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Any drawbacks to having all ranged dps?


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I ask because there sure is a lot of drawbacks to having mostly melee dps, and after a frustrating night tonight in hardmode EV I want to know if Bioware has acknowledged this as an issue or not.

 

With strict enrage timers the amount of things that melee have to STOP DPSing for run away from is making them feel like a liability and we all feel like if only we had ranged dps we would have a much easier time.

 

We did not reach Soa, but I know for sure he will be impossible with our group who have to run across the entire room to dps mindtraps. Don't know what to tell them - "Sorry guys, Bioware tested this with 5 commandos"?

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Hell im the best geared Marauder on the server and i would still bring a ranged DPS in leveling gear over myself for NM SOA

 

That's how ridiculous the difference is when you have no uptime DPS on the boss due to mind traps always being as far away as possible from the boss and no charge

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