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Too many People -> Instance-Change


Dan-Czu

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Dear Community and dear Developers :-)

 

Since merging the Servers, they are now very filled up with Players. For some this may be very good, but for others not. Problem: There are too many People at once per Planet and Area. As a player, it can be now very difficult to complete the story-missions and get bonuses, because other players constantly run in front of you and "steal" everything. So you have either wait until finally a respawn takes place (but there are already come the next players) or just renounce the bonuses, etc. etc. Sometimes the game so really doesn't make fun anymore. There are not only PvP-and-Grouploving-Players here, but also that ones who prefer PvE/RP.

 

A long time ago, there was the possibility to change the instance of the maps to select an instance with few players to complete your missions quickly and efficiently. But it doesnt work anymore. There is always just Instance "1" and a "2" but which is red with a short message "The instance is being emptied" (or something like this).

 

It would be really nice if you could introduce that again. Especially now, with so many players at once on the worlds. All other MMO games I know have that too. That would simplify much.

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The problem is, for the planetary instances, all the crowding is in one or two smaller zones where everyone on the instance are competing for the same MObs/objectives. And it is only going to get worse when a conquest week with heroics as a repeatable task comes around.
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One issue I've noted is on leaving FPs. It's bad enough people immediately drop group and don't complete the quest together (talking to Malgus, etc.). It's always been my understanding this affects your social points (some people want these) if you do the holo-call alone. With the multiple instances now, on leaving FPs some are dropped in one instance, some in another. People are even more impatient now with the group call. In short, I wish it would put everyone in the SAME instance on exiting FPs.

 

Note: if completing the call solo has no bearing on social points then the issue is moot. I'm just not sure.

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...

A long time ago, there was the possibility to change the instance of the maps to select an instance with few players to complete your missions quickly and efficiently.

...

It would be really nice if you could introduce that again. Especially now, with so many players at once on the worlds.

...

 

I agree. This would help alleviate *some* of the hassle.

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You mean ... like a MMO?

 

That is a really dumb argument. "It is an MMO" has nothing to do with forced grouping or requiring players trip over each other during their normal activities. MMO means there are a lot of people online at the same time not that they are all in one instance. It allows for group play but does not force it.

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I like huge populated servers now. Force to play together. If You need a quest done, just ask someone to join and do it together :p

 

Was out doing the CX dailies last night.. I'm waiting for Heroic+2 boss to spawn as it had just been killed by an Imp player.. Knight comes up.. I invite him to group. He acted like this was a strange occurrence.. I always find that troubling. This is marketed an MMO not a single player game. Doing stuff together in groups should be the the norm.

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That is a really dumb argument. "It is an MMO" has nothing to do with forced grouping or requiring players trip over each other during their normal activities. MMO means there are a lot of people online at the same time not that they are all in one instance. It allows for group play but does not force it.

Incorrect. While true that it doesn't mean "forced" anything, this is an MMO and if solo-only players are bothered in that type of play of what you described is an MMO - "MMO means there are a lot of people online at the same time" - then maybe they should be playing single-player games. Nothing is stopping them from asking someone nearby to group up and complete the quests in the area. :rolleyes:

Edited by Talon_strikes
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Incorrect. While true that it doesn't mean "forced" anything, this is an MMO and if solo-only players are bothered in that type of play of what you described is an MMO - "MMO means there are a lot of people online at the same time" - then maybe they should be playing single-player games. Nothing is stopping them from asking someone nearby to group up and complete the quests in the area. :rolleyes:

 

Except that the situations being referred to are the ones where the "targets" are scattered over a wide distance and players are running around vast regions trying to find the one remaining target while dozens of others are doing the same. Because they are so spread out, asking for groups doesn't happen because all you see is no "targets" available. The other issue is that in order for grouping for these to be effective, everyone needs to be at the same point. If someone has only 1 target left and another is just starting they are not going to group. It's all fine and good to say people should group but it doesn't happen and that makes the game less enjoyable to play.

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Dear Community and dear Developers :-)

 

Since merging the Servers, they are now very filled up with Players. For some this may be very good, but for others not. Problem: There are too many People at once per Planet and Area. As a player, it can be now very difficult to complete the story-missions and get bonuses, because other players constantly run in front of you and "steal" everything. So you have either wait until finally a respawn takes place (but there are already come the next players) or just renounce the bonuses, etc. etc. Sometimes the game so really doesn't make fun anymore. There are not only PvP-and-Grouploving-Players here, but also that ones who prefer PvE/RP.

 

A long time ago, there was the possibility to change the instance of the maps to select an instance with few players to complete your missions quickly and efficiently. But it doesnt work anymore. There is always just Instance "1" and a "2" but which is red with a short message "The instance is being emptied" (or something like this).

 

It would be really nice if you could introduce that again. Especially now, with so many players at once on the worlds. All other MMO games I know have that too. That would simplify much.

 

The PVP instance is always a ghost town, try there.

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I like huge populated servers now. Force to play together. If You need a quest done, just ask someone to join and do it together :p

 

Oh you mean the ones you invite that decline. Yea that really works doesn't it. I have always been the type to send out an invite for someone in the area, especially on DK, Cor and Taris, to join my group and when we were on Ebon Hawk it worked but now hahahahahahahahahaha they decline.

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Incorrect. While true that it doesn't mean "forced" anything, this is an MMO and if solo-only players are bothered in that type of play of what you described is an MMO - "MMO means there are a lot of people online at the same time" - then maybe they should be playing single-player games. Nothing is stopping them from asking someone nearby to group up and complete the quests in the area. :rolleyes:

 

Oh you mean the ones you invite that decline. Yea that really works doesn't it. I have always been the type to send out an invite for someone in the area, especially on DK, Cor and Taris, to join my group and when we were on Ebon Hawk it worked but now hahahahahahahahahaha they decline.

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Incorrect. While true that it doesn't mean "forced" anything, this is an MMO and if solo-only players are bothered in that type of play of what you described is an MMO - "MMO means there are a lot of people online at the same time" - then maybe they should be playing single-player games. Nothing is stopping them from asking someone nearby to group up and complete the quests in the area. :rolleyes:

 

You'd think after all these years this bickering about how an MMO should be played would've died out, but nooooooo.

 

There are many other things to do in an MMO aside from grouping up to combat. Socialising, crafting, exploring etc. This attempt to relegate those with a playstyle preference that is catered to (along with other styles) by the studio that created the game via the dismissive "go play a solo game" is really, really getting old. Like, literally, nearly 20 years old. Note, too, that the smart studios realised that they were missing a trick with the "must group" mentality and started working in solo/duo content which has been a nice draw for many players.

 

That said, in a sense there is nothing stopping them except for their preference in how to avail themselves of the content provided. Imagine, if you will, how you'd like it if all of a sudden you could no longer play in the way that brings you enjoyment. I rather expect you might be a bit put out. :)

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The PVP instance is always a ghost town, try there.

 

I'm sure it was just my wretched luck but I did do that and promptly go squarshed. Been a few years ago now but it soured me on that idea.

 

Especially the attitude of said "squarsher". He was going for the "how can I be the most stereotypical arse-hat PKer" and doing a fine job of it. :)

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That is a really dumb argument. "It is an MMO" has nothing to do with forced grouping or requiring players trip over each other during their normal activities. MMO means there are a lot of people online at the same time not that they are all in one instance. It allows for group play but does not force it.
Dumb is paying to live in a city then complaining about there being a population. And I'm not sure where the forced grouping concept came from because the only content in this game that even suggests forced grouping is when someone intentionally queues for group content in Group Finder. Honestly, if a "just leave me alone" player is expecting a MMO to be devoid of players so they can just be left alone then MMOs are probably not in their best gaming interests. Edited by GalacticKegger
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Yup on BC quests like Possessed Hunter, those Rakghouls on Taris, the CZ Heroic, or that bonus heroic on Coruscant (where they changed the timer from 5 minutes to 4 lol) they were doable and often if you asked people to join a group so you both could do it they would agree. Now on Satele Shan almost no-one groups and the people that you asked to group that ignored you and wouldn't respond to your whispers, after they get the objective they taunt you, "Ha ha suffer noob" while you wait for another 5 minutes to rinse and repeat the same unpleasant experience.

 

The server merger was good and needed. This is a downside, but one that is easily fixed. Just keep open a minimum of say three phases per world. Heck call one the RP phase and that would be even better.

Edited by marcofanggg
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Dumb is paying to live in a city then complaining about there being too many people in it. And I'm not sure where the forced grouping concept came from because the only content in this game that even suggests forced grouping is when someone intentionally queues for group content in Group Finder. Honestly, if a "just leave me alone" player is expecting a MMO to be devoid of players so they can just be left alone then MMOs are probably not in their best gaming interests.

 

That is not the problem, the problem is that in SWTOR the person that gets the first hit on a mob owns the kill. In ESO for example everyone that does at least 3% damage to a mob also gets credit for the kill so you can't "steal" kills from people and in fact more people at a World Boss or Heroic area is actually good. I don't want to be left alone, I want to be able to finish my missions.

Edited by marcofanggg
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That is not the problem, the problem is that in SWTOR the person that gets the first hit on a mob owns the kill. In ESO for example everyone that does at least 3% damage to a mob also gets credit for the kill so you can't "steal" kills from people and in fact more people at a World Boss or Heroic area is actually good. I don't want to be left alone, I want to be able to finish my missions.
Got it. That definitely is (and always has been) a problem with this game. Edited by GalacticKegger
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Except that the situations being referred to are the ones where the "targets" are scattered over a wide distance and players are running around vast regions trying to find the one remaining target while dozens of others are doing the same. Because they are so spread out, asking for groups doesn't happen because all you see is no "targets" available. The other issue is that in order for grouping for these to be effective, everyone needs to be at the same point. If someone has only 1 target left and another is just starting they are not going to group. It's all fine and good to say people should group but it doesn't happen and that makes the game less enjoyable to play.

 

I don't understand what you mean by no 'targets' available. Can you elaborate on that please?

 

And per your second point, you don't have to be all at the same point. I have grouped up myself with people who were just starting story missions, and I simply took ahold of my patience and sportsmanship and did it all over again with them. Most times, it turns out I'm a more experienced player, and they have asked me questions along the way about the game while I'm helping them. Can I ask, have you been playing the game a long time? A new player may benefit from this sort of short-term tutelage. Maybe try whispering them while they're moving along and specifically say something like, 'Hey if we group up together we can help each other out,' that way they know what your intentions are when you invite them. There are a lot of other ways you could put it too.

 

Grouping in this manner /does/ happen. I have experienced it firsthand from both perspectives.

 

Oh you mean the ones you invite that decline. Yea that really works doesn't it. I have always been the type to send out an invite for someone in the area, especially on DK, Cor and Taris, to join my group and when we were on Ebon Hawk it worked but now hahahahahahahahahaha they decline.

 

If I had to guess, your experience sounds similar to the guy I quoted above. Try whispering these people, and simply ask, 'do you mind if I group with you? that way we can help each other do the mission(s).' I appreciate it when people let me know what their intentions are.

 

I have to agree with Galactic Keeper and Talon_Strikes on this one. This is a multiplayer game. What really would be the point of having all these things instanced if it's a multiplayer game? The very fact that they're not leads one to believe that it is. If someone doesn't like it, they can play KOTOR or KOTOR 2. OR....OR....They can be grateful they are able to play solo at all, even though obviously it has downsides like waiting on other people who exist in the world, instead of beeyotching about it like children.

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