Qonor Posted June 13, 2012 Share Posted June 13, 2012 (edited) For story mode, who do you put on the ground and why? We've beaten it twice. The first time we had a corruption sorcerer on the ground, and the second time a marksmanship sniper. Edited June 13, 2012 by Qonor Link to comment Share on other sites More sharing options...
Mavery Posted June 13, 2012 Share Posted June 13, 2012 The Firebrand healer. Every time. Link to comment Share on other sites More sharing options...
Aurojiin Posted June 13, 2012 Share Posted June 13, 2012 Firebrand's healer all the way. It's not like he has anything else to do. Link to comment Share on other sites More sharing options...
Wugan Posted June 13, 2012 Share Posted June 13, 2012 The Firebrand healer can do a lot of crosshealing, so I usually do it as a DPS Sage. It doesn't hurt my DPS too much, and I can pretty easily sprint to the shields as needed. Link to comment Share on other sites More sharing options...
Qonor Posted June 13, 2012 Author Share Posted June 13, 2012 Thanks. How does this strat change for hard mode? Still the Firebrand healer? Link to comment Share on other sites More sharing options...
Mavery Posted June 13, 2012 Share Posted June 13, 2012 It's still the Firebrand healer in HM. Link to comment Share on other sites More sharing options...
pureeffinmetal Posted June 13, 2012 Share Posted June 13, 2012 If your healers are struggling, use DPS. If your DPS is struggling, use healers. Link to comment Share on other sites More sharing options...
Vortuus Posted June 13, 2012 Share Posted June 13, 2012 On 8 SM: doesn't matter. On 8 HM: DPS Sorc>DPS Merc>Op Healer>something On 16 SM: whatever. on 16 HM: same priority as above. If you have 3 strong healers and are using 4, you can put one of them down. We just have heals eat doubles, so we have 2xDPS sorcs on the ground. Link to comment Share on other sites More sharing options...
Inzi Posted June 13, 2012 Share Posted June 13, 2012 Just something that nobody's specifically mentioned about the HM assignment: You're better off if it's somebody who can cleanse themselves--whether that's a healer or a dps is up to your raid, but it definitely helps to be able to cleanse the yellow beam off of yourself while you run around. Link to comment Share on other sites More sharing options...
Utania Posted June 13, 2012 Share Posted June 13, 2012 We use a range dps as an ops healer I help dps on this fight. Link to comment Share on other sites More sharing options...
Seront Posted June 13, 2012 Share Posted June 13, 2012 (edited) Thanks. How does this strat change for hard mode? Still the Firebrand healer? Still Firebrand healer (me) when we do it too. We cleared Toth and Zorn the first week 1.2 hit the live servers, but we were stuck on the tanks until just a week ago. Turned out it really was just a lack of dps (we're a fairly casual guild). We kept hittng a second double destruction. As a scoundrel, I do ~200dps averaged over the fight with just vital shot and white damage in between heals. It doesn't sound like a lot but I worked it out and it's about 10 seconds shaved off the fight, and if dps is struggling, every little bit counts. Edited June 13, 2012 by Seront Link to comment Share on other sites More sharing options...
Codek Posted June 13, 2012 Share Posted June 13, 2012 Still Firebrand healer (me) when we do it too. We cleared Toth and Zorn the first week 1.2 hit the live servers, but we were stuck on the tanks until just a week ago. Turned out it really was just a lack of dps (we're a fairly casual guild). We kept hittng a second double destruction. As a scoundrel, I do ~200dps averaged over the fight with just vital shot and white damage in between heals. It doesn't sound like a lot but I worked it out and it's about 10 seconds shaved off the fight, and if dps is struggling, every little bit counts. ^^^This By having the single target healer DPS during the first phase and burst heal tanks when needed. It can give that little bit of extra damage needed to beat the second DD orbs. If that happens then healing through the defensive phase is a joke and everyone can come out of it topped off allowing the same healer to DPS again. This basically creates a snowball effect that can make the fight incredibly easy when shooting for the first time kill. Link to comment Share on other sites More sharing options...
Seront Posted June 13, 2012 Share Posted June 13, 2012 ^^^This By having the single target healer DPS during the first phase and burst heal tanks when needed. It can give that little bit of extra damage needed to beat the second DD orbs. If that happens then healing through the defensive phase is a joke and everyone can come out of it topped off allowing the same healer to DPS again. This basically creates a snowball effect that can make the fight incredibly easy when shooting for the first time kill. Yeah.. Once we weren't hitting the second DD the fight became shockingly easy. Link to comment Share on other sites More sharing options...
Qonor Posted August 8, 2012 Author Share Posted August 8, 2012 Again, thanks for the input on this. While we haven't done it on hard mode yet, it's significantly easier with the Firebrand healer on the ground. Link to comment Share on other sites More sharing options...
Drunkshade Posted August 8, 2012 Share Posted August 8, 2012 Thanks. How does this strat change for hard mode? Still the Firebrand healer? Hardmode animated Strat Video http://www.chosen-elite.com/strategies Link to comment Share on other sites More sharing options...
Fossman Posted August 8, 2012 Share Posted August 8, 2012 Usually have myself (arsenal merc) on the ground between FB and SC. Still put out decent DPS despite the movement. Once you have the timing down on the pillars/debuff its pretty easy. Link to comment Share on other sites More sharing options...
Lightning_ Posted August 9, 2012 Share Posted August 9, 2012 As Gunslinger Dirty Fighting DPS I have no problems staying on the ground. DPS loss is minimal, and I can still be #1 by total damage. Although I have to say that all of our rDPS can comfortably do it as well, as can Scoundrel healer. That's Story Mode though, dunno about HM. Link to comment Share on other sites More sharing options...
Gyronamics Posted August 9, 2012 Share Posted August 9, 2012 Doesn't matter as long as they are ranged. In HM it doesn't matter as long as they are ranged and they have a cleanse to unlock the missile target from themselves. Link to comment Share on other sites More sharing options...
Kaonis Posted August 9, 2012 Share Posted August 9, 2012 Presently we've used a Merc, we've only had one night as a guild in there so it might change in the future, but our guys seemed to be fine on DPS'ing the boss. We only had to have myself (DPS Jugg) hop over, toss on about 4-5 secs of DPS to even out the bosses then hop back, and things went just fine for us. Link to comment Share on other sites More sharing options...
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