Jump to content

Fleet conquest, list and rules thread.


LadyKulvax

Recommended Posts

I'll do you a deal, I will try my best to be involved with the Kaggath if you do your best to try and be involved with this.
That seems fair, and will take a weight off my back anyway. I'm not to well versed in spacecraft but I shall do my best.

 

P.S. I have PMed you a suggested faction, if you want to make any changes feel free.

Link to comment
Share on other sites

  • Replies 265
  • Created
  • Last Reply

Top Posters In This Topic

Query: have you got flagships and capital ships the wrong way round? It was my understanding that 'flagship' refers to the primary command ship of any given fleet. Whereas 'capital ship' refers to, well, simply a military starship of any kind.

 

I'm just confused as to what qualifies for such a position, and whether it has to be a battlecruiser, dreadnought or even a corvette - as it could be anyone of them.

Link to comment
Share on other sites

Query: have you got flagships and capital ships the wrong way round? It was my understanding that 'flagship' refers to the primary command ship of any given fleet. Whereas 'capital ship' refers to, well, simply a military starship of any kind.

 

I'm just confused as to what qualifies for such a position, and whether it has to be a battlecruiser, dreadnought or even a corvette - as it could be anyone of them.

 

Good point actually, I was pretty damn tired when I wrote the OP, so I'll edit that.

 

Also a capital ship is meant to be the lead ship of any battle group not including the flagship.

Link to comment
Share on other sites

Good point actually, I was pretty damn tired when I wrote the OP, so I'll edit that.

 

Also a capital ship is meant to be the lead ship of any battle group not including the flagship.

OK, so if there a specific size it should be? Or just anything I like, bearing in mind its role?

 

Oh and concerning escort carriers, since when has a Vengeance Star Dreadnought been classed as an escort carrier. I though that just meant some kind of transport.

Link to comment
Share on other sites

OK, so if there a specific size it should be? Or just anything I like, bearing in mind its role?

 

Oh and concerning escort carriers, since when has a Vengeance Star Dreadnought been classed as an escort carrier. I though that just meant some kind of transport.

A flagship, as we've now switched the name can be anything you wish as long as it is of course a ship, it is the only part of the fleet that can contain Star Dreadnoughts or Star Defenders and ships of similar size though(Unless you can find one that can also act as an escort carrier/mobile station.)

OR a mobile space station, the Vengeance could take the classification of space station due to it's dimensions and the fact it could dock a Star Destroyer if it wished.

Edited by LadyKulvax
Link to comment
Share on other sites

Frigates (5)- Keldabe-class Battlecrusier (ignore the name, it is smaller than a Vic-II)
No way is that a frigate, frigates are at between 200-400 metres. And if my memory serves me right its certainly bigger than a Victory-class star destroyer, its the same size as a Imperial-class Star Destroyer. Its also part of the Zann Consortium Navy, not the Mandalorian Navy - relinquish it at once! (his true motives are revealed :D)
Link to comment
Share on other sites

Still unsure on the purpose of the escort carrier - are we talking just a transport, or a warship that can carry ships? I can't find anything other than an unarmed troop transport which would qualify for this - seems kinda useless in a space battle...

 

I am talking about a mobile station that can carry and maintain more than just starfighters, so you don't have to just limp back to your own space to get your vessels fixed.

OR

A ship that can carry absolute boat loads of star fighters if you want a fleet with overwhelming starfighter superiority.

Edited by LadyKulvax
Link to comment
Share on other sites

I am talking about a mobile station that can carry and maintain more than just starfighters, so you don't have to just limp back to your own space to get your vessels fixed.

OR

A ship that can carry absolute boat loads of star fighters if you want a fleet with overwhelming starfighter superiority.

Oh... mobile space stations are pretty damn rare though. Especially if we are limited to a single faction. And I don't fancy repairing by ships in a middle of a battle, seems a little risky as my enemies could just blow it apart. Coupled with the fact repairs could take weeks if not more...

 

Oh and what about commanders? How will we gauge the effectiveness of our naval officials? Or will that not come into it? I'm also guessing boarding parties are out of the question.

Link to comment
Share on other sites

Oh... mobile space stations are pretty damn rare though. Especially if we are limited to a single faction. And I don't fancy repairing by ships in a middle of a battle, seems a little risky as my enemies could just blow it apart. Coupled with the fact repairs could take weeks if not more...

 

Oh and what about commanders? How will we gauge the effectiveness of our naval officials? Or will that not come into it? I'm also guessing boarding parties are out of the question.

 

Well the point is if you win, you can just fix up right there, if you lose, you are not staying around anyway, you also don't have to have your carrier/station sat around in the midst of battle, it can be anywhere you like.

 

Oh and commanders aren't coming into this, I'm not having someone shout 'Thrawn!' everytime they go into battle and come up with the most ludicrous reason why they destroy fifteen Executors with a fleet of X-wings..... and boarding parties can be used to capture and take enemy ships, but there is no point if the vessels are from another time line.

 

Let me get this out of the way, whilst there is balanced tech, that just means balanced as in a basic average pwoer output for all factions, what it does is allow the design of the ship and the weapons carried as standard to decide a battle, not technological superiority.

However if a certain ship put out more power for it's time than normal, it still has that advantage in this competition, regardless of enemy vessels.

Also, just because the tech shares a base average, does not mean the tech is the same, so if you have rakata built ships or something of the sort, you still have the advantage that your opponent can do next to nothing with it in the case of a capture.

Link to comment
Share on other sites

Well the point is if you win, you can just fix up right there, if you lose, you are not staying around anyway, you also don't have to have your carrier/station sat around in the midst of battle, it can be anywhere you like.

 

Oh and commanders aren't coming into this, I'm not having someone shout 'Thrawn!' everytime they go into battle and come up with the most ludicrous reason why they destroy fifteen Executors with a fleet of X-wings..... and boarding parties can be used to capture and take enemy ships, but there is no point if the vessels are from another time line.

 

Let me get this out of the way, whilst there is balanced tech, that just means balanced as in a basic average pwoer output for all factions, what it does is allow the design of the ship and the weapons carried as standard to decide a battle, not technological superiority.

However if a certain ship put out more power for it's time than normal, it still has that advantage in this competition, regardless of enemy vessels.

Also, just because the tech shares a base average, does not mean the tech is the same, so if you have rakata built ships or something of the sort, you still have the advantage that your opponent can do next to nothing with it in the case of a capture.

OK, well that poses a problem. Because I have no mobile space stations or escort carriers that would be able to fulfill such a role. Couldn't we have ships simply self-repair after a battle? If they win?

 

Oh and concerning boarding parties, if they are allowed, how will we determine the nature of the troops? And what do you mean that it won't be of any use if in a different timeline?

Link to comment
Share on other sites

OK, well that poses a problem. Because I have no mobile space stations or escort carriers that would be able to fulfill such a role. Couldn't we have ships simply self-repair after a battle? If they win?

 

Oh and concerning boarding parties, if they are allowed, how will we determine the nature of the troops? And what do you mean that it won't be of any use if in a different timeline?

 

That would make it nearly impossible to defeat an opponent that wins the first engagement, they have taken basically no damage, you have lost ships and you have to fight the same thing again, no we are going to have mobile stations where large ships can be repaired in the field, any ship that has taken decent damage can't just click it's fingers and repair itself then carry on.

 

To make the selection easier, you can pick any standard station/carrier of the era, it doesn't have to be faction specific.

 

The troops will be standard marines.

 

and for example if you are Rebel Alliance you can't just send bothanboarding parties to an enemies' Leviathan flagship and have it hacked and captured, this makes it much to easy, instead you can only do so against ships of your own shared timeline, this promotes diversity so your enemy can't capture half your fleet in your first loss and all of a sudden be fighting 3 to 1 odds.

 

Oh and planets will add simple bonuses, which can be explained later.

Link to comment
Share on other sites

That would make it nearly impossible to defeat an opponent that wins the first engagement, they have taken basically no damage, you have lost ships and you have to fight the same thing again, no we are going to have mobile stations where large ships can be repaired in the field, any ship that has taken decent damage can't just click it's fingers and repair itself then carry on.

 

To make the selection easier, you can pick any standard station/carrier of the era, it doesn't have to be faction specific.

 

The troops will be standard marines.

 

and for example if you are Rebel Alliance you can't just send bothanboarding parties to an enemies' Leviathan flagship and have it hacked and captured, this makes it much to easy, instead you can only do so against ships of your own shared timeline, this promotes diversity so your enemy can't capture half your fleet in your first loss and all of a sudden be fighting 3 to 1 odds.

 

Oh and planets will add simple bonuses, which can be explained later.

Well I'm just confused. Any spacecraft that can move and repair vessels is in my books some kind a superweapon mega-class thing. Surely in a real space battle they'd just return to base and repair up?

 

Its just I literally can't think or find anything that would fit that criteria, at least anything that moves. Even the Vengeance doesn't seem to have any repair capabilities. Basically, they don't exist.

Link to comment
Share on other sites

http://starwars.wikia.com/wiki/Carrier

 

Or a vessel that can repair larger ships, either one will do.

OK, they won't have repair building facilities so I hope that doesn't put be at a disadvantage. But I'll do my best.

 

EDIT: Are we allowed corvettes? But I guess there isn't really a space they'd fit into.

Edited by Beniboybling
Link to comment
Share on other sites

OK, here is my initial faction choices - subject to change.

 

Faction: The Zann Consortium

 

Capital: Nal Hutta

 

Economic World: Nar Shaddaa

 

Fortress World: Teth

 

Agricultural World: Gamorr

 

Flagship (1): Merciless (Aggressor-class destroyer)

 

Capital Ship (3): Keldabe-class battleship

 

Escort Carrier (1): Acclamator I-class assault ship

 

Frigates (17): Vengeance-class frigate

 

Corvettes (18): Crusader-class corvette

 

Fighters: StarViper-class attack platform

 

Bombers: Skipray Blastboat

 

Space Station: Consortium V-class space station

 

Query: do I get the stealth capabilities of the Vengeance-class frigates and the Merciless?

 

Oh and should we choose a fleet name or something? Like Death Squadron?

Edited by Beniboybling
Link to comment
Share on other sites

EDIT: Are we allowed corvettes? But I guess there isn't really a space they'd fit into.

 

I was actually thinking of introducing corvettes as perhaps the smallest type of ship in the fleet and having frigates cut down to five max with Corvettes up to ten.

 

I want to work out the scaling first though, have any ideas?

Link to comment
Share on other sites

OK, here is my initial faction choices - subject to change.

 

Faction: The Zann Consortium

 

Flagship ship(1): Merciless (Aggressor-class destroyer)

 

Escort Carrier(1): Acclamator I-class assault ship

 

Capital Ship (1-3): Keldabe-class battleship

 

Frigates: (5-10): Vengeance-class frigate

 

Space Station: Consortium V-class space station

 

Query: do I get the stealth capabilities of the Vengeance-class frigates and the Merciless?

 

Oh and should we choose a fleet name or something? Like Death Squadron?

 

This seems fine and whilst the Vengeance-class frigates do get stealth, the Merciless was a modified Aggressor.

 

Then again, I am not sure whether to keep stealth in this.

Link to comment
Share on other sites

I was actually thinking of introducing corvettes as perhaps the smallest type of ship in the fleet and having frigates cut down to five max with Corvettes up to ten.

 

I want to work out the scaling first though, have any ideas?

Corvettes I feel would be a good idea, my experience playing Empire at War tells me the have a much needed purpose. You might also want everyone to choose a fighter and a bomber, just for the sake of dealing with it now rather than 'in-game'. And maybe just for fun a named freighter, starfighter etc. e.g. Slave I

 

Oh, and perhaps use this image for reference. You might considered scaling everything up i.e. based on the picture.

 

1 Flagship

 

4 Capital Ships

 

12 Frigates

 

22 Corvettes

 

Or if that's to big, half it.

Link to comment
Share on other sites

This seems fine and whilst the Vengeance-class frigates do get stealth, the Merciless was a modified Aggressor.

 

Then again, I am not sure whether to keep stealth in this.

OK, that's what I thought And concerning stealth, might not be a good idea... I don't know maybe one stealthed vessel of your choice. Or perhaps scrap it altogether. Stealth could prove a pretty big advantage.
Link to comment
Share on other sites

Corvettes I feel would be a good idea, my experience playing Empire at War tells me the have a much needed purpose. You might also want everyone to choose a fighter and a bomber, just for the sake of dealing with it now rather than 'in-game'. And maybe just for fun a named freighter, starfighter etc. e.g. Slave I

 

Oh, and perhaps use this image for reference. You might considered scaling everything up i.e. based on the picture.

 

1 Flagship

 

4 Capital Ships

 

12 Frigates

 

22 Corvettes

 

Or if that's to big, half it.

 

I still don't want to make it too complicated which is why whatever your ship class or specific named ship had as it's fighter compliment is what it will always have, no picking and choosing.

 

and yeah that's a little much, I think I will go for a total of six frigates basic and 12 corvettes, two Corvettes to every one Frigate.

 

Also, agreed, I will have stealth removed altogether.

Edited by LadyKulvax
Link to comment
Share on other sites

I still don't want to make it too complicated which is why whatever your ship class or specific named ship had as it's fighter compliment is what it will always have, no picking and choosing.

 

and yeah that's a little much, I think I will go for a total of six frigates basic and 12 corvettes, two Corvettes to every one Frigate.

 

Also, agreed, I will have stealth removed altogether.

Well its just that that sometimes varied. Take the Zann Consortium for example, they had access to:

 

StarViper-class attack platform

Skipray Blastboat

TIE/LN starfighter

TIE/sa bomber

TIE/D Defender

A-Wing

Rihkxyrk Assault Fighter

 

So who knows what fighter complement they'll be equipped with. And I'm sure the same can be said for other naval forces as well, baring in mind that they may well have had more than one fighter or bomber class. Narrowing it down might a better idea, so we don't start guessing how much of the '60 fighter complement' was made up of A-Wings or B-wings etc. Six frigates and 12 corvettes sound's good though, smaller forces makes them more easy to track I guess.

Link to comment
Share on other sites

OK, here are my initial choices. Thoughts/corrections are appreciated.

 

Flagship: Bounty (Viscount-class Star Defender)

Mobile Space Station: Viscount-class Star Defender

Capital Ships: 2 MC90 Star Cruiser

Frigates: 7 EF79 Nebulon-B escort frigate

 

And Rayla, I could serve as a moderator, if you wish.

Link to comment
Share on other sites

×
×
  • Create New...