Dev Post EricMusco Posted February 13, 2014 Dev Post Share Posted February 13, 2014 (edited) Hey folks! As you may have seen me mention yesterday, our goal today was to post some of the class changes that are coming in Game Update 2.7. Below you will find links to individual threads for each class that is currently receiving changes in 2.7. I want to stress that this is not a comprehensive list of all of the class changes coming in 2.7. As the Combat team continues their work and more changes are implemented, I will be sure to pass them on. With that being said, here is the initial list! Sorcerer // Sage Marauder // Sentinel Juggernaut // Guardian Sniper // Gunslinger Operative // Scoundrel One thing to keep in mind is that Game Update 2.7 marks the end of Season 1 of Ranked Arenas. You will notice quite a few of these changes are targetted at PvP specifically, it is our goal that you will typically see "bigger" Class PvP changes between seasons. On the topic of seasons, it is our goal that either tomorrow or early next week we will be publishing a blog with all of the nitty gritty details around the end of Season 1. You will get to see the rewards we have planned for Season 1 and the ranks required to achieve them. I am very excited for you guys to see them. Thanks everyone. -eric Edited February 13, 2014 by EricMusco Link to comment Share on other sites More sharing options...
Joesixxpack Posted February 13, 2014 Share Posted February 13, 2014 Woah, bigger changes than I expected... Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted February 13, 2014 Share Posted February 13, 2014 I hope this pleases people. Link to comment Share on other sites More sharing options...
shadowopsx Posted February 13, 2014 Share Posted February 13, 2014 (edited) Why the guardian/sentinel smash spec nerf? Edited February 13, 2014 by shadowopsx Link to comment Share on other sites More sharing options...
AMightyKnight Posted February 13, 2014 Share Posted February 13, 2014 Kinda screwed Mercs and Mandos huh Link to comment Share on other sites More sharing options...
znihilist Posted February 13, 2014 Share Posted February 13, 2014 Why the guardian/sentinel smash spec nerf? Because people complain, and they complain a lot. Link to comment Share on other sites More sharing options...
DkSharktooth Posted February 13, 2014 Share Posted February 13, 2014 (edited) DPS Mercs / Commandos still don't work in ranked pvp and nobody would even consider using them for a good team. Can you guys please fix this AC ASAP, thanks. Also please look into removing dps that are qued for 4v4 arenas changing stances to guard a player, it is really a big advantage in solos to have a guard. Edited February 13, 2014 by DkSharktooth Link to comment Share on other sites More sharing options...
cashogy_reborn Posted February 13, 2014 Share Posted February 13, 2014 Where is the Tech Override/Power Surge changes? Or are we supposed to just be grateful you acknowledged the biggest problems that Commandos/Mercenaries? Or does it actually take 6 months to alter the cooldown of an ability? Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted February 13, 2014 Share Posted February 13, 2014 Where is the Tech Override/Power Surge changes? Or are we supposed to just be grateful you acknowledged the biggest problems that Commandos/Mercenaries? Or does it actually take 6 months to alter the cooldown of an ability? re-read the part where he said this wasn't all the changes coming in 2.7... Link to comment Share on other sites More sharing options...
TUXs Posted February 13, 2014 Share Posted February 13, 2014 Where is the Tech Override/Power Surge changes? Or are we supposed to just be grateful you acknowledged the biggest problems that Commandos/Mercenaries? Or does it actually take 6 months to alter the cooldown of an ability? It's ok Cash...they probably just looked at the classes on the PvP Leader Boards and made changes to those classes...I can see how we were overlooked. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted February 13, 2014 Share Posted February 13, 2014 re-read the part where he said this wasn't all the changes coming in 2.7... So that means he's not allowed to bring forth a concern? Some of us don't blindly trust the devs, and I suggest you stop doing so as well. Besides, when was the last time they said "this isn't the entirety of the changes coming in X.Y", and it actually turned out they had more changes on the way for that patch? Idk why you're trying to stifle discussion. Link to comment Share on other sites More sharing options...
Joesixxpack Posted February 13, 2014 Share Posted February 13, 2014 re-read the part where he said this wasn't all the changes coming in 2.7... Sure, but input influences change better than assumptions. Link to comment Share on other sites More sharing options...
NoFishing Posted February 13, 2014 Share Posted February 13, 2014 (edited) Wow, the knight/warrior QQ will be strong...deservedly so. EDIT: especially since the slinger/sniper changes actually look like a buff to survivability. Edited February 13, 2014 by NoFishing Link to comment Share on other sites More sharing options...
cashogy_reborn Posted February 13, 2014 Share Posted February 13, 2014 re-read the part where he said this wasn't all the changes coming in 2.7... The developers deserve no benefit of the doubt when it comes to adding additional changes to a patch. Link to comment Share on other sites More sharing options...
Joesixxpack Posted February 13, 2014 Share Posted February 13, 2014 The developers deserve no benefit of the doubt when it comes to adding additional changes to a patch. ^ History shows... Link to comment Share on other sites More sharing options...
cs_zoltan Posted February 13, 2014 Share Posted February 13, 2014 So that means he's not allowed to bring forth a concern? Some of us don't blindly trust the devs, and I suggest you stop doing so as well. Besides, when was the last time they said "this isn't the entirety of the changes coming in X.Y", and it actually turned out they had more changes on the way for that patch? Idk why you're trying to stifle discussion. 2.6 was the last time Link to comment Share on other sites More sharing options...
IInox Posted February 13, 2014 Share Posted February 13, 2014 seems nerfs of scoundrel and smasher are good and balanced...mm we'll see Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted February 13, 2014 Share Posted February 13, 2014 The developers deserve no benefit of the doubt when it comes to adding additional changes to a patch. All I'm saying is you're shooting your gun before they've said move your selector switch from safe to fire Link to comment Share on other sites More sharing options...
Magnusheart Posted February 13, 2014 Share Posted February 13, 2014 (edited) My Main for both sides is a Juggernaut and a Guardian. and let me say with this for a unlooked at balance. They shouldn't be able to change lightsaber stances so easily. They should be a channel like it is for Troopers and Bounty Hunters. We lose our focus when changing? 3 abilities and we get it all back to full or spec dependant getting hit charges it up too. It should be a cast, because its to easy for jugs and guardians to switch stances to their Leisure to get free guarding points in pvp. We should be working harder to get them. and this is a way to do it. Yes, I am saying nerf my mostly played class. Edited February 13, 2014 by Magnusheart Link to comment Share on other sites More sharing options...
Rasen Posted February 13, 2014 Share Posted February 13, 2014 Loving these changes! Sure Focus Spec got nerfed a bit, but now it'll be in line with everything else and if I am correct the new Dotsmash dies with that though I'm probably wrong. The buff to survivability for Agent classes is great as well. The changes to Juggs is spectacular. My biggest highlight for all of this. Nice job! Link to comment Share on other sites More sharing options...
TUXs Posted February 13, 2014 Share Posted February 13, 2014 All I'm saying is you're shooting your gun before they've said move your selector switch from safe to fire That makes no sense. They listed the proposed changes, the listed the classes they WERE changing...Commando/Merc isn't on that list. What the hell are you talking about? It's not "too soon"...it's too freaking late. They skipped us...again...they ALWAYS skip Merc/Mando for some flipping reason, despite the amazing amount of agreement they seemed to have with the Merc top 3 issues thread...they've still failed to do jack about it. Link to comment Share on other sites More sharing options...
Projawa Posted February 13, 2014 Share Posted February 13, 2014 (edited) Since more changes are to be revealed, might one of them be a nerf to pve dotsmash? Hopefully a fix to the relic double proc on dmg/heal is coming too Edited February 13, 2014 by Projawa Link to comment Share on other sites More sharing options...
Sorei Posted February 13, 2014 Share Posted February 13, 2014 Can't you keep the knockdown on PvE targets and let it immobilize players? I want to knock down my pve enemies, it's not like it would hurt balance there... Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted February 13, 2014 Share Posted February 13, 2014 That makes no sense. They listed the proposed changes, the listed the classes they WERE changing...Commando/Merc isn't on that list. What the hell are you talking about? It's not "too soon"...it's too freaking late. They skipped us...again...they ALWAYS skip Merc/Mando for some flipping reason, despite the amazing amount of agreement they seemed to have with the Merc top 3 issues thread...they've still failed to do jack about it. It makes plenty sense. I want to stress that this is not a comprehensive list of all of the class changes coming in 2.7. This isn't everything... I don't see how all you people seem to overlook this. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted February 13, 2014 Share Posted February 13, 2014 It makes plenty sense. This isn't everything... I don't see how all you people seem to overlook this. Because that sentence is IN EVERY SINGLE PATCH NOTE POST. At this point it is meaningless, especially when the overwhelming majority of patches have gone to live with ZERO changes to the notes that first went to PTS. Link to comment Share on other sites More sharing options...
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