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Gunnery Commando PvE Guide


jesseleeca

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I've heard different things about whether or not they stack. Someone in my guild did a few minutes on a dummy and concluded that PvP and PvE don't stack but Conqueror and Partisan do.:rak_02:

The tool tip states the proc can't happen more frequently than every 20 seconds. I only have one parse with a single relic, and it's a short one, but it came out as ~22 seconds per proc:

 

http://www.torparse.com/a/187608/1/0/Log

Partisan Serendipitous Relic only, 2:57, 8 procs, 22.5 seconds avg

 

Here are some parses after I got a second relic. Note the proc is quicker than 20 seconds:

 

http://www.torparse.com/a/187608/3/0/Log

Underworld + Partisan Serendipitous Relics, 1:51, 9 procs, 12.3 seconds avg

 

http://www.torparse.com/a/196393/2/0/Log

Underworld + Partisan Serendipitous Relics, 8:50, 34 procs, 15.5 seconds avg

 

http://www.torparse.com/a/196405/1/0/Log

Underworld + Partisan Serendipitous Relics, 5:57, 24 procs, 14.9 seconds avg

Edited by Khevar
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The tool tip states the proc can't happen more frequently than every 20 seconds. I only have one parse with a single relic, and it's a short one, but it came out as ~22 seconds per proc:

 

http://www.torparse.com/a/187608/1/0/Log

Partisan Serendipitous Relic only, 2:57, 8 procs, 22.5 seconds avg

 

Here are some parses after I got a second relic. Note the proc is quicker than 20 seconds:

 

http://www.torparse.com/a/187608/3/0/Log

Underworld + Partisan Serendipitous Relics, 1:51, 9 procs, 12.3 seconds avg

 

http://www.torparse.com/a/196393/2/0/Log

Underworld + Partisan Serendipitous Relics, 8:50, 34 procs, 15.5 seconds avg

 

http://www.torparse.com/a/196405/1/0/Log

Underworld + Partisan Serendipitous Relics, 5:57, 24 procs, 14.9 seconds avg

 

Interesting, guess I'll try it out when I get my relic.

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My understanding is they ninja patched Tuesday so that you can't double stack a PVE and PVP relic. I can do some more testing today and see if it's true, but last night I just went with the assumption that they wouldn't double stack.

SM TfB just now:

http://www.torparse.com/a/217410/15/0/Log

5:47 - 22 procs - avg 15.7 per proc

 

http://www.torparse.com/a/217410/6/0/Log

5:40 - 19 procs - avg 17.8 per proc

 

The other fights had too much downtime to reliably tell, but they were all proccing closer together than 20s, though not by much.

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http://www.mmo-champion.com/threads/1117292-2-0-UPDATED-Arsenal-Bounty-Hunter-Are-YOU-Doing-It-Right

 

We already talked about that for a few weeks for mercs. Even if two Underworld SA relics could proc together, every time. The underworld damage proc cerulean nova still beats them. Thus you dont longer need to crack your brain about that... Just go with CN and SA relics...

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I personally just can't get behind the proc damage relics (CN and their ilk). I know on parser they average out to better DPS but honestly given our relatively low hits per GCD (remember mercs get all those off hand hits to get an extra proc) and the fact that a minimal DPS increase over the whole fight is much less important than a large DPS improvement for 30 seconds when you need it (thinking of every soft enrage phase in the game), I'd much rather use a clicky power relic over a CN any day.
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I personally just can't get behind the proc damage relics (CN and their ilk). I know on parser they average out to better DPS but honestly given our relatively low hits per GCD (remember mercs get all those off hand hits to get an extra proc) and the fact that a minimal DPS increase over the whole fight is much less important than a large DPS improvement for 30 seconds when you need it (thinking of every soft enrage phase in the game), I'd much rather use a clicky power relic over a CN any day.

 

While I'm sure it's not going to make a huge difference either way. I plan on keeping the damage proc as the constant and swapping the power proc with the power click on fights where there is a burn phase.

 

I need to do some more testing on it but I have seen a bit of evidence to show that the damage proc is helping to proc the power relic as well making them synergize a bit.

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While I'm sure it's not going to make a huge difference either way. I plan on keeping the damage proc as the constant and swapping the power proc with the power click on fights where there is a burn phase.

 

I need to do some more testing on it but I have seen a bit of evidence to show that the damage proc is helping to proc the power relic as well making them synergize a bit.

 

I'd like to see that actually. I'd highly consider getting a third relic eventually and actually taking the CN if that's the case. Which, it seems perfectly plausible, and if so you're right that would make them synergize a bit.

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Hi,

 

I think this thread is really interesting. Thanks to all of you who give me light to almost every doubt that iI had.

 

I read that you recommend to not raise Critical and leave it to 0. I not understand why. If I'm didn't get it wrong, the critical percentage is the amount of times that a critical impact is done. If I have a 25% 1 of every 4 shots will crit. So would be nice to have at least un 25%, isn't it?

 

Thanks to all of you.

 

Cya.

Edited by Jue-Bria
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If I'm didn't get it wrong, the critical percentage is the amount of times that a critical impact is done. If I have a 25% 1 of every 4 shots will crit. So would be nice to have at least un 25%, isn't it?

It just means that you have a 25% CHANCE for it to crit. You dont have any guarantees.

Think about it this way: You're randomly drawing one of four different coins out of a bag and put the coin back afterwards. Will you draw one specific coin once if you draw one four times? Possible but not very likely. You always have a chance of 25% percent to draw the specific coin. You might get lucky and draw your coin two, three or even four times. Or you might not draw it at all. Chance doesnt give you a guarantee.

What happens if you draw a coin for thousand times instead of four times? Statistically your odds are pretty good that you'll end up with a draw rate of about 25%.

In SWTOR you need to do the same thing if you want to know if swapping a(nother) crit mod for a power mod would work for you. But obviously no human being could simulate many thousand attack rotations in game. That’s why Kerens spreadsheet is so helpful. We can just simulate how a minor change affect our dps without the randomness of crit chance by running literary thousands of attacks.

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Thanks for you explanation. It's clear as water.

 

In SWTOR you need to do the same thing if you want to know if swapping a(nother) crit mod for a power mod would work for you. But obviously no human being could simulate many thousand attack rotations in game. That’s why Kerens spreadsheet is so helpful. We can just simulate how a minor change affect our dps without the randomness of crit chance by running literary thousands of attacks.

 

Where I can get this spreadsheet? I found this Kerens_Arsenal_DPS_v2.0.6.zip but I'm not really sure if the one you are talking about.

 

Thanks

Cya

Edited by Jue-Bria
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yes, thats my latest version. though corrected implementation of critical reaktion buff and alacrity recalculations crit did got a better value. But still is very low.. However, if you have some crit combined with alacrity or accuracy. Its okish, maybe not perfect but as same as a lower level variant of power/accuarcy power/surge...

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Started doing the individual boss strategies for HM S&V, finished Dash’roode.

As before, I'll try to focus less on the actual mechanics and more on what we (commandos) do and how we respond to said mechanics.

If you want more general raid strats on boss fights, Dulfy is an excellent source of information.

 

yes, thats my latest version. though corrected implementation of critical reaktion buff and alacrity recalculations crit did got a better value. But still is very low.. However, if you have some crit combined with alacrity or accuracy. Its okish, maybe not perfect but as same as a lower level variant of power/accuarcy power/surge...

 

How would it differ for commandos since we only have main hand vs. MH+OH for mercs? i.e. is there anything we should input differently?

Edited by jesseleeca
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Been on this forum for quite some time, I have finished updating my guilds commando guide (may have mistake or non removed old values was 5 am when i did this)

 

http://phalanxswtor.guildportal.com/Guild.aspx?GuildID=445639&TabID=3813389&TopicID=10360072&Page=1&ForumID=2150363#forumEnd

 

Should be open for everyone if not ill adjust it, If there anything there I have wrong or could use an update for please let me know

 

Inc

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Been on this forum for quite some time, I have finished updating my guilds commando guide (may have mistake or non removed old values was 5 am when i did this)

 

http://phalanxswtor.guildportal.com/Guild.aspx?GuildID=445639&TabID=3813389&TopicID=10360072&Page=1&ForumID=2150363#forumEnd

 

Should be open for everyone if not ill adjust it, If there anything there I have wrong or could use an update for please let me know

 

Inc

 

Well you need to register to see anything so.....:rak_02:

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