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Merc is TERRIBLE in PvP... In any 1v1 fight with anything other than a merc you will lose. Every single decent skill the merc uses has a cast time, and can also be interupted. On top of that, they decreased the range of our stun by 2/3rds? Now the Merc class is even more horrible. You give us an interupt but but nerf our stun? Ridiculous. IT'S A RANGED CLASS! Give us our stun back... If you guys don't find a way to make the merc more competitive in PvP I am going to uninstall because merc is my main. So lets recap. Stun is worthless now, the interupt has a low range and can only be used to interupt certain things, but everything on merc can be interupted... Without a heat signature damage is crap and in PvP there isn't enough time to always get a heat signature on people. I could go on and on, please fix this class....
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Merc was fine before people learned how to pvp in this game, we all remember the guy who topped dmg done and had nothing but tracer missile bound to all hotkeys. That would never happen today, not even with the damage the way it was before, he would simply get demolished and end up last on all the scoreboards.

 

When i first started playing swtor i wanted to be what everyone would NOT be, a guy who couldnt use the force but managed to kill stuff anyway due to superiour tactical and technical solutions. That didnt pan out the way i had hoped.

 

I was considered to be one of the top mercs on my server but in the end, the top merc just isnt worth a spot in a ranked team since even a ábove average guy on another class simply outshines the merc on pretty much everything.

 

Mercs as they are work great for PvE but they are a hopeless deadweight in pvp. Great skill isnt even enough to make the merc ok. It simply lacks the skills necessary to complete the job.

 

I wont start suggesting what the class needs since there are countless threads with very good ideas.

The class feedback thread that we spent so much time on got hopelessly shat on, pardon my french.

 

I have since leveled assassin/sage/PT/jug to rank 50 and they all outshine the merc so very much that ive given up hope for my mandalorian. WIch is a damn shame since i utterly love the commando and mercs lore/storyline and looks. Shame im not into PvE or i might have stayed with my favourite character.

TL;DR version : You are correct, mercs are poorly developed and i see no future for the class in pvp, at all.

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I have all 8 classes and will tell you that same gear/skill any class should kill a merc without taking much dmg. However pvp isn't this way. In most matches it is possible (even when pugging) to make sure you aren't targeted. If you accomplish this you will rock ppl. Just try it out. It is how even as recruit I topped many charts.

 

Now having said this, you are right that in 1v1 if someone really hates you and goes after you then you should get *****. On all 7 of my other classes I will kill a "good" arsenal merc without taking more than 20% of my hp if I really want them dead. Merc needs a buff here as many horrible players "aragorn hehe" think they are good when they kill a merc one time (even though I rock him so hard most matches in bm only while he his fully optimized aug wh and he only wins in 1v1 and then brags). There are many baddies out there like aragorn and this is sad. btw I kill him 1v1 with even a full recruit sent (he is fully optimized aug wh jug lol).

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TL;DR version[/b] : You are correct, mercs are poorly developed and i see no future for the class in pvp, at all.

 

Yet it's more important for BW to "fix" a "broken AC" like Shadow/Sins to give them 3 fully viable tree like Marauder along with multiple fully rWZ capable hybrid spec (shadowsins were actually the best node defender in the entire game even before 1.4 hence they are wanted in rWZ).

 

As well making the warrior's shared tree super powerful and newbie baddie proof to play.

 

It's just BW's way of balancing. They want to buff the best classes 1st to "complete" it the underpowered / unwanted / extinct crappy AC/Spec just gotta have to wait. They are afraid they will piss off the fotm kids and lose more subs.

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I go from playing an Enhancement Shaman in WoW to a Commando in tOR, I never learn. I guess I'm just a glutton for punishment.

 

Reducing the range on Cryo Grenade/Merc Equivalent was just a bizarre decision. I think a good buff for us would be allowing the use of Reactive Shield whilst stunned.

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Its fun and sad at the same time that pretty much the entire pvp community agrees that this AC is horrible for pvp no matter what spec and yet all we see in patch after patch is more semi clueless changes that makes little to no sense.

I just hope that the new rank 55 will bring mercs exactly what we have prayed for, a mobility buff/disengage rocketpack move and something that gives mercs the chance to fire on the move. These two suggestions is the ones i see over and over and Bioware would be wise to take these suggestions to heart.

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I play a commando as do alot of other 50s on my server. We are some of the most wanted players. 1v1 I can almost kill anything that has the same or slightly better gear then me. You just need to learn how to play your class.
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I play a commando as do alot of other 50s on my server. We are some of the most wanted players. 1v1 I can almost kill anything that has the same or slightly better gear then me. You just need to learn how to play your class.

Useless bragging for e-peen is not needed in a community that already knows that this simply isnt true, unless you are just trolling in wich case im sorry for being so easily duped

Edited by Nightkin
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They do some big damage, especially AoE, and alot of is tech (especially gunnery/arsenal) rather than ranged so they can bypass high dodge/avoidance builds & cooldowns. But only if someone's not attacking them. They're very easy to shut down in melee range and have a poor variety of survival tools.

 

As for gunnery vs. assault specialist, they're not that different in overall effectiveness imo. Gunnery's damage requires a build-up period of 2-3 grav rounds for maximum effect, Assault Specialist has to be front-loaded to avoid an early (ie. wasted) HiB proc. Gunnery gets more useful survival tools imo.

 

 

Commano's poor PvP performance was one of the main reasons I unsubbed a while back. I recent;y re-subbed to give sniper a try. What a difference. The two classes are actually quite similar. The defensive & CC cooldowns that sniper gets round it out really well, but cover is the real game-changer. New main for sure, which is too bad because I love the "flavour" of the commando class.

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Merc was fine before people learned how to pvp in this game, we all remember the guy who topped dmg done and had nothing but tracer missile bound to all hotkeys. That would never happen today, not even with the damage the way it was before, he would simply get demolished and end up last on all the scoreboards.

 

When i first started playing swtor i wanted to be what everyone would NOT be, a guy who couldnt use the force but managed to kill stuff anyway due to superiour tactical and technical solutions. That didnt pan out the way i had hoped.

 

I was considered to be one of the top mercs on my server but in the end, the top merc just isnt worth a spot in a ranked team since even a ábove average guy on another class simply outshines the merc on pretty much everything.

 

Mercs as they are work great for PvE but they are a hopeless deadweight in pvp. Great skill isnt even enough to make the merc ok. It simply lacks the skills necessary to complete the job.

 

I wont start suggesting what the class needs since there are countless threads with very good ideas.

The class feedback thread that we spent so much time on got hopelessly shat on, pardon my french.

 

I have since leveled assassin/sage/PT/jug to rank 50 and they all outshine the merc so very much that ive given up hope for my mandalorian. WIch is a damn shame since i utterly love the commando and mercs lore/storyline and looks. Shame im not into PvE or i might have stayed with my favourite character.

TL;DR version : You are correct, mercs are poorly developed and i see no future for the class in pvp, at all.

 

 

Well said. I have done the same but am not happy nor satisfied with this "solution" to the problem. I liked my Commando and enjoyed the class thoroughly but simply put it is nothing short of dysfunctional and not viable for PvP as DPS. If this trend continues and proper balance, or at the very least some semblance of it is not produced, I will quit entirely instead. Re-rolling IS NOT an acceptable solution for a class problem.

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Merc was fine before people learned how to pvp in this game, we all remember the guy who topped dmg done and had nothing but tracer missile bound to all hotkeys.

 

I still watch this occasionally when I need a good lol

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The new 70% snare on full auto and immobilize on stock strike make gunnery just as good if not better than assault in pvp after assault got nerfed.

 

People need to get out of this mindset that assault is better no matter what.

Edited by Darth_Acherus
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The new 70% snare on full auto and immobilize on stock strike make gunnery just as good if not better than assault in pvp after assault got nerfed.

 

People need to get out of this mindset that assault is better no matter what.

This is surprising, you are actually the first guy who has mentioned that its actually good that we lost our knockback on rocketpunch.

Melee based root on a stationary caster is not actually something i call a good ability. The same dev team made warhammer online and they had a class in that game called the magus, a ranged spellcaster with a melee based root and a aoe knockback....it was considered a free kill for just about anyone with a hint of skills in that game aswell.

 

But if this junk works for you, then im stunned...and ofc happy for you. Still stunned though

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This is surprising, you are actually the first guy who has mentioned that its actually good that we lost our knockback on rocketpunch.

Melee based root on a stationary caster is not actually something i call a good ability. The same dev team made warhammer online and they had a class in that game called the magus, a ranged spellcaster with a melee based root and a aoe knockback....it was considered a free kill for just about anyone with a hint of skills in that game aswell.

 

But if this junk works for you, then im stunned...and ofc happy for you. Still stunned though

 

Roll a bright wizard.

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This is surprising, you are actually the first guy who has mentioned that its actually good that we lost our knockback on rocketpunch.

Melee based root on a stationary caster is not actually something i call a good ability. The same dev team made warhammer online and they had a class in that game called the magus, a ranged spellcaster with a melee based root and a aoe knockback....it was considered a free kill for just about anyone with a hint of skills in that game aswell.

 

But if this junk works for you, then im stunned...and ofc happy for you. Still stunned though

 

I generally use to immobilize them and then los behind a pillar and heal, it works wonders on any melee class and sometimes even ranged. I sometimes miss the knock back but I found this is be an overall positive change for myself.

Edited by Darth_Acherus
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I generally use to immobilize them and then los behind a pillar and heal, it works wonders on any melee class and sometimes even ranged. I sometimes miss the knock back but I found this is be an overall positive change for myself.
Well that is good, it has some uses after all. I still dont think it makes the class even slightly wanted in ranked games though.

I know there are some exceptionally good players around that can make merc/commando work, Kript for instance has shown some nice screenshots of dmg done etc.

 

But is thats whats needed? To be exceptional at this class just in order to stay somewhat in reach of what other classes can do?

 

My simple answer, and from what i have seen from these forums for months now is that THAT is not good enough.

You dont bring a wheelchair to a dragrace and hence, you wont get picked as a dps merc/commando for any ranked team that takes itself seriously.

 

This is the sad truth about this class in its current form, so even if you do good overall in 4 man premades or even solo pugging that still isnt enough to make up for the poorly thought out game mechanic that we have to deal with.

 

Atleast that is my oppinion and its NOT in any form meant to insult you.

Edited by Nightkin
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Well that is good, it has some uses after all. I still dont think it makes the class even slightly wanted in ranked games though.

I know there are some exceptionally good players around that can make merc/commando work, Kript for instance has shown some nice screenshots of dmg done etc.

 

But is thats whats needed? To be exceptional at this class just in order to stay somewhat in reach of what other classes can do?

 

My simple answer, and from what i have seen from these forums for months now is that THAT is not good enough.

You dont bring a wheelchair to a dragrace and hence, you wont get picked as a dps merc/commando for any ranked team that takes itself seriously.

 

This is the sad truth about this class in its current form, so even if you do good overall in 4 man premades or even solo pugging that still isnt enough to make up for the poorly thought out game mechanic that we have to deal with.

 

Atleast that is my oppinion and its NOT in any form meant to insult you.

 

I won't lie, my performance on just about any other class far exceeds what I can do on my commando.

 

But it is better off than it was last patch for sure.

Edited by Darth_Acherus
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I only had time for 2 matches on my commando yesterday. Led damage (and kills) with 600k and 500k, two wins and finished daily.

 

I play as pyro, but I think commando is fine for those who know how to play. And it's much easier post 1.4. I'm fine 1v1 versus most marauders (if I'm not guarding an objective and can kite at will), although top 25% would probably wreck me.

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I play a commando as do alot of other 50s on my server. We are some of the most wanted players. 1v1 I can almost kill anything that has the same or slightly better gear then me. You just need to learn how to play your class.

 

ROFL. Yah bro I guess all the thousands of threads on how the commando/merc AC is completely ****ed in PVP must be totally wrong right? No they arent. I play a merc myself valor rank 90 and I can tell you that pvping as Arsenal is a death sentence in any WZ. As soon as the other team sees me shooting tracers, I'm like a *********** magnet to marauders/juggs/assassin lol. Dont get me wrong I still do on average 300-350k damage in a WZ so our damage is there, we just have no utility and no survivability outside our crappy shield.

 

And before anyone says, you just have to pick your spots or you dont know how to position yourself in a WZ thats why you get targeted. Nope. Wen I run with my guild I make sure to stay behind the lines and make it as hard as possible for the opposite team to get me but I swear, Mercs just have a knack for attracting unwanted attention. I recall one match in a Void star where I had a Sentinel and a Shadow literally run past my healer and the rest of my guildies just to get to me.

 

The thing with Mercs is that when we are left alone we can absolutely shred the enemy but then again the same thing can be said about Gunslingers and Snipers, except they are uninteruptable and cant be charged, which gives them an edge over any arsenal merc.

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I play a commando as do alot of other 50s on my server. We are some of the most wanted players. 1v1 I can almost kill anything that has the same or slightly better gear then me. You just need to learn how to play your class.

 

Agree here. I am fully warhero out and with the added interrupt ability I can be more competitive in a 1 on 1 situation. I have actually won more battles in a 1 on 1 match now than before and I switched to arsenal spec and I love it.

Edited by Asturias
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