Gyronamics Posted May 8, 2013 Share Posted May 8, 2013 Join the right side. We have double stacked proc power relics Link to comment Share on other sites More sharing options...
AMightyKnight Posted May 8, 2013 Share Posted May 8, 2013 Dumb question / too lazy to look it up Which relics should one use to stack? Link to comment Share on other sites More sharing options...
Gyronamics Posted May 8, 2013 Share Posted May 8, 2013 Underworld and Conqueror. PVE and PVP. PVE will not stack with PVE. Something special when they both proc and I drop a MV for a tooltip damage of 10k/target Link to comment Share on other sites More sharing options...
jesseleeca Posted May 8, 2013 Author Share Posted May 8, 2013 I've heard different things about whether or not they stack. Someone in my guild did a few minutes on a dummy and concluded that PvP and PvE don't stack but Conqueror and Partisan do. Link to comment Share on other sites More sharing options...
Gyronamics Posted May 8, 2013 Share Posted May 8, 2013 (edited) concluded that PvP and PvE don't stack Tell him to test it properly. This is what over 2k+ power looks like : http://s12.postimg.org/dy6zjq665/whatwhat.png Edited May 8, 2013 by Gyronamics Link to comment Share on other sites More sharing options...
Khevar Posted May 8, 2013 Share Posted May 8, 2013 (edited) I've heard different things about whether or not they stack. Someone in my guild did a few minutes on a dummy and concluded that PvP and PvE don't stack but Conqueror and Partisan do. The tool tip states the proc can't happen more frequently than every 20 seconds. I only have one parse with a single relic, and it's a short one, but it came out as ~22 seconds per proc: http://www.torparse.com/a/187608/1/0/Log Partisan Serendipitous Relic only, 2:57, 8 procs, 22.5 seconds avg Here are some parses after I got a second relic. Note the proc is quicker than 20 seconds: http://www.torparse.com/a/187608/3/0/Log Underworld + Partisan Serendipitous Relics, 1:51, 9 procs, 12.3 seconds avg http://www.torparse.com/a/196393/2/0/Log Underworld + Partisan Serendipitous Relics, 8:50, 34 procs, 15.5 seconds avg http://www.torparse.com/a/196405/1/0/Log Underworld + Partisan Serendipitous Relics, 5:57, 24 procs, 14.9 seconds avg Edited May 8, 2013 by Khevar Link to comment Share on other sites More sharing options...
jesseleeca Posted May 8, 2013 Author Share Posted May 8, 2013 The tool tip states the proc can't happen more frequently than every 20 seconds. I only have one parse with a single relic, and it's a short one, but it came out as ~22 seconds per proc: http://www.torparse.com/a/187608/1/0/Log Partisan Serendipitous Relic only, 2:57, 8 procs, 22.5 seconds avg Here are some parses after I got a second relic. Note the proc is quicker than 20 seconds: http://www.torparse.com/a/187608/3/0/Log Underworld + Partisan Serendipitous Relics, 1:51, 9 procs, 12.3 seconds avg http://www.torparse.com/a/196393/2/0/Log Underworld + Partisan Serendipitous Relics, 8:50, 34 procs, 15.5 seconds avg http://www.torparse.com/a/196405/1/0/Log Underworld + Partisan Serendipitous Relics, 5:57, 24 procs, 14.9 seconds avg Interesting, guess I'll try it out when I get my relic. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted May 8, 2013 Share Posted May 8, 2013 My understanding is they ninja patched Tuesday so that you can't double stack a PVE and PVP relic. I can do some more testing today and see if it's true, but last night I just went with the assumption that they wouldn't double stack. Link to comment Share on other sites More sharing options...
jesseleeca Posted May 9, 2013 Author Share Posted May 9, 2013 Finally got my mainhand and dropped all my crit rating for 1500 bonus damage, we'll see how this goes. Link to comment Share on other sites More sharing options...
Khevar Posted May 9, 2013 Share Posted May 9, 2013 My understanding is they ninja patched Tuesday so that you can't double stack a PVE and PVP relic. I can do some more testing today and see if it's true, but last night I just went with the assumption that they wouldn't double stack. SM TfB just now: http://www.torparse.com/a/217410/15/0/Log 5:47 - 22 procs - avg 15.7 per proc http://www.torparse.com/a/217410/6/0/Log 5:40 - 19 procs - avg 17.8 per proc The other fights had too much downtime to reliably tell, but they were all proccing closer together than 20s, though not by much. Link to comment Share on other sites More sharing options...
Leira_Kheren Posted May 9, 2013 Share Posted May 9, 2013 http://www.mmo-champion.com/threads/1117292-2-0-UPDATED-Arsenal-Bounty-Hunter-Are-YOU-Doing-It-Right We already talked about that for a few weeks for mercs. Even if two Underworld SA relics could proc together, every time. The underworld damage proc cerulean nova still beats them. Thus you dont longer need to crack your brain about that... Just go with CN and SA relics... Link to comment Share on other sites More sharing options...
ArchangelLBC Posted May 10, 2013 Share Posted May 10, 2013 I personally just can't get behind the proc damage relics (CN and their ilk). I know on parser they average out to better DPS but honestly given our relatively low hits per GCD (remember mercs get all those off hand hits to get an extra proc) and the fact that a minimal DPS increase over the whole fight is much less important than a large DPS improvement for 30 seconds when you need it (thinking of every soft enrage phase in the game), I'd much rather use a clicky power relic over a CN any day. Link to comment Share on other sites More sharing options...
nbayer Posted May 10, 2013 Share Posted May 10, 2013 I personally just can't get behind the proc damage relics (CN and their ilk). I know on parser they average out to better DPS but honestly given our relatively low hits per GCD (remember mercs get all those off hand hits to get an extra proc) and the fact that a minimal DPS increase over the whole fight is much less important than a large DPS improvement for 30 seconds when you need it (thinking of every soft enrage phase in the game), I'd much rather use a clicky power relic over a CN any day. While I'm sure it's not going to make a huge difference either way. I plan on keeping the damage proc as the constant and swapping the power proc with the power click on fights where there is a burn phase. I need to do some more testing on it but I have seen a bit of evidence to show that the damage proc is helping to proc the power relic as well making them synergize a bit. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted May 10, 2013 Share Posted May 10, 2013 While I'm sure it's not going to make a huge difference either way. I plan on keeping the damage proc as the constant and swapping the power proc with the power click on fights where there is a burn phase. I need to do some more testing on it but I have seen a bit of evidence to show that the damage proc is helping to proc the power relic as well making them synergize a bit. I'd like to see that actually. I'd highly consider getting a third relic eventually and actually taking the CN if that's the case. Which, it seems perfectly plausible, and if so you're right that would make them synergize a bit. Link to comment Share on other sites More sharing options...
jesseleeca Posted May 13, 2013 Author Share Posted May 13, 2013 Slight changes to some impressions. tl;dr: Our dps is just fine when compared to other classes. 30k DR on Kephess is AWESOME!!! Link to comment Share on other sites More sharing options...
ArchangelLBC Posted May 15, 2013 Share Posted May 15, 2013 Yes. Yes it is. Link to comment Share on other sites More sharing options...
SilentKitty Posted May 16, 2013 Share Posted May 16, 2013 Wow, what a great thread I'll swing by here while lvl:ing my trooper. Thanks for putting so much effort into it. Link to comment Share on other sites More sharing options...
Jue-Bria Posted May 17, 2013 Share Posted May 17, 2013 (edited) Hi, I think this thread is really interesting. Thanks to all of you who give me light to almost every doubt that iI had. I read that you recommend to not raise Critical and leave it to 0. I not understand why. If I'm didn't get it wrong, the critical percentage is the amount of times that a critical impact is done. If I have a 25% 1 of every 4 shots will crit. So would be nice to have at least un 25%, isn't it? Thanks to all of you. Cya. Edited May 17, 2013 by Jue-Bria Link to comment Share on other sites More sharing options...
AMightyKnight Posted May 17, 2013 Share Posted May 17, 2013 If I'm didn't get it wrong, the critical percentage is the amount of times that a critical impact is done. If I have a 25% 1 of every 4 shots will crit. So would be nice to have at least un 25%, isn't it? It just means that you have a 25% CHANCE for it to crit. You dont have any guarantees. Think about it this way: You're randomly drawing one of four different coins out of a bag and put the coin back afterwards. Will you draw one specific coin once if you draw one four times? Possible but not very likely. You always have a chance of 25% percent to draw the specific coin. You might get lucky and draw your coin two, three or even four times. Or you might not draw it at all. Chance doesnt give you a guarantee. What happens if you draw a coin for thousand times instead of four times? Statistically your odds are pretty good that you'll end up with a draw rate of about 25%. In SWTOR you need to do the same thing if you want to know if swapping a(nother) crit mod for a power mod would work for you. But obviously no human being could simulate many thousand attack rotations in game. That’s why Kerens spreadsheet is so helpful. We can just simulate how a minor change affect our dps without the randomness of crit chance by running literary thousands of attacks. Link to comment Share on other sites More sharing options...
Jue-Bria Posted May 17, 2013 Share Posted May 17, 2013 (edited) Thanks for you explanation. It's clear as water. In SWTOR you need to do the same thing if you want to know if swapping a(nother) crit mod for a power mod would work for you. But obviously no human being could simulate many thousand attack rotations in game. That’s why Kerens spreadsheet is so helpful. We can just simulate how a minor change affect our dps without the randomness of crit chance by running literary thousands of attacks. Where I can get this spreadsheet? I found this Kerens_Arsenal_DPS_v2.0.6.zip but I'm not really sure if the one you are talking about. Thanks Cya Edited May 17, 2013 by Jue-Bria Link to comment Share on other sites More sharing options...
AMightyKnight Posted May 17, 2013 Share Posted May 17, 2013 2.0.9 should be the most recent version http://mmo-mechanics.com/swtor/forums/thread-1176-post-25785.html#pid25785 Link to comment Share on other sites More sharing options...
Leira_Kheren Posted May 17, 2013 Share Posted May 17, 2013 2.0.9 should be the most recent version http://mmo-mechanics.com/swtor/forums/thread-1176-post-25785.html#pid25785 yes, thats my latest version. though corrected implementation of critical reaktion buff and alacrity recalculations crit did got a better value. But still is very low.. However, if you have some crit combined with alacrity or accuracy. Its okish, maybe not perfect but as same as a lower level variant of power/accuarcy power/surge... Link to comment Share on other sites More sharing options...
jesseleeca Posted May 18, 2013 Author Share Posted May 18, 2013 (edited) Started doing the individual boss strategies for HM S&V, finished Dash’roode. As before, I'll try to focus less on the actual mechanics and more on what we (commandos) do and how we respond to said mechanics. If you want more general raid strats on boss fights, Dulfy is an excellent source of information. yes, thats my latest version. though corrected implementation of critical reaktion buff and alacrity recalculations crit did got a better value. But still is very low.. However, if you have some crit combined with alacrity or accuracy. Its okish, maybe not perfect but as same as a lower level variant of power/accuarcy power/surge... How would it differ for commandos since we only have main hand vs. MH+OH for mercs? i.e. is there anything we should input differently? Edited May 18, 2013 by jesseleeca Link to comment Share on other sites More sharing options...
MandalorianCpt Posted May 20, 2013 Share Posted May 20, 2013 Been on this forum for quite some time, I have finished updating my guilds commando guide (may have mistake or non removed old values was 5 am when i did this) http://phalanxswtor.guildportal.com/Guild.aspx?GuildID=445639&TabID=3813389&TopicID=10360072&Page=1&ForumID=2150363#forumEnd Should be open for everyone if not ill adjust it, If there anything there I have wrong or could use an update for please let me know Inc Link to comment Share on other sites More sharing options...
jesseleeca Posted May 20, 2013 Author Share Posted May 20, 2013 Been on this forum for quite some time, I have finished updating my guilds commando guide (may have mistake or non removed old values was 5 am when i did this) http://phalanxswtor.guildportal.com/Guild.aspx?GuildID=445639&TabID=3813389&TopicID=10360072&Page=1&ForumID=2150363#forumEnd Should be open for everyone if not ill adjust it, If there anything there I have wrong or could use an update for please let me know Inc Well you need to register to see anything so..... Link to comment Share on other sites More sharing options...
Recommended Posts