Cobblars Posted May 19, 2013 Share Posted May 19, 2013 Hydraulic Overrides - http://www.torhead.com/ability/bpLQwdz/hydraulic-overrides Do other classes get the same thing, or is this just for BH'rs & Troopers? Link to comment Share on other sites More sharing options...
Selenial Posted May 19, 2013 Share Posted May 19, 2013 Hydraulic Overrides - http://www.torhead.com/ability/bpLQwdz/hydraulic-overrides Do other classes get the same thing, or is this just for BH'rs & Troopers? Just BH/Trooper... Sorcs and Sages get an "Immune to Interrupt" buff for 10 seconds, but thats about it. Link to comment Share on other sites More sharing options...
Cobblars Posted May 19, 2013 Author Share Posted May 19, 2013 Thanks for the reply. Cool buff for the class, very handy. Link to comment Share on other sites More sharing options...
Macroeconomics Posted May 20, 2013 Share Posted May 20, 2013 Multiple classes get an ability that removes movement impairing effects and gives the user a sprint. Link to comment Share on other sites More sharing options...
colemak Posted May 20, 2013 Share Posted May 20, 2013 Sorc/sages get a force speed skill, which works similarly. Link to comment Share on other sites More sharing options...
Kitru Posted May 20, 2013 Share Posted May 20, 2013 Sorc/sages get a force speed skill, which works similarly. Only if you spec for it. Only Shad/Sin tanks and Sage/Sorc healers get the movement cleanse when using Force Speed (and only Sorc/Sage healers remain immune to similar effects for the 2 second duration, though I don't think that's ever been an issue on my Shadow tank since I've never been hit with a slow/immob effect while Force Speed was up), but no other Sorc/Sage or Shad/Sin is going to get it. Link to comment Share on other sites More sharing options...
skarlson Posted May 20, 2013 Share Posted May 20, 2013 (edited) Yeah, that was one of the many nerfs Sorcs have received patch after patch from Biofail. FS used to ignore SOME movement impairing effects though it did not cleanse them. Now it does not even do that; you must spec for it in the healing tree and high enough that no one who is dps will ever have it. I love how they keep telling sorcs/sages to turret it up then take away their tools to do so because they are "op" then give them to other classes. Clearly such things are only op if they are used by a sorc or sage because we have such heavy armor and awesome defensive CDs! FS cleanse and immunity also only lasts a max of 2.5s if speced high in the healing trees. Edited May 20, 2013 by skarlson Link to comment Share on other sites More sharing options...
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