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Patchnotes 1.2


Gunthie

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Jedi Knight

 

General

Awe no longer costs Focus to activate.

Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).

Force Kick no longer costs Focus to activate.

Master Strike can no longer be interrupted.

 

Sentinel

Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.

Crippling Throw's "Trauma" effect can no longer be cleansed.

Force Camouflage now additionally reduces all damage taken by 50% while active.

Pacify no longer has a Focus cost and is no longer limited by the global cooldown.

Transcendence now affects all Operation Group members.

Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.

 

Watchman

Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.

Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.

Inflammation now applies a 50% movement speed reduction (up from 30%).

Valor is now located in Tier 1 of the skill tree.

 

Combat

Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.

Ataru Form now correctly triggers when fighting very large targets.

Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.

Temperance has been replaced by Stagger, which increases Force Leap's immobilize effect.

 

Focus (Sentinel)

Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).

Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.

Gravity now specifically affects Leg Slash and Force Exhaustion.

Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.

Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.

Singularity's buff effects now last 20 seconds (up from 15).

Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.

Unwavering Focus has been removed from the game.

Zealous Leap now immobilizes the target for 1 second.

Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.

 

De très bonnes choses pour nous dans chaque spé ! :)

 

patchnotes ici: http://www.swtor.com/test-center/patchnotes

Edited by Gunthie
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Euh... oui et non.

 

Le bonus sur la transcendance est partie de la surveillance au combat ! (Hé ! J'la voulais, moi !) Mais est-ce que le Saut Concentré (qui le remplace) est supprimé de l'arbre combat ? J'ai pas vu qu'il en disparaissait... (il serait donc 2 fois ? O_o)

 

J'suis dégoûté pour le camouflage de Force (ne peut plus être invulnérable avec... beuh...) ; reste à savoir si le faire durer plus longtemps (à 50% de réduction de dégâts) en avançant plus vite est un réel gain ou non.

 

Dommage par contre pour nos amis en forme Ataru, qui n'auront pas de changement d'animation pour le déluge de lames (qui, paraît-il, est pathétique à regarder).

 

 

Enfin, sur un autre post qui récapitulait tout ça, j'ai bien vu en première ligne qu'ils n'étaient pas sûrs de toutes ces modifications, et que changement risquent de s'effectuer entretemps. Donc... ^^

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Moi honnêtement, c'est le camouflage qui me pose problème la...

50% des dégats, 6 secondes et 50% de vitesse additionnel (si on met les 2 points de talent) VS 100% des dégats, 4 secondes et 30% de vitesse additionnel...

Personnellement, je préfère garder mon 100% de dégat en moins :p On a rien pour enlever les dots, au moins ca nous permettait de souffler un peu et si l'on a placé notre cautorisation, nos charges et notre zen, ca nous donnait un peu de vie... La si l'on est dot, je me demande si le ration dégat/regen va rester positif.

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  • 2 weeks later...
Force Leap now places a "root" visual effect on the affected target. *UPDATED 3/29*

Master Strike damage has been increased by approximately 15%. *UPDATED 3/29*

 

Petite maj sur ces 2 points, encore un ptit up pour la frappe experte en plus d'être ininterrompable ^^

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  • 2 weeks later...
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