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Sorc heals broken.... again


superpinkgirl

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Dear devs,

Can you make one update without killing sorc heals? Is that too much to ask? How long till you fix it? 1 year or 2?

 

What are you talking about ? I am doing 21k HPS on a single target dummy lol. Force management is so much better. Overall I’m loving it.

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I didn´t play the other healers but master Flashpoints are even easier now as sorcerer.

And in operations the tactical "One for All" is great. More group heal - finally :)

 

The only complaint I have is that there is no good healer tactical for flashpoints.

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21k...i'm only at 16/17k... would like to see with what gear. All i see in game is sorc heal being 4k to 5k lower than others in same situations. I still need more augments and try with 1.3 sec gcd instead of 1.4 but i'm not sure it will change anything... I will probably change from mystical to restauration set but don't really like to lose innervation cooldown reduction . Anyone tried it ?

 

I think 6 piece of mystical set is bugged (or not enought efficient). Half tick of resurgence heals 900 hp... and they are not always here.... and resurgence reinitialisation that would be intended to help with force management doesn't work.

 

I also don't like the +2% alacrity index. I think it would be far better have direct +2% increase on alacrity percentage. percentage augmentation on alacrity has really no efficient effect cause of gcd caps. It could be great if we gain some piece of gear allowed to invest in other stats as aumgents changed from alac to crit/power but with 2% it doesn't impact stat repartition.

Edited by geofraynils
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Sage seer' healing abilities comparison 5.9 to 6.0 (warzone samples only).

Effectiveness formula: (AvgHPPerSkillIn60 / 280000 * 100) / (AvgHPPerSkillIn59 / 140000 * 100) * 100 - 100

280000 taken as average HP pool in 6.0

140000 taken as average HP pool in 5.9

Goal is to compare amount of HP pool % healed by skill in 5.9 and in 6.0.

 

Benevolence (non crit only):

5.9: max - 12*824, avg - 9*016,063613232 (samples: 393);

6.0: max - 15*443, avg - 10*836,328244275 (samples: 131)

Effectiveness: -39,905436

 

Benevolence (crit only):

5.9: max - 22*265, avg - 15*960,264094955 (samples: 337);

6.0: max - 27*848, avg - 18*954,450819672 (samples: 122)

Effectiveness: -40,619871

 

Deliverance (non crit only):

5.9: max - 17*154, avg - 12*991,489690722 (samples: 194);

6.0: max - 21*626, avg - 15*746,68627451 (samples: 102)

Effectiveness: -39,396149

 

Deliverance (crit only):

5.9: max - 39*082, avg - 24*239,690807799 (samples: 359);

6.0: max - 37*981, avg - 26*987,155172414 (samples: 58)

Effectiveness: -44,332716

 

Force Mend (non crit only):

5.9: max - 25*793, avg - 18*988,297297297 (samples: 148);

6.0: max - 30*159, avg - 19*738,861538462 (samples: 65)

Effectiveness: -48,023614

 

Force Mend (crit only):

5.9: max - 45*605, avg - 32*286,396396396 (samples: 111);

6.0: max - 46*645, avg - 32*589,516129032 (samples: 62)

Effectiveness: -49,530577

 

Healing Trance (non crit only):

5.9: max - 6*717, avg - 4*875,955845991 (samples: 2*831);

6.0: max - 8*315, avg - 5*822,029433407 (samples: 1*359)

Effectiveness: -40,298584

 

Healing Trance (crit only):

5.9: max - 11*537, avg - 8*442,604233483 (samples: 4*677);

6.0: max - 14*558, avg - 10*017,52958727 (samples: 2*011)

Effectiveness: -40,672752

 

Mend Wounds (non crit only):

5.9: max - 4*071, avg - 3*392,211538462 (samples: 52);

6.0: max - 5*065, avg - 4*029,181818182 (samples: 11)

Effectiveness: -40,611282

 

Mend Wounds (crit only):

5.9: max - 7*647, avg - 5*705,428571429 (samples: 35);

6.0: max - 10*191, avg - 7*038,55 (samples: 20)

Effectiveness: -38,317078

 

Rejuvenate (non crit only):

5.9: max - 6*963, avg - 1*771,65431356 (samples: 8*311);

6.0: max - 8*762, avg - 1*905,302255289 (samples: 4*301)

Effectiveness: -46,22816

 

Rejuvenate (crit only):

5.9: max - 11*504, avg - 3*097,820611192 (samples: 7*559);

6.0: max - 15*727, avg - 3*371,835689046 (samples: 3*396)

Effectiveness: -45,577294

 

Renewal (non crit only):

5.9: max - 7*145, avg - 3*922,822429907 (samples: 214);

6.0: max - 8*145, avg - 5*034,560810811 (samples: 148)

Effectiveness: -35,829867

 

Renewal (crit only):

5.9: max - 13*486, avg - 6*654,380368098 (samples: 163);

6.0: max - 15*560, avg - 8*579,984 (samples: 125)

Effectiveness: -35,531307

 

Salvation (non crit only):

5.9: max - 1*286, avg - 980,394849785 (samples: 9*786);

6.0: max - 1*806, avg - 1*120,835908529 (samples: 3*236)

Effectiveness: -42,837528

 

Salvation (crit only):

5.9: max - 2*262, avg - 1*685,9557849 (samples: 9*205);

6.0: max - 2*985,avg - 1*871,51414889 (samples: 2*297)

Effectiveness: -44,496938

 

Soothing Protection (non crit only):

5.9: max - 9*123, avg - 6*617,356877323 (samples: 269);

6.0: max - 10*692, avg - 7*235,857142857 (samples: 56)

Effectiveness: -45,326682

 

Soothing Protection (crit only):

5.9: max - 15*705, avg - 11*368,30078125 (samples: 256);

6.0: max - 21*138, avg - 13*711,672413793 (samples: 58)

Effectiveness: -39,693395

 

Wandering Mend (non crit only):

5.9: max - 12*958, avg - 9*035,796783626 (samples: 1*368);

6.0: max - 16*189, avg - 9*809,7568438 (samples: 621)

Effectiveness: -45,717256

 

Wandering Mend (crit only):

5.9: max - 22*403, avg - 15*837,96393689 (samples: 1*331);

6.0: max - 27*529, avg - 16*778,411235955 (samples: 445)

Effectiveness: -47,031035

 

Source - SWTOR Theorycrafters Discord

Edited by EmperorRus
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Source - SWTOR Theorycrafters Discord

 

Ah that's why I feel good in all 70er content and so weak in Dxun. Thats just great (sarcasm).

 

And please tell me that all classes were treated the same way. Else I´m getting really sad ...

Edited by Ahwassa
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So your comparing the amount of heals put out based on health at the beginning of an expansion compared to the amount of heals put out compared to health at the end of an expansion. That doesn’t make sense. Especially when they normally add an additional tear of gear from when an expansion launches. Normally the new tear comes out with nim raid.
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correction... here is 16502,67.... the wandering mend and the salvation is 3.6k you didnt heal single target.....

 

It’s a single target dummy. When uploading to parsley for leaderboards it takes the over heal into account. In any kind of normal situation it will be even higher than 20k as it will be hitting more people and since I had one for all equipped it would boost salvation higher. Again I stated on a single target dummy.

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So your comparing the amount of heals put out based on health at the beginning of an expansion compared to the amount of heals put out compared to health at the end of an expansion. That doesn’t make sense. Especially when they normally add an additional tear of gear from when an expansion launches. Normally the new tear comes out with nim raid.

If next gear tier will boost healing output by 80-100%, while keeping endurance at same level, then well, ok... You did not think much, it seems.

 

Anyway, i won't argue. Sorc/Sage healing is more than enough for any PvE content, complaints come from PvP persepective. Role of healer in warzones (especially in ranked) changed too much and too fast. For player, used to 5.10 healer's capabilities, PvP just does not seem fun anymore: you can neither staying alive limitless against less than three semi-decent dps, nor immortalize your team members. All you can do - prolong torment, and Sorc/Sage seem worst compared to operative/commando, due to boring and pretty much useless set bonuses and tacticals.

Of course, everything above is my personal opinion. Would it be just 5.11, i'd raise battle flags and start holywar against current balance, but now i'm just burnt out. Amount of bugs and sudden step to "shoot-looter" gamedesign in 6.0 exposed developer's incompetence and lack of unique vision of SWTOR. Friends keep me playing this game, once i'll lure them in something better, this horror will be over.

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It’s a single target dummy. When uploading to parsley for leaderboards it takes the over heal into account. In any kind of normal situation it will be even higher than 20k as it will be hitting more people and since I had one for all equipped it would boost salvation higher. Again I stated on a single target dummy.

 

If you look at your parse again, you might notice that 17.93% of the healing done was on you, not on the dummy. 16502 HPS is the pure single target number. That's what he is talking about.

Edited by Equeliber
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Parsing is usually a fools errand for healers. Dummies dotn' stand in stupid And your dummy isn't on a level gated area where you get bumped down.

 

I have parses from 2014 (and i was okay) that are better than what I can do now. But my tank has 100k more health to restore. Medpacs heal for 26 to 4xk each now. But my healing hasn't gone up communsurate with the amount I am supposed to be replacing. it's stupid. Mathematically it is.

 

I left for 2 years, I came back 3 months ago. I may just unsub again because this isn't fun. The crafting isn't fun. Conquest is no longer fun. It's all become a grind. The gear I get isn't for my class, no matter what spec I choose. My force users are getting barrels and my gunslingers are getting hilts.

 

That goes way beyond not getting class gear. But my sage feels like 3.3 all over again. or 4.5

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Parsing is usually a fools errand for healers. Dummies dotn' stand in stupid And your dummy isn't on a level gated area where you get bumped down.

 

I have parses from 2014 (and i was okay) that are better than what I can do now. But my tank has 100k more health to restore. Medpacs heal for 26 to 4xk each now. But my healing hasn't gone up communsurate with the amount I am supposed to be replacing. it's stupid. Mathematically it is.

 

I left for 2 years, I came back 3 months ago. I may just unsub again because this isn't fun. The crafting isn't fun. Conquest is no longer fun. It's all become a grind. The gear I get isn't for my class, no matter what spec I choose. My force users are getting barrels and my gunslingers are getting hilts.

 

That goes way beyond not getting class gear. But my sage feels like 3.3 all over again. or 4.5

 

I pulled 16k in tfb nim. Sorry you guys aren’t getting gear or can’t heal better in old content. I don’t have that problem. Full 306 min maxed with the 7 piece I needed. Is their a big bump in old content. No but I can tell you for a fact we can heal about 4K better now if you know your class and have the proper gear.

 

That goes for running the correct adrenals and relics in old

Content as well.

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If you look at your parse again, you might notice that 17.93% of the healing done was on you, not on the dummy. 16502 HPS is the pure single target number. That's what he is talking about.

 

I know what my ehps was I also know exactly what parsley takes into account. On a dummy it will list your total hps not ehps.

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If next gear tier will boost healing output by 80-100%, while keeping endurance at same level, then well, ok... You did not think much, it seems.

 

Anyway, i won't argue. Sorc/Sage healing is more than enough for any PvE content, complaints come from PvP persepective. Role of healer in warzones (especially in ranked) changed too much and too fast. For player, used to 5.10 healer's capabilities, PvP just does not seem fun anymore: you can neither staying alive limitless against less than three semi-decent dps, nor immortalize your team members. All you can do - prolong torment, and Sorc/Sage seem worst compared to operative/commando, due to boring and pretty much useless set bonuses and tacticals.

Of course, everything above is my personal opinion. Would it be just 5.11, i'd raise battle flags and start holywar against current balance, but now i'm just burnt out. Amount of bugs and sudden step to "shoot-looter" gamedesign in 6.0 exposed developer's incompetence and lack of unique vision of SWTOR. Friends keep me playing this game, once i'll lure them in something better, this horror will be over.

 

Exactly this. Pvp. Whoopdie you did nim pve. Slow clap.

For people that only pvp sorc is broken.

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What are you talking about ? I am doing 21k HPS on a single target dummy lol. Force management is so much better. Overall I’m loving it.

I’m genuinely curious how Force management can become better with the removal of old set bonus which made Vindicate / Consuming Darkness restore +5 Force. The (6) bonus of Revitalize mystic is hardly comparable in terms of effectiveness.

 

It’s not unplayable but you need to monitor your Force more closely now.

Edited by Ollmich
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For people that only pvp sorc is broken.

 

That word is being so abused for emotional drama it needs drawing attention to.

 

Healers facetanking dps while healing a team without tank assistance was an abomination.

 

In PVE, healers were getting in more dps than ever and teams were going with less healers because it was more efficient and viable to go with more dps when the healing could be undermanned.

 

The amount of healing being done in 5.X was over the top and it showed itself in all content.

 

It's not "broken" to bin that nonsense and go back to a more appropriate level of healing that requires more skill and more teamplay to be effective.

 

It IS broken to overpower healing to the point the 5.X scenarios were happening and needed no great effort of skill or teamplay to perform.

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That word is being so abused for emotional drama it needs drawing attention to.

 

Healers facetanking dps while healing a team without tank assistance was an abomination.

 

In PVE, healers were getting in more dps than ever and teams were going with less healers because it was more efficient and viable to go with more dps when the healing could be undermanned.

 

The amount of healing being done in 5.X was over the top and it showed itself in all content.

 

It's not "broken" to bin that nonsense and go back to a more appropriate level of healing that requires more skill and more teamplay to be effective.

 

It IS broken to overpower healing to the point the 5.X scenarios were happening and needed no great effort of skill or teamplay to perform.

 

finally a person with a brain <3

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I too don´t understand what the fuss is about.

All healer classes heal less now, and that´s not a bad thing.

I still heal more than 1 dps does damage. I still can heal sm ops alone (not Dxun :).

Now that some players actually have to learn how to be a good healer, they blame it on the devs.

Sorc is still a very good healer class - Mercs are good too but you really have to watch heat management.

But both parse 22-20 k hps.

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I’m genuinely curious how Force management can become better with the removal of old set bonus which made Vindicate / Consuming Darkness restore +5 Force. The (6) bonus of Revitalize mystic is hardly comparable in terms of effectiveness.

 

It’s not unplayable but you need to monitor your Force more closely now.

 

(6) mystic bonus does not work well. First effect seems to work as intended. I think it's not enough to be interesting and the 50% value of new resurgence ticks could be set to 100% of their value as they don't always happen. Having more information on their percentage chance of tick would great.

Second effect which says reseting resurgence effect on a target would help with force regenarion simply has no effect. Force regen ratio does not augment and their is no force gain on spell use.

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