Anysao Posted October 9, 2012 Share Posted October 9, 2012 They aren't adding "new things every chance they can get". There is a nice mix of new and familiar. And frankly, I like it that way. *high fives* Link to comment Share on other sites More sharing options...
NRVNQSR Posted October 11, 2012 Share Posted October 11, 2012 It wouldn't be the first time an author created a new planet in Star Wars and had it approved by LL. While I would prefer Kashyyyk or Naboo or one of the other established planets in the Star Wars universe, I see nothing wrong with making a new one. As long as it's well thought out, I say "Why not?" wait, you WANT to go to Naboo? You WANT to have Gungans running around? You WANT to have to talk to them as your quest givers? Are you ill? Link to comment Share on other sites More sharing options...
epicfear Posted October 11, 2012 Share Posted October 11, 2012 Actually, it's more likely he plays empire, who would likely NOT take quests from gungans. Link to comment Share on other sites More sharing options...
Oggthebase Posted October 11, 2012 Share Posted October 11, 2012 Actually, it's more likely he plays empire, who would likely NOT take quests from gungans. playing Empire you could even KILL gungans Link to comment Share on other sites More sharing options...
Rabenschwinge Posted October 11, 2012 Share Posted October 11, 2012 (edited) I don't quite see the problem with Bioware creating a new planet. It can't be not lore, because the inclusion in SW:TOR makes it lore... I don't mind Taris (which was Bioware's own invention as well), and certainly see no problem with Makeb. I am curious what exactly the problem with Makeb is that people do not have with Taris. And I am not sure whether planets like Quesh, Belsavis and so forth have ever been mentioned before. Edited October 11, 2012 by Rabenschwinge Link to comment Share on other sites More sharing options...
HiddenPalm Posted October 11, 2012 Share Posted October 11, 2012 Without writers taking creative freedom, we wouldn't have Korriban. It was invented by the authors of Tales of the Jedi: Dark Lords of the SIth in 1995-96. That comic book also introduced the Cathar and the series as a whole gave us Onderon, Dxun, Miraluka, Sith Purebloods, Ossus, re-introduced the Mandalorians (who hadn't been used since the 1980's) and gave us a first look into ancient Sith culture. And without that comic book series, we wouldn't have this game. Bioware expanded on that series and gave us Taris, Manaan and Lehon. Now they have created Denova, Makeb, Quesh, Cademimu, Athiss and expanded upon the Voss, who previously were largely unknown. Dromund Kaas was created for the game Mysteries of the Sith. I think it's more interesting to add new lore than simply rehashing everything all the time. Keeps things fresh. I would have to agree. This is where Star Wars lives, not the movies. I'm more interested in what the OP had to say about Kolto. Link to comment Share on other sites More sharing options...
the_nerfherder Posted November 29, 2012 Author Share Posted November 29, 2012 I think its hilarious that the OP thinks planets that were made up for KOTOR are perfectly OK, but planets made up for SWTOR are not. Yes I do, for one main reason KOTOR was a more story based game and you can create the planet through story, KOTOR did that! SWTOR does not! While leveling, I was bored leveling on Voss, Quesh, Tython....why? Because there isn't anything star wars fans recognize. And you can't get into the story of those planets because this isn't a game where you sit through 10-15 mins of dialogue. Games like KOTOR, Star Wars books, etc can get away with making up planets because you can spend a lot more time getting the attention of the reader with details, they don't do that in swtor, which is fine! Think of the scene in KOTOR 2 where you return to the Jedi enclave and talk to the Jedi Masters, a scene like that wil never be in an MMO, because MMO players aren't gonna sit through that dialogue....so why would they sit through details of planets to excite you to go there? Let me sum it up this way, swtor is not a story based game, it has a alright story, but it doesn't have a story to keep you interested throughout leveling. And because it doesn't have that story, when you make up planets and just put 100 people in it, you begin playing a game that doesn't feel like star wars, It's just a futuristic WoW. I'm fine with them adding bull **** planets for WZs and ops (Asitation and Denova) because I'm not exploring that. Leveling, people want to go places they recognize, symbolic places! Link to comment Share on other sites More sharing options...
legbamel Posted December 1, 2012 Share Posted December 1, 2012 Maybe traditional MMO players don't want all that dialogue but Star Wars fans do and they'll watch it when playing this game. There are some fairly lengthy conversations in the game already. Personally, I loved what they did on Voss and am looking forward to new worlds to explore, with more lore to find. Link to comment Share on other sites More sharing options...
Cathalan Posted December 1, 2012 Share Posted December 1, 2012 I don't quite see the problem with Bioware creating a new planet. It can't be not lore, because the inclusion in SW:TOR makes it lore... I don't mind Taris (which was Bioware's own invention as well), and certainly see no problem with Makeb. I am curious what exactly the problem with Makeb is that people do not have with Taris. And I am not sure whether planets like Quesh, Belsavis and so forth have ever been mentioned before. True. Taris was created by Bioware but then it became ingrained into canon by Dark Horse and stories about the Padawan Massacre and the Covenant. Link to comment Share on other sites More sharing options...
ElyonRand Posted December 3, 2012 Share Posted December 3, 2012 wait, you WANT to go to Naboo? You WANT to have Gungans running around? You WANT to have to talk to them as your quest givers? Are you ill? Taking into account that this is the period that Naboo was first being colonised by humans, last time I checked Wookieepedia, Gungans would likely be the only quest givers. The Galaxy is just that, a galaxy, and therefore has thousands of planets on it. Why should we stick with the ones we already have? Have a mix of both, makes it more fun that way. And to the guy who said Hoth was surreal, it's a planet covered in ice and snow, what were you expecting?? Link to comment Share on other sites More sharing options...
Mawduce Posted December 4, 2012 Share Posted December 4, 2012 they dont need to add new worlds that done exist when they can just as easy create the lore on the planets we already have.... they are PLANETS. that means huge areas Link to comment Share on other sites More sharing options...
Caelith Posted December 9, 2012 Share Posted December 9, 2012 See that's where I disagree, Bioware should stick with classic star wars planets and themes until they get big enough, then give them room to do this, The only downside is they can only do so much with them, with Makeb they can destroy it if they wanted. Link to comment Share on other sites More sharing options...
LegendaryBlade Posted December 9, 2012 Share Posted December 9, 2012 They will reserve major planets for the big expansions, only makes sense. Makeb is probably the biggest release we're going to see for SWTOR for a long time. Link to comment Share on other sites More sharing options...
Spartanik Posted December 9, 2012 Share Posted December 9, 2012 I like the end game outfits, a black cloak is insanely boring. At least the Inqs now look like the Ancient Sith Lords, from the days before the Prequels killed all creativity in the EU. Hear hear i actualy agree with this. Im still waiting to outfit my pure blood sith juggernaut just like Naga sadow. Link to comment Share on other sites More sharing options...
WolfersHD Posted February 22, 2013 Share Posted February 22, 2013 Yes I do, for one main reason KOTOR was a more story based game and you can create the planet through story, KOTOR did that! SWTOR does not! While leveling, I was bored leveling on Voss, Quesh, Tython....why? Because there isn't anything star wars fans recognize. And you can't get into the story of those planets because this isn't a game where you sit through 10-15 mins of dialogue. Games like KOTOR, Star Wars books, etc can get away with making up planets because you can spend a lot more time getting the attention of the reader with details, they don't do that in swtor, which is fine! Think of the scene in KOTOR 2 where you return to the Jedi enclave and talk to the Jedi Masters, a scene like that wil never be in an MMO, because MMO players aren't gonna sit through that dialogue....so why would they sit through details of planets to excite you to go there? Let me sum it up this way, swtor is not a story based game, it has a alright story, but it doesn't have a story to keep you interested throughout leveling. And because it doesn't have that story, when you make up planets and just put 100 people in it, you begin playing a game that doesn't feel like star wars, It's just a futuristic WoW. I'm fine with them adding bull **** planets for WZs and ops (Asitation and Denova) because I'm not exploring that. Leveling, people want to go places they recognize, symbolic places! Maybe for you the planets weren't interesting, but I was actually having a fairly good time learning about the planets and native species, so much so I even read all of the codex's. Link to comment Share on other sites More sharing options...
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