StephenReid Posted March 21, 2012 Share Posted March 21, 2012 Hey everyone! James Ohlen, Game Director for Star Wars: The Old Republic, would like to solicit some feedback from the community on weekly basis. He's going to be taking feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too. Please limit your feedback to the question James wants discussed. Feel free to link to other threads and please keep your feedback constructive and on-topic! Here is James' question for this week: If you could make one change to PVP in SWTOR, what would you want it to be? Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR. Link to comment Share on other sites More sharing options...
-Kraxis- Posted March 21, 2012 Share Posted March 21, 2012 Remove Expertise. Link to comment Share on other sites More sharing options...
Micadog Posted March 21, 2012 Share Posted March 21, 2012 Open world zones with multiple objectives. Link to comment Share on other sites More sharing options...
Blasphemerr Posted March 21, 2012 Share Posted March 21, 2012 More maps would be great. Currently there are only 3 soon 4 different warzone missions, however each warzone only has 1 map. I think it would be great if we can get 3-4 maps PER game type. Link to comment Share on other sites More sharing options...
Valcanana Posted March 21, 2012 Share Posted March 21, 2012 Make melee classes (Sith Assassin/Jedi Shadow especially!) more viable in Huttball! Link to comment Share on other sites More sharing options...
DarkenedLight Posted March 21, 2012 Share Posted March 21, 2012 (edited) Less crowd control abilities or some variant of diminishing returns and more of a focus on proper mana/energy usage conversely as a result. As an aside, I don't feel like the bolster mechanic has any value in level 50 bracketed PvP. Edited March 21, 2012 by DarkenedLight Link to comment Share on other sites More sharing options...
UnholyKnightt Posted March 21, 2012 Share Posted March 21, 2012 Valcanana, I play Assassin and I score the majority of the goals in the Huttball games I am in. Other than more warzones, I'd like to be allowed to queue for a warzone with an ops of 8 and play against other organizes ops groups. Link to comment Share on other sites More sharing options...
Excise Posted March 21, 2012 Share Posted March 21, 2012 Realm vs Realm. Link to comment Share on other sites More sharing options...
Solaries Posted March 21, 2012 Share Posted March 21, 2012 PvP needs to be a large scale, persistent, world event that will allow entire guilds to PvP together to hold control over outposts, not just 8 people. Link to comment Share on other sites More sharing options...
Ragdon Posted March 21, 2012 Share Posted March 21, 2012 Open world pvp area with desirable objectives so as to encourage people to actually participate outside of just getting their dailies done. Link to comment Share on other sites More sharing options...
Coldin Posted March 21, 2012 Share Posted March 21, 2012 I'd like to see some more strategy to PVP. In some ways, huttball is a great zone, because it has hazards that have to be avoided, or can be used against your enemies. If there was some warzones/open world that allowed the ability to man turrets, set up traps, or change the environment in some way, there would be a lot more dimension than the typical zerg. Of course, that probably falls outside the realm of one change, doesn't it? Link to comment Share on other sites More sharing options...
caravaggio Posted March 21, 2012 Share Posted March 21, 2012 I wish it was more integrated into the rest of the game. Right now it feels like something completely separate. I'd like to see PvP as part of the story of every world (or at least multiple worlds) and have a real impact on the game world. Link to comment Share on other sites More sharing options...
JFTremb Posted March 21, 2012 Share Posted March 21, 2012 (edited) More encounters with the opposite factions out in the open world while leveling, questing or doing end game dailies. Open world PVP is at its based when its a spur of the moment encounter that escalates. And valor gain everywhere, as long as the level difference is minimal, to avoid 50 camping lowbies. Edited March 21, 2012 by JFTremb Link to comment Share on other sites More sharing options...
Vintar Posted March 21, 2012 Share Posted March 21, 2012 cross faction chat please this is a must in my opinion since we are not playing any X elvish game all races know GALACTIC BASIC. Ilum would turn to a battleground with different objectives like each class with a different role to turn the tides of the war.You would understand what i mean by remembering Starwars Galaxies Headquarter take down progress. making darth and master title a pvp rank would also be a good idea Link to comment Share on other sites More sharing options...
Danakar Posted March 21, 2012 Share Posted March 21, 2012 If you could make one change to PVP in SWTOR, what would you want it to be? Stop trying to 'balance' PvP when the results of the changes destroy PvE in the process. Link to comment Share on other sites More sharing options...
JasonV Posted March 21, 2012 Share Posted March 21, 2012 Remove some knockbacks / stuns or make abilities like Unbreakable Will cause you to be immune to those effects for a short period of time (not completely diminish resolve as it does currently). Link to comment Share on other sites More sharing options...
AnEvilBus Posted March 21, 2012 Share Posted March 21, 2012 Make melee classes (Sith Assassin/Jedi Shadow especially!) more viable in Huttball! ur joking right? then either your assasins/ shadows are bad, or the other classes are dam good at stopping an invisible target, if any class you were to mention how about operatives. But at topic at hand, remove expertise. pvp should be about skill and a bit of luck Link to comment Share on other sites More sharing options...
harpuax Posted March 21, 2012 Share Posted March 21, 2012 Open world zones with multiple objectives. ^^This Link to comment Share on other sites More sharing options...
Saprazzan Posted March 21, 2012 Share Posted March 21, 2012 Some type of reward for Open World pvp. Currently there is no reason or interest for people to go out and kill others the opposite faction outside of WZ and Ilum. Obviously there shouldnt be a reward for a vast gap in levels(Ie. Ganking lowbies) Link to comment Share on other sites More sharing options...
PolyJynwon Posted March 21, 2012 Share Posted March 21, 2012 James, I also tweeted you this.. but I wanted to elaborate. I'm a Day 1 Pre-Launch member, but I've yet to participate in PvP. So, if i have one thing to request, it would be for the SWTOR team to give me a reason to PvP other than rank bragging rights. I like the idea of warzone, open world, versus matches, etc. I am not a fan of, but understand the need for a PvP stat and rewarding those with items/armor. However, I don't see a reason for why I would participate in something that is essentially a grind for a different type of gear. I would love to see more persistent world objectives, quests and events (perhaps one-time) that sway the battle. PvP may not always need to be about combat.. I understand some servers have lopsided populations, however, % of participation as opposed to shear number may be able to mitigate some issues. I would encourage you guys to think about tying non-player-combat dailies, crafting and even boss kills in to the greater PvP picture. Kill a world boss, complete dailies, craft x item all for the greater good of the Alliance/Sith. The reward for this? control over space, planets, a faction wide buff. I'd like to support my faction with something more benign and with something I already participate in without having to grind through yet another set of items in order to be viable. Link to comment Share on other sites More sharing options...
Praxis_ Posted March 21, 2012 Share Posted March 21, 2012 Remove expertise. I should need different gear sets for tanking, dps, or healing. I shouldn't need a different gear set for killing players vs killing everything else. Link to comment Share on other sites More sharing options...
Rehme Posted March 21, 2012 Share Posted March 21, 2012 (edited) continue to allow for credit payouts in PVP warzones. Edited March 21, 2012 by Rehme Link to comment Share on other sites More sharing options...
Romanticyde Posted March 21, 2012 Share Posted March 21, 2012 (edited) remove expertise, or at least change the way it works now, pvp in it's current form feels like showing up pays off more than doing anything because you are useless for most of the gear grind anyways Edited March 21, 2012 by Romanticyde Link to comment Share on other sites More sharing options...
GamewizX Posted March 21, 2012 Share Posted March 21, 2012 (edited) Hey everyone! James Ohlen, Game Director for Star Wars: The Old Republic, would like to solicit some feedback from the community on weekly basis. He's going to be taking feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too. Please limit your feedback to the question James wants discussed. Feel free to link to other threads and please keep your feedback constructive and on-topic! Here is James' question for this week: If you could make one change to PVP in SWTOR, what would you want it to be? Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR. Similar to what is in Warhammer, I would love for PvP "lakes" on each planet, most especially to add some open world PvP dynamics for PvE servers. Some of the best open world PvP I've experienced in my MMO gaming has been on a core server in WAR, hunting other players down in the PvP lakes. However, this change might not be possible without changing a lot of the layout of the planets, so my second most wanted change in PvP is the complete removal of the Expertise stat. PvP stats are a very bad move, and only promote grinding gameplay where gear overshadows skill. People will sit there and worry more about gaining medals in Warzones (to get the end result of more valor and better PvP gear) instead of actually trying to win the match. Edited March 21, 2012 by GamewizX Link to comment Share on other sites More sharing options...
Fakeer Posted March 21, 2012 Share Posted March 21, 2012 And what about some kind of arenas (for example 2v2, 3v3, 5v5, ...)? Link to comment Share on other sites More sharing options...
Recommended Posts