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New Merc here


gdensmore

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Haha, not exactly my definition of "fun" to be honest, but it certainly feels as though you contribute way more to the overall result as Bodyguard than you do as either Arsenal or Pyro. :confused:

 

Atm, Mercenary dont have spot in rwz. As dps class is prety bad in pvp, loose all 1vs1, even with Operative dps, lol..

Can have spot as healer, but Sorcerer and Operative are better healers than Merc.

 

No1 plays with Merc's atm in pvp.

Edited by chaosmadness
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Atm, Mercenary dont have spot in rwz. As dps class is prety bad in pvp, loose all 1vs1, even with Operative dps, lol..

Can have spot as healer, but Sorcerer and Operative are better healers than Merc.

 

No1 plays with Merc's atm in pvp.

 

Maybe you're just a really bad mercenary?

 

I mean, if you can pay attention to distances, you can totally take down sentinels and guardians if you stick within 5-9m. They get so confused that they can't leap on you and it denies them crit-smashes. Just CC break out the moment they pull stasis then disable it to deny them singularities.

 

Consequently, using jet blast after getting back up after a spike and then unload-snaring a shadow or scoundrel, firing off a fusion+explosive dart to bring them out of their vanish will give you good distance to level them down.

 

Gunslingers ain't too bad if you use fusion missile to burn 'em and dance along a column using instants to interrupt their aimedshot.

 

It's not like we get stunned by bubbles being ranged. The most a sage can do is run away if you're hitting them hard enough and disabling their healing.

 

Vanguards will grapple will be a problem, but if you cleanse yourself from a pyrotech fire, then they can't use their hardest hitting abilities on you. You're golden.

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I mean, if you can pay attention to distances, you can totally take down sentinels and guardians if you stick within 5-9m. They get so confused that they can't leap on you and it denies them crit-smashes. Just CC break out the moment they pull stasis then disable it to deny them singularities.

 

The ones doing crit-smashes generally also have Obliterate/Zealous Leap, a 10-meter range charge. Maybe those weren't Rage/Focus players?

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The ones doing crit-smashes generally also have Obliterate/Zealous Leap, a 10-meter range charge. Maybe those weren't Rage/Focus players?

 

Couldn't hurt to start learnin' to stay in that sweet spot.

Edited by Koyaanisqat
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