 4 KP, Boss 4 EC, Boss 5 EV, etc), PG is expensive, but I find myself rolling in ammo from crit ammo returns. Or if I'm in a moblle phase I use TO for CB.

 

No, I'm very deliberate about that tech override at the start.

 

It doesn't happen that time but the tech override reverses the way that CB procs so I get it before a 1.4s delay instead of after, if I don't do it that way I roll into a second CB cast which may screw ammo at the start.

 

Plasma Grenade is not worth it for me, it's 4 ammo and the burn lasts 6 seconds, sure you can use a reserve powercell on it but I'd rather use that on a IR which has a burn for 15 seconds.

 

There's two rules I go by.

 

1) Proc and use HiB as much as possible

2) Always have the target on fire

 

Isn't room for such an expensive short burn for me.

Edited by Gyronamics
Link to comment
Share on other sites

Isn't room for such an expensive short burn for me.

 

Except on some fights (the boss fights I listed) You can apply the burn before the target is vulnerable, and then it maximizes your DPS for the 10-15 second window you can damage it, because those dots tick off while you are doing are doing your normal rotation. The ammo cost isn't an issue for me, I'm literally overflowing with ammo when I'm assault specialist.

Link to comment
Share on other sites

http://www.torhead.com/skill-calc#8000cZMckZfhMbdGhrs.1

 

 

 

 

 

There's two rules I go by.

 

1) Proc and use HiB as much as possible

2) Always have the target on fire

 

Those are two very good rules that ALL assault spec commandos should live by. BW has said in 1.3 that commandos will have some more armor penetration due to the fact that every time a Vangaurd dps hits his HIB I think they have about 60% armor penetration where as we have at the most 25 or 30% armor pen.

 

By the way what kinda PvE you got that is getting upwards of 1500 dps?

Thanks for the vid man!

Link to comment
Share on other sites

Those are two very good rules that ALL assault spec commandos should live by. BW has said in 1.3 that commandos will have some more armor penetration due to the fact that every time a Vangaurd dps hits his HIB I think they have about 60% armor penetration where as we have at the most 25 or 30% armor pen.

 

By the way what kinda PvE you got that is getting upwards of 1500 dps?

Thanks for the vid man!

AS vanguards have 90% armour penetration with HIB

 

after 1.3, AS commandos will have 60% (and 30% with full auto)

Link to comment
Share on other sites

Popped over to the Gav for a quickie and knocked one out for your entertainment :D

 

 

Doing a reasonable 1500dps there but still undergeared, below 700 power atm and need 3 more bh/camp pieces and lots of (12) aug slots :(

 

You can keep up that kind of damage forever but you can also see some highly annoying proc failures messing with me. Just gotta ride through it and be ready to compensate in the rotation after that.

 

i think i noticed that you only use incendiary round with reserve powercell, is that right?

 

my rotation is IR > HS > HS (or CB, or anything else that takes up 1 GCD) > AS and i know when AS comes off CD, IR can be use again

then i start with HIB > FA > (HIB) > CB > (HIB)

like someone else said, i use resever powercell with plasma grenade, and try to keep IR's burn up all the time.

you don't believe in doing that? i haven't done the math, but perhaps you have and can explain why it's better?

Link to comment
Share on other sites

i think i noticed that you only use incendiary round with reserve powercell, is that right?

 

my rotation is IR > HS > HS (or CB, or anything else that takes up 1 GCD) > AS and i know when AS comes off CD, IR can be use again

then i start with HIB > FA > (HIB) > CB > (HIB)

like someone else said, i use resever powercell with plasma grenade, and try to keep IR's burn up all the time.

you don't believe in doing that? i haven't done the math, but perhaps you have and can explain why it's better?

 

I don't do it because using Hammer Shot to regen ammo after using IR is a damage loss.

 

The other thing is that Hammer Shots has a 70% chance every time to put a 6S DoT on for free, it's special because every time your HiB hits it, it refreshes the 6s timer.

 

So I use IR on RP. Between that I juggle the 6s burn from HS and try to keep it alive by proccing HiB as much as possible.

 

The more I proc HiB, the more I refresh the free DoT, the more ammo I regen, the more casting I do, the less Hammer Shots I need to do because I'm getting low on ammo.

 

 

Of course you might ask why I use IR at all if the Plasma Cell proc is good enough. It's unreliable. I don't want to be spamming a default attack just to start a rotation and having 15 seconds of guaranteed DoT every time RP is free helps reduce the amount of HS I need to do to keep a dot alive.

 

There's no maths from me on that, I fiddle about and as long as the DPS increases that's good.

 

 

On that note I can't test anymore.

 

With all the transfers, I'm now on a rep side with about... 700 people on fleet during the day and an ability lag issue everywhere. Can't do a properly timed rotation at all near dummies.

Edited by Gyronamics
Link to comment
Share on other sites

I don't do it because using Hammer Shot to regen ammo after using IR is a damage loss.
i'm not sure what you mean by this.

i don't use hammershot to regen ammo. i use it to proc plasma cell and give me 2 GCDs after IR before using AS so that when it comes off CD, i can use IR again.

 

The other thing is that Hammer Shots has a 70% chance every time to put a 6S DoT on for free, it's special because every time your HiB hits it, it refreshes the 6s timer.

 

So I use IR on RP. Between that I juggle the 6s burn from HS and try to keep it alive by proccing HiB as much as possible.

yes, i understand how plasma cell works

 

but how are you getting 70%? it's 3 chances of 16%, so it's only ~20%. where is the other 50% coming from?

The more I proc HiB, the more I refresh the free DoT, the more ammo I regen, the more casting I do, the less Hammer Shots I need to do because I'm getting low on ammo.
i suppose this makes sense, but you're giving up AS and IR

i'll do some tests of my own, but i sort of just hope for the best as far as plasma cell is concerned, but maybe i should be taking a more active role in making sure it's kept up at all times.

Link to comment
Share on other sites

i'm not sure what you mean by this.

i don't use hammershot to regen ammo. i use it to proc plasma cell and give me 2 GCDs after IR before using AS so that when it comes off CD, i can use IR again.

 

but how are you getting 70%? it's 3 chances of 16%, so it's only ~20%. where is the other 50% coming from?

i suppose this makes sense, but you're giving up AS and IR

i'll do some tests of my own, but i sort of just hope for the best as far as plasma cell is concerned, but maybe i should be taking a more active role in making sure it's kept up at all times.

 

You are using 2GCDS of not spending ammo. Thus regening ammo. If you did anything else you'd screw yourself over because you're already down 3 ammo from using IR without reserve powercell.

 

Why do you think it's important to synchronise assault plastique and IR.

 

It's 70% because there's 7 hits of 16% Examine your combat log not the hits you think you see on the screen. The game merges multiple hits to display them. I have proved this with about 15m of logging just firing Hammer Shots.

 

I don't regard IR as essential to have up, I regard having a DoT as essential and that's not just IR.

 

What makes you think I'm giving up Assault Plastique? I'm throwing it all the time.

Edited by Gyronamics
Link to comment
Share on other sites

I see IR as very important to the damage rotation. Although it's possible to maintain a good up-time on plasma cell, and you can try to manage your HiB use to that end, you will inevitably find yourself over-using hammer shot to get plasma cell back up if you don't use IR.

 

IR is cheap on ammo and GCDs considering the amount of damage it does, but more importantly, all of the upper tier AS talent points benefit from IR.

 

Rain of Fire: Your hammer shots (and to some extent, everything else) will always have that extra damage if you keep IR up. If you're using hammer shot to get plasma cell to proc, you're missing out on that damage.

 

Assault Trooper: IR benefits from the crit bonus just like everything else, and all the chances to crit are a benefit to...

 

Adrenaline Fueled: Unless you have 100% crit on your CBs, you're not making full use of this. IR ticks help ensure that the cooldowns on your AR and reserve powercell are being reduced as quickly as possible. Adrenaline rush reduces pressure on raid healers at zero cost to yourself, and of course reserve powercell is always great.

 

And last, but certainly not least, Burnout: I suppose you could argue that you just move to a different rotation after the boss gets into execute range. Personally, I prefer to maintain the same rotation, for the reasons listed above, but also because by the time we get into execute range the fight is in crunch time, and I don't want any awkwardness in my own rotation. I'd rather have the extra attention for paying attention to what's going on around me.

Link to comment
Share on other sites

And I disagree.

 

There's no point going back and forth over what weight we put on each skill.

 

This is the last log I did before I ended up on a stupidly laggy server: http://s13.postimage.org/n8tm1bmpj/tmp1.jpg

 

Torparse is dead so I'm using a new site.

 

Burnout which of course doesn't work on an unkillable dummy adds about another 30dps.

 

I haven't found changing what I did there to increase damage.

Link to comment
Share on other sites

i don't think we're having the same conversation so i will just say two things:

 

this:

I don't regard IR as essential to have up, I regard having a DoT as essential and that's not just IR.
is all you had to say to answer my initial question.

 

 

and 7 x 16% is ~45% (although much better than ~20%). can you post a link of your video though, please?

Link to comment
Share on other sites

This is the only video I've posted, the demonstration of the assault rotation:

 

What are you doing to get 45% on 7x16%?

 

The calculation for the chance of plasma cell to proc once in 7 tries of 16% =

 

(1-(0.84*0.84*0.84*0.84*0.84*0.84*0.84)) x 100 = 70.49%

 

I've also run long tests on the training dummies to be sure of it: http://www.swtor.com/community/showthread.php?p=4525606

 

I have the log for that saved too.

Edited by Gyronamics
Link to comment
Share on other sites

Plasma Grenade is not worth it for me, it's 4 ammo and the burn lasts 6 seconds, sure you can use a reserve powercell on it but I'd rather use that on a IR which has a burn for 15 seconds.

 

That's the whole point surely - plasma nade's burn is much stronger than IR's, reserve powercell's cooldown is effectively 30-45 seconds with assault spec, and the burn effects stack.

 

I'll certainly be giving your rotation a try though to see if it works out better than mine (hey, I try to be open-minded). Mine relies on IR being up constantly for a reliable burn effect since our mechanics/procs rely on active burns so heavily, and during an actual fight it can be hard to keep track of a 6sec debuff in addition to everything else I'm doing.

Why do you think it's important to synchronise assault plastique and IR.

 

I'd guess that it's just a way of keeping track of when to re-apply the DoT - the debuff area on the target frame can get rather crowded during a boss fight. Personally I don't use this method because IR's icon is reasonably distinctive, and using 5 ammo all at once does bad things to my regen.

It's 70% because there's 7 hits of 16% Examine your combat log not the hits you think you see on the screen. The game merges multiple hits to display them. I have proved this with about 15m of logging just firing Hammer Shots.

 

I know hammer shot has a better average than most abilities thanks to the number of hits and the law of averages, but the actual percentage is proving elusive.

 

Just to confirm - you averaged a 70% proc rate with hammer shot over 15min using nothing but the data in the combat log and no calculations other than X procs over Y hits = Z% proc rate? If so, that's a valuable confirmation of hammer shot's chance to proc plasma cell. If not, then unfortunately it's just another debate on a forum about how one should calculate probability :(

 

 

Thanks for posting - it's always good to see how someone else does things, even if it does mean another 10-30 minutes on the practice dummy.... and squinting at a 480p youtube vid of someone shooting a practice dummy. Please type up your rotation/priority list next time :p

Link to comment
Share on other sites

I'll be interested if you gain over my damage output.

 

This is the log of 15 minutes of me spamming Hammer Shots and watching for Plasma Cell procs.

 

Hammer Shots are 7 hits per attack and Plasma Cell is 3 hits per proc.

 

http://www.fryingtime.com/?filename=combat_2012-06-03_04_54_33_031250.txt#04_58_43_626000

 

Every time it procced I stopped and waited for the proc to burn out before firing again.

 

The proc rate is 70% in theory and practice.

Link to comment
Share on other sites

×
×
  • Create New...