bleenX Posted December 13, 2011 Share Posted December 13, 2011 Hello all marauders:) so first of all i was planing to take artifice with treasure hunting and archeology. as i think it suits marauder the best. so i want other maras opinions on this. also can i make money from it? another thing is that i want to be bassed on pvp. maybe it is better for me to take biochem? to make stims and such? also i want to know what crew skills other marauders take and whats the logic behind that:) thx for answers Link to comment Share on other sites More sharing options...
Metalizzi Posted December 13, 2011 Share Posted December 13, 2011 As i'm playing Marauder, DPS is the most imortant thing for me, that's why I'll take artifice etc. to get te most power out of my lightsabers. Armor shouldn't be such and issue with Vette as a companion (double DPS I think). I think that Juggernauts should take the heavy armor crafting skill, especially if they want to play tank, to make sure that they always have enought armor. Then again, biochem isn't that bad because it can help question and, as you said, doing some PvP. Link to comment Share on other sites More sharing options...
trmptrnick Posted December 13, 2011 Share Posted December 13, 2011 I'm going to do Archaeology and Artifacing for lightsaber stuff. Treasure Hunting for a side fun thing until I decide to do something else. Link to comment Share on other sites More sharing options...
ParalysedSpirit Posted December 13, 2011 Share Posted December 13, 2011 I'll be taking Bioanalysis, Biochem, and Diplomacy for my Sith Marauder. I need Bioanalysis and Biochem to make healing stims and Diplomacy for some extra cash. Link to comment Share on other sites More sharing options...
Fortess Posted December 13, 2011 Share Posted December 13, 2011 I am going bio chem, bio analy, and diplomacy also. Mostly because I will be on a pvp server. And if memory serves me right you can get pretty nice lightsabers from the planet commendations vendors. Link to comment Share on other sites More sharing options...
Olliewilldie Posted December 13, 2011 Share Posted December 13, 2011 Haven't really researched crew skills at all! Will take one for lightsabres no doubt..... then whatever will benefit PVP the most, gotta do so reading i guess ^^ Link to comment Share on other sites More sharing options...
OmegaMayhem Posted December 13, 2011 Share Posted December 13, 2011 When anyone mentions Biochem, they always talk about medpacs and stims. While those are great, especially the reusable ones, what I find most interesting and useful are the powerful implants you can make. From my experience, implants are few and far between in game. Link to comment Share on other sites More sharing options...
Valeruh Posted December 13, 2011 Share Posted December 13, 2011 I was thinking of getting Cybertech, it just sounds awesome with all the bombs, earpieces and the craftable mount! I will also pick up Scavenging and Slicing or Treasure Hunting Link to comment Share on other sites More sharing options...
Draethyr Posted December 13, 2011 Share Posted December 13, 2011 In past MMOs I've usually played chosen the alchemist style skills, so am looking forward to Bioanalysis, Biochem and Diplomacy. Will always be able to keep myself topped up with stims for raids and med packs (probably very useful while soloing as a marauder), and be able to make a considerable amount of credits by selling the excess. Sounds good. Link to comment Share on other sites More sharing options...
Nymerias Posted December 13, 2011 Share Posted December 13, 2011 I'm taking Synthweaving, but only because I am playing with a close knit group so a lot of the other crafting skills will be covered for me as well. I am really picking it for the vanity purpose of being able to make the orange sets. I see Biochem as a really strong second choice because reusable consumables is super convenient. Link to comment Share on other sites More sharing options...
SethDracovitch Posted December 13, 2011 Share Posted December 13, 2011 Thinking Archaeology, Synthweaving, and treasure hunting. Mostly because I want to make the best possible crafted armor for myself. At lvl 50 once I've decked myself out in my personally crafted top tier armor, I 'll switch to Artifice for my lighsaber upgrades. Link to comment Share on other sites More sharing options...
CrazyAl Posted December 14, 2011 Share Posted December 14, 2011 biochem implants and stims, my marauder will be my pvp main Link to comment Share on other sites More sharing options...
Bealsebub Posted December 14, 2011 Share Posted December 14, 2011 Thinking Archaeology, Synthweaving, and treasure hunting. Mostly because I want to make the best possible crafted armor for myself. At lvl 50 once I've decked myself out in my personally crafted top tier armor, I 'll switch to Artifice for my lighsaber upgrades. You should be taking Underworld Trading instead of Treasure Hunting, otherwise you are missing ingredients for Medium Armour. I myself have gone Synthweaving, Archaeology and Underworld, I htried Artificer in Beta but felt that the benefits were not worth it and on live Synth brings so much more already than Artificer ever did. Link to comment Share on other sites More sharing options...
SmearBlood Posted December 14, 2011 Share Posted December 14, 2011 With synth weave you get alot of gear but I feel like that gear will be replaced in operations where as with artifice you can make bop mods as well as some useful relics. It's really a give or take option. Link to comment Share on other sites More sharing options...
Prime Posted December 14, 2011 Share Posted December 14, 2011 We @ prime appreciate all this most excellent insight. Link to comment Share on other sites More sharing options...
panacuba Posted December 14, 2011 Share Posted December 14, 2011 I like some of the recommendations here, can some one tell me how does diplomacy works? Link to comment Share on other sites More sharing options...
bleenX Posted December 14, 2011 Author Share Posted December 14, 2011 I like some of the recommendations here, can some one tell me how does diplomacy works? http://sithwarrior.com/forums/Thread-Crew-Skills-Compendium heres all you need bro Link to comment Share on other sites More sharing options...
iTempest Posted December 14, 2011 Share Posted December 14, 2011 With synth weave you get alot of gear but I feel like that gear will be replaced in operations where as with artifice you can make bop mods as well as some useful relics. It's really a give or take option. I read that the gear you can craft with synthweave is on par with instanced gear and not too far behind that of op-gear, in eaither case i think ill take it so that i always have a good kit at hand, you can always drop it at end-game i guess. Link to comment Share on other sites More sharing options...
SmearBlood Posted December 14, 2011 Share Posted December 14, 2011 I read that the gear you can craft with synthweave is on par with instanced gear and not too far behind that of op-gear, in eaither case i think ill take it so that i always have a good kit at hand, you can always drop it at end-game i guess. Very true, I guess I will start with artifice and If i find it to not be up to my standards I'll take the loss and drop for synth weaving Link to comment Share on other sites More sharing options...
Futturo Posted December 15, 2011 Share Posted December 15, 2011 Thoes implants look really good in biochem here is a low lvl one +26 Strength +21 Endurance +11 Power http://www.torhead.com/schematic/3EA8j0r Link to comment Share on other sites More sharing options...
gkshow Posted December 15, 2011 Share Posted December 15, 2011 I'm debating on Artifice Arch THunting: Reason being the obvious lightsaber options or Biochem, Bioanalysis and THunting: I figured this is like herbalism+alchemy from WoW. Save money by not spending money? I haven't had much research done...which one of the skills looks like it could be a good money maker? THunting or Diplomacy? Link to comment Share on other sites More sharing options...
Stimuli Posted December 15, 2011 Share Posted December 15, 2011 I'll be going artifice and arch, but leveling with slicing soooo much money. Level 22 with 85k easy speeder, then build up funds to level my artifice and arch through crew missions. Then spam treasure hunting. If biochem turns out to be really beneficial for pvp I may drop some skills for it later. But since it is a new game I may try some pve as well. But yea slicing is a huge money make for me right now. Link to comment Share on other sites More sharing options...
jcooke Posted December 16, 2011 Share Posted December 16, 2011 Synthweaving (5% extra chance of crit - Jaesa) Archaeology (+5 Efficiency - Jaesa) Slicing (Purely for credits while levelling. When I reach 50 or a level where I am self sufficient on the GTN I will switch to Underworld Trading for epic synth mats) http://sithwarrior.com/forums/Thread-Crew-Skills-Compendium Excellent guide above. Link to comment Share on other sites More sharing options...
Skoll- Posted December 16, 2011 Share Posted December 16, 2011 I've taken Sythweaving, Archaeology, and Treasure Hunting and it's working out just fine. Primarily, the Archaeology pretty much supplies me with all I ever need for crafting, and vendoring the crafted items gives me a decent return. Treasure Hunting can go either/or. I've been splitting it between Companion Gifts ( I'm impatient to sex up Vette ) and lock boxes. With the lock boxes, I mostly make back most of the credits spent sending my companions on their missions so my combination seems to be pretty self-sufficient for now. Link to comment Share on other sites More sharing options...
Cormacolinde Posted December 16, 2011 Share Posted December 16, 2011 Taking Synthweaving means better DPS and overall better gear while levelling. You might ask why, it's simple: while levelling, I make my own armour, take the commendation options from missions and buy better weapons with them. Leaving DK at level 17, I had two 44 lightsabers and Vette had 2 44 blasters. Link to comment Share on other sites More sharing options...
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