daMarek Posted March 22, 2012 Share Posted March 22, 2012 (edited) Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a new, special recipe for the creation of delicious Ice-Scrabbler Jerky... [/Quote] From http://www.swtor.com/blog/crew-skills-game-update-1.2 This means Biochem will not be able to produce Implants with Augment slots, which right now are a money maker. What we are left with is selling medpacs and stims maybe once a week on raid night. Depends on server, but on some these sales can be very slow, and even more so in the future when more and more guilds are established with their dedicated crafters. Additionally, boss fights will be limited to 1 medpac use per fight. Reusables will be phased out. Biochemist will lose out on all gear drops they could sell to a vendor, because everyone with Armormech/Armstech/Synthweaving/Artifice is going to disassamble-need them. All we are left with is Ice-Scrabbler Jerky... [/Quote] Yuck! UPDATE: This was a typo, you can still get augment slots in 1.2 The blog is incorrect, my fault. We'll update it. You will still be able to crit on the creation of implants. Sorry for the confusion. Edited March 24, 2012 by daMarek Link to comment Share on other sites More sharing options...
Kolreth Posted March 22, 2012 Share Posted March 22, 2012 Wow, totally lame. The only money maker we have is implants with augment slots. Link to comment Share on other sites More sharing options...
Altyrell Posted March 22, 2012 Share Posted March 22, 2012 (edited) Any chance it might be a typo and he meant to say augment not implant or something you aren't seeing? Edited March 22, 2012 by Altyrell Link to comment Share on other sites More sharing options...
daMarek Posted March 22, 2012 Author Share Posted March 22, 2012 Don't think it's a typo, because then it would be the same behaviour like now. Currently crit crafted implants come with an augment slot. Link to comment Share on other sites More sharing options...
Akash Posted March 22, 2012 Share Posted March 22, 2012 Like watching a train wreck.... Link to comment Share on other sites More sharing options...
chrisftw Posted March 22, 2012 Share Posted March 22, 2012 and yet when seers all around except those who've actually played on the PTS have said their healing is now worthless. when a player on the PTS has already proved that its actually more viable just slightly harder. what's written can read a lot differently than it plays. and you have NO IDEA what they have in store for the future of crew skills. Link to comment Share on other sites More sharing options...
daMarek Posted March 22, 2012 Author Share Posted March 22, 2012 How about some Womp-Rat Kabob Link to comment Share on other sites More sharing options...
Holinyx Posted March 22, 2012 Share Posted March 22, 2012 you only get one with an aug slot like 1 in 10 attempts, so how does this matter? Link to comment Share on other sites More sharing options...
Asavar Posted March 22, 2012 Share Posted March 22, 2012 Welp, Biochem was fun while it lasted... GG Bioware catering to the pvp baddies. Link to comment Share on other sites More sharing options...
CeruleanNite Posted March 22, 2012 Share Posted March 22, 2012 and yet when seers all around except those who've actually played on the PTS have said their healing is now worthless. when a player on the PTS has already proved that its actually more viable just slightly harder. what's written can read a lot differently than it plays. and you have NO IDEA what they have in store for the future of crew skills. Yup, normally when I see 1.2 nerf threads, regardless of what they are, I tend to ask, Have you tried it on the PTS yet? Normally the answer is no. People are just throwing a fit about changes without trying them to see if they are as bad as they think they are listed. So people, stop complaining. Get on the PTS and test these things for yourself to see what the changes really are. Link to comment Share on other sites More sharing options...
Asavar Posted March 22, 2012 Share Posted March 22, 2012 (edited) So people, stop complaining. Get on the PTS and test these things for yourself to see what the changes really are. Nothing to test when they're removing the only thing making Biochem worth a damn. Edited March 22, 2012 by Asavar Link to comment Share on other sites More sharing options...
daMarek Posted March 22, 2012 Author Share Posted March 22, 2012 (edited) ^^^^^^^^^ Whats there to test? These arent mechanics or ability changes or balance issues. Edited March 22, 2012 by daMarek Link to comment Share on other sites More sharing options...
agassparkle Posted March 22, 2012 Share Posted March 22, 2012 and call it a MINOR change ?? Come on... Link to comment Share on other sites More sharing options...
Lemina_Ausa Posted March 22, 2012 Share Posted March 22, 2012 (edited) Nothing to test when they're removing the only thing making Biochem worth a damn. You could, you know, test biochem on PTR and see if he was making a typo by crafting a lot of implants on PTR and seeing if an aug slot will proc. Because I really doubt they'll remove all the current implants with augment slots, and I'm pretty sure he just screwed up his typing. Edited March 22, 2012 by Lemina_Ausa Link to comment Share on other sites More sharing options...
ShadowOfVey Posted March 22, 2012 Share Posted March 22, 2012 At least we got jerky! Link to comment Share on other sites More sharing options...
Oneeve Posted March 22, 2012 Share Posted March 22, 2012 Looks like this will just be another hyped up garbage update yay Link to comment Share on other sites More sharing options...
KiranK Posted March 22, 2012 Share Posted March 22, 2012 I missed the part where the sky is falling. Link to comment Share on other sites More sharing options...
GnatB Posted March 22, 2012 Share Posted March 22, 2012 What he said: With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a new, special recipe for the creation of delicious Ice-Scrabbler Jerky... What the actual patch notes say: Biochem The number of Exotech consumables created per craft is now displayed correctly in the crafting UI. Biochemists can now reverse engineer all implants. Values on tooltips for Rakata reusable stims and adrenals now match the buff correctly. Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth. Bioanalysis The Red Goo item tooltip now appropriately identifies it as a Grade 6 Biochemical Compound. Level 49-50 Bioanalysis Missions now have a chance to reward Red Goo. Anybody else willing to bet this is much ado about nothing, and simply slipped a line when reading the patch notes, and somehow combined the number created part with the implant part? The number of Exotech consumables created per craft is now displayed correctly in the crafting UI. Biochemists can now reverse engineer all implants. into Some minor changes include producing an additional implant on a crafting critical Additionally, pretty much everything else in his blog, EXCEPT this one thing, is in the patch notes. Link to comment Share on other sites More sharing options...
daMarek Posted March 22, 2012 Author Share Posted March 22, 2012 I'm not gonna be chasing ghosts here, ASSUMING he might have misspelled. So far the statement stands. And remember the other big change: Biochems will no longer get random loot drops because everyone will RE-need everything. Same for cybertechs and... well thats it. Gone are the times when I made 100k on GTN from a purple greed-roll. Link to comment Share on other sites More sharing options...
lilBastahd Posted March 22, 2012 Share Posted March 22, 2012 so roll need because you "need it" to sell it for credits just like they "need it" to rip apart for materials. Link to comment Share on other sites More sharing options...
Blackardin Posted March 22, 2012 Share Posted March 22, 2012 He did not say, "rather then achieve an augment slot". If we are going to interpret could we not assume that you would get both an augment slot on your first item and a second implant? Either way, the most important news coming out of this patch is as follows. In related news, Balmorra Microprocessor Corporation has announced the discovery of a critical engineering flaw in the 'appreciation' subroutine of their bestselling 'Droid Vocal Response Chip' used on almost all ship maintenance droids currently available. The flaw is said to cause excessive expression of appreciation towards owners entering the proximity sensors of their Droids and is likely to blame for the sharp increase in escape pod related incidents around the galaxy over the last two months. A repair and replacement plan for the affected units has been devised and is said to take effect in the immediate future." Link to comment Share on other sites More sharing options...
CalBears Posted March 22, 2012 Share Posted March 22, 2012 and yet when seers all around except those who've actually played on the PTS have said their healing is now worthless. when a player on the PTS has already proved that its actually more viable just slightly harder. what's written can read a lot differently than it plays. and you have NO IDEA what they have in store for the future of crew skills. Who said it was "more" viable? I'm not necessarily doubting you, just haven't read that. Could you provide a link if possible? I've read healing is still viable but more challenging...but that's not the same as more viable (which to me would imply an improvement in overall healing capability/capacity at the expense of being more challenging...if that's not how you're defining "more viable," than just let me know and ignore the request). But I have not read any reports that 1.2 healing on PTS is better/more viable than current healing. Mostly it's about how it's not as bad as people think, it can still work, etc., etc. Link to comment Share on other sites More sharing options...
Altyrell Posted March 22, 2012 Share Posted March 22, 2012 If we are going to interpret could we not assume that you would get both an augment slot on your first item and a second implant? Exactly, for all anyone who hasn't tried it on the PTS knows, THAT could be how it is done. Biochem Crafter Crits on an Implant, gets Implant A W/ Augment Slot and gets Implant B W/O Augment Slot Link to comment Share on other sites More sharing options...
djcreature Posted March 22, 2012 Share Posted March 22, 2012 It's best to not try and ease peoples minds about things like this. EVERY single mmo has those "the sky is falling" people that will complain about everything and anything. It's best to ignore them, let them go to their conspiracy theorists meetings and let them see how things fall on release. Link to comment Share on other sites More sharing options...
SamuraiLeo Posted March 22, 2012 Share Posted March 22, 2012 i dont know why ppl think u cant make money off of biochem, my guildmates throw credits at me to make stims its like im the guild drug dealer... Link to comment Share on other sites More sharing options...
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