Jump to content

Wishlist for ALL crafting skills - your input needed!


Almghty_gir

Recommended Posts

Guys, let's try to create a thread which can be managed and updated to keep some clear wishes from us (the community) to Bioware, so that they don't have to trundle through a mountain of threads which often devolve into irrelavent banter.

 

with that in mind, please try to stay ON TOPIC. make sure that your posts contain both viable and balanced suggestions (balance here meaning, try to remain objective. if something needs nerfing it needs nerfing, even if it's your skill.) along with your reason WHY it needs changing.

 

please DO NOT post against somebody elses suggestion, this generally tends to lead to arguments. instead what will happen, is once a suggestion is repeated a few times, it will make it to the master list. therefor if something is only suggested once and then forgotten about, it will likely not make the list.

 

the list (to be updated as the thread grows):

Global -

  • Remove all bind on pickup stipulations from items, make everything bind on equp. even if it means making the items one time use instead of re-usable. this will stimulate the economy and remove the stigma of any one crafting skill being seen as more valuable than others due to having "unique" items.

 

Biochem -

 

Armstech -

 

Armourmech -

 

Synthweaving -

 

Cybertech -

Edited by Almghty_gir
Link to comment
Share on other sites

well... if this thread doesn't work, i guess you guys can keep making a hundred of them that get lost in the sands.

 

come on people, work together here and make something they will actually find and listen to. there's a thread like this in the pvp forum which they've actually stickied because it's USEFUL.

Link to comment
Share on other sites

Each crafting skill should be the sole source of at least one meta-consumable. By "meta-consumable" I mean consumables but also anything else that can be destroyed, used up, etc. An irreparable piece of gear, for example, would qualify; if a repair kit could be crafted for that gear, the gear would no longer qualify but the repair kit would! Edited by Sapphon
Link to comment
Share on other sites

Each crafting skill should be the sole source of at least one meta-consumable. By "meta-consumable" I mean consumables but also anything else that can be destroyed, used up, etc. An irreparable piece of gear, for example, would qualify; if a repair kit could be crafted for that gear, the gear would no longer qualify but the repair kit would!

 

reason why?

Link to comment
Share on other sites

Right. MMOs that follow a traditional "all consumables are made by the (al)chemist and all weapons are made by the pewpew master" model end up with consistently profitable alchemists and pewpew masters that do really well while people are still leveling and really poorly once everyone has the 1-2 weapons they will keep until the next content expansion.
Link to comment
Share on other sites

×
×
  • Create New...