Yndras Posted June 6, 2012 Share Posted June 6, 2012 Hardmodes need to be made significantly harder. As a healer, and fresh to 50, i stepped into hardmodes and had no trouble what so ever with them. I didn't even have level 50 gear. Now, with the introduction with hardmodes flashpoints dropping gear that prepares you for hardmode ops, this really trivialises the gear progression. Its fine for hardmodes to prepare you for OPS, but tionese gear is rubbish at the moment as it is easier to obtain battlemasters gear. With recruits gear, much of this better that tionese, you can skip any tionese gear and get battlemaster which is just under columi. Not that you need it cos its all to easy. Difficulty of end game really needs a ramp up, particularly hard mode flashpoints. Link to comment Share on other sites More sharing options...
Orlesian Posted June 6, 2012 Share Posted June 6, 2012 I think they are fine and I am also a healer. Wait till you play Lost Island HM. Link to comment Share on other sites More sharing options...
Master-Nala Posted June 6, 2012 Share Posted June 6, 2012 No. Last time we had this complaint we would up with healer nerfs, one medpack a fight, and other foolishness. Yes the FPs are easy. They are "hard mode" because they are level 50. That's it. Let people grind out their gear. Link to comment Share on other sites More sharing options...
Twickers Posted June 6, 2012 Share Posted June 6, 2012 Dear OP, no. Link to comment Share on other sites More sharing options...
NoxiousAlby Posted June 7, 2012 Share Posted June 7, 2012 OP, Tier 1 flashpoints are relatively quick and easy, but before you ask for difficulty to be ramped up go give HM Lost Island a try then come back and tell us HM flashpoints need to have their difficulty increased. Link to comment Share on other sites More sharing options...
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