benrici Posted November 20, 2012 Share Posted November 20, 2012 (edited) This talent tree http://www.torhead.com/skill-calc#600hZbc0MZcrcRsMkrfz.2 With Overkill augments and full Force Master BM, how does it fare in PVP? Been using it for a while never got a second opinion. Thanks! Edited November 20, 2012 by benrici Link to comment Share on other sites More sharing options...
Aital Posted November 21, 2012 Share Posted November 21, 2012 You should probably take focused insight. Or psychic absorption is not going to be very useful. Link to comment Share on other sites More sharing options...
LoL-K-Noob Posted November 26, 2012 Share Posted November 26, 2012 (edited) As a Sage with 1460 power, balance is ok good damage when someone is loaded up with your dots and the root is nice. Problem is Force runs out quick though having to reapply dots or new ones and the usual low survivability. You want to roll 0/20/21 or was it 0/21/20 im not logged in. Extreme survivability with decent damage. Edited November 26, 2012 by LoL-K-Noob Link to comment Share on other sites More sharing options...
benrici Posted November 26, 2012 Author Share Posted November 26, 2012 I mixed the spec the other day to be a healing hybrid, so far isnt so bad... Going to look at the 0/20/21 As for augments I have a mix of resolve and overkill... tempted to go all overkill is that the best choice? Link to comment Share on other sites More sharing options...
Rolander Posted November 27, 2012 Share Posted November 27, 2012 0/8/33 with extra range and extra bubble armor from telekinetics I am min/maxed WH proc instant mind crush, all the healing from crits, and the root/dot from server force, force recovery from telekinetic throw and do not have have a problem with force or survivability imo this is the only fully speced sage class for pvp Link to comment Share on other sites More sharing options...
MusicRider Posted November 28, 2012 Share Posted November 28, 2012 (edited) This http://db.darthhater.com/skill_calc/jedi_consular/sage/#::ef3e5fe3f2e2fe2f3ef3e2dfef2de2f20: http://www.torhead.com/skill-calc#600ZscbMbMdZfMcRsMkM.2 Feel free to change drain thoughts with assertion. I use WP augments but irrelevant as you can balance it with mod/enhancement swaps. 2 pieces force mystic and 2 pieces force master. Edited November 28, 2012 by MusicRider Link to comment Share on other sites More sharing options...
NukErv Posted December 4, 2012 Share Posted December 4, 2012 The bubble Burts is a must now. If done that full Hybrid build, it's NICE. However, I kept getting stun locked by operatives. Once an operative finds you in a WZ they just hunt you down. At tleast with the Bubble you get a fighting chance. Link to comment Share on other sites More sharing options...
paul_preib Posted December 5, 2012 Share Posted December 5, 2012 The bubble Burts is a must now. If done that full Hybrid build, it's NICE. However, I kept getting stun locked by operatives. Once an operative finds you in a WZ they just hunt you down. At tleast with the Bubble you get a fighting chance. Leave bubblestun to the healers as your shearing top end damage to get it while not having the cd/force pool to keep it up on others means you can be disregarded as something a bit above a mosquito in someone's ear, then when the real threats are taken down toy can be freely focused Link to comment Share on other sites More sharing options...
MisterMuse Posted December 6, 2012 Share Posted December 6, 2012 Leave bubblestun to the healers as your shearing top end damage to get it while not having the cd/force pool to keep it up on others means you can be disregarded as something a bit above a mosquito in someone's ear, then when the real threats are taken down toy can be freely focused Would be a perfect idea if there was any grantee that you'd have a bubble-speced healer. Reality is that often you'd come into WZ without one and then you'd lose a major survival tool. What you give up is not really that bad either, the most important talents are rather far down the trees and the telekinetic tree has a lot of nice candy that creates a good hybrid spec. Link to comment Share on other sites More sharing options...
MusicRider Posted December 6, 2012 Share Posted December 6, 2012 Leave bubblestun to the healers as your shearing top end damage to get it while not having the cd/force pool to keep it up on others means you can be disregarded as something a bit above a mosquito in someone's ear, then when the real threats are taken down toy can be freely focused Very very little true in shearing damage, not true in force pool. See build above. Partially true with the cooldown but if you are selective it is just as effective. Link to comment Share on other sites More sharing options...
AdamLKvist Posted December 11, 2012 Share Posted December 11, 2012 http://www.torhead.com/skill-calc#600G0bZdZcrcRsrkrcz.2 No point to dot everything up. Lightning, mind crush, force in balance - more effective. http://www.torhead.com/skill-calc#600ZfcMobZcMcRsrkrc.2 Last point could be put anywhere. The extra surge from balance for force in balance is essential but this hybrid works well. The bubble builds damage is simply so much lower that its not viable.. Link to comment Share on other sites More sharing options...
rlamela Posted December 14, 2012 Share Posted December 14, 2012 (edited) As a Sage with 1460 power, balance is ok good damage when someone is loaded up with your dots and the root is nice. Problem is Force runs out quick though having to reapply dots or new ones and the usual low survivability. You want to roll 0/20/21 or was it 0/21/20 im not logged in. Extreme survivability with decent damage. I do just fine in full balance. Weather its 7-3-31, 3-7-31, 3-5-33, 2-8-31. If you have good awareness you know when to use Noble Sacrifice. I will use it before I use FiB sometimes, Anytime a Sage healer drops their aoe heal I'll get in it and hit it a couple times. I will always use it before using a medpac. And Always use meditation when available even if you are almost full force. I rarely run out of force as full balance Jenna'syyde Edited December 14, 2012 by rlamela Link to comment Share on other sites More sharing options...
Psirebral Posted December 14, 2012 Share Posted December 14, 2012 Here are the two specs I play http://www.torhead.com/skill-calc#600oZfMMZcMfRsMkrfz.2 (balance) and http://www.torhead.com/skill-calc#600bZccMMdRr0zZcMcRsMz.2 (hybrid). There is also a pure dps hybrid but that one has already been linked. I'd still suggest willpower augments over power because of the slight increase to crit as well. Power does benefit more from the small hits from dot damage but the difference is small. Jenna is I assume stacking power augments and I am still only 60 bonus damage away and she is lacking a fair amount of crit, and for a spec that relies on the small healing from dot crits, that simply doesn't cut it for me. Balance/Madness is fine for PvP and what it lacks in stunning CC, you can make up for it by dots and lots of LoS. As for the hybrid and its lack of dps, that isn't true in anyway shape or form. I will say that it probably won't keep up with balance but then again that all depends on how you play it. The hybrid gives us much needed utility with the bubble stuns, infinite force pool, knock back root, and a 'burst phase' with mental alacrity. It's also a lovely healer killer (mostly other sages) when you pop potency and alacrity and you throw out upwards of 9600 damage within 3.9 seconds (psychic projection proc included). Overall they both play well and are viable in pvp. They are behind other specs/classes for sure but there is nothing wrong with them and they rely a lot on gear, decent team, and your ability to run away from people. A stationary sage is a dead sage, so always be on the move. Link to comment Share on other sites More sharing options...
Narthil Posted December 17, 2012 Share Posted December 17, 2012 Here are the two specs I play http://www.torhead.com/skill-calc#600oZfMMZcMfRsMkrfz.2 (balance) and http://www.torhead.com/skill-calc#600bZccMMdRr0zZcMcRsMz.2 (hybrid). There is also a pure dps hybrid but that one has already been linked. I'd still suggest willpower augments over power because of the slight increase to crit as well. Power does benefit more from the small hits from dot damage but the difference is small. Jenna is I assume stacking power augments and I am still only 60 bonus damage away and she is lacking a fair amount of crit, and for a spec that relies on the small healing from dot crits, that simply doesn't cut it for me. Balance/Madness is fine for PvP and what it lacks in stunning CC, you can make up for it by dots and lots of LoS. As for the hybrid and its lack of dps, that isn't true in anyway shape or form. I will say that it probably won't keep up with balance but then again that all depends on how you play it. The hybrid gives us much needed utility with the bubble stuns, infinite force pool, knock back root, and a 'burst phase' with mental alacrity. It's also a lovely healer killer (mostly other sages) when you pop potency and alacrity and you throw out upwards of 9600 damage within 3.9 seconds (psychic projection proc included). Overall they both play well and are viable in pvp. They are behind other specs/classes for sure but there is nothing wrong with them and they rely a lot on gear, decent team, and your ability to run away from people. A stationary sage is a dead sage, so always be on the move. The healing DoTs, isn't mind crush still bugged and only doing 0.5% instead of 2%? Link to comment Share on other sites More sharing options...
Psirebral Posted December 17, 2012 Share Posted December 17, 2012 The healing DoTs, isn't mind crush still bugged and only doing 0.5% instead of 2%? It was supposed to do 2% healing? Or are you referring to its total healing? In total it does 2% of our maximum health in healing (3% when specced into). Link to comment Share on other sites More sharing options...
Narthil Posted December 18, 2012 Share Posted December 18, 2012 (edited) It was supposed to do 2% healing? Or are you referring to its total healing? In total it does 2% of our maximum health in healing (3% when specced into). It should do 3% with focused insights + psychic absorption, but last I checked it was bugged and although sever force and weaken mind do heal for that amount, mind crush doesn't (it was only healing for 0.5% when fully specced into). Edited December 18, 2012 by Narthil Link to comment Share on other sites More sharing options...
MusicRider Posted December 20, 2012 Share Posted December 20, 2012 (edited) http://www.torhead.com/skill-calc#600G0bZdZcrcRsrkrcz.2 No point to dot everything up. Lightning, mind crush, force in balance - more effective. http://www.torhead.com/skill-calc#600ZfcMobZcMcRsrkrc.2 Last point could be put anywhere. The extra surge from balance for force in balance is essential but this hybrid works well. No and no. Try again. The bubble builds damage is simply so much lower that its not viable.. Did you just say that? LOL,. Edited December 20, 2012 by MusicRider Link to comment Share on other sites More sharing options...
MusicRider Posted December 20, 2012 Share Posted December 20, 2012 Here are the two specs I play http://www.torhead.com/skill-calc#600oZfMMZcMfRsMkrfz.2 (balance) Almost. Max clamoring instead of wasting 1 point in penetrsating light. Better tk defence to disturb mind. and http://www.torhead.com/skill-calc#600bZccMMdRr0zZcMcRsMz.2 (hybrid). Tried that in the past. TK is static and the combo of instants tk throw->disturbance->tidal wave nearly never comes true (9% joint probability). So no. Link to comment Share on other sites More sharing options...
Narthil Posted December 21, 2012 Share Posted December 21, 2012 It should do 3% with focused insights + psychic absorption, but last I checked it was bugged and although sever force and weaken mind do heal for that amount, mind crush doesn't (it was only healing for 0.5% when fully specced into). I just confirmed this. Mind Crush is still bugged. Link to comment Share on other sites More sharing options...
Psirebral Posted December 21, 2012 Share Posted December 21, 2012 (edited) Music the OP was asking a question, not asking for a wannabe elitist to come in and tell someone else how they "should" be playing. So no, I'll play how I want and maybe you should stick to the smashing classes as they are far easier to comprehend. Edited December 21, 2012 by Psirebral Link to comment Share on other sites More sharing options...
Pwnzorbot Posted December 28, 2012 Share Posted December 28, 2012 Music the OP was asking a question, not asking for a wannabe elitist to come in and tell someone else how they "should" be playing. So no, I'll play how I want and maybe you should stick to the smashing classes as they are far easier to comprehend. Yeah Music, shut yo mouth. Men are talking. Link to comment Share on other sites More sharing options...
theRaiders Posted December 29, 2012 Share Posted December 29, 2012 Here are the two specs I play http://www.torhead.com/skill-calc#600oZfMMZcMfRsMkrfz.2 (balance). I use this, but currently max penetrating light and clammorning force, and have inner strength at zero. I average 450K-550k in average timed wz, and my top is 760K and best dps was 1050. However, I want to take two points out of penetrating light and dump into inner strength due to running low on force going into a 1-9-31 build...I use noble sacrifice now but could be spending that time laying more dps so that's why I want to switch. I don't think I want to put 2 points into tk defense because I'm a believer in maxing my dot strength with balance and let the healers help me here as we'll as utilizing dot heals. With my 3-7-31 build I currently run for pve, and I give other classes a run for their $ with it. Elemental proc relic is huge here. Link to comment Share on other sites More sharing options...
MusicRider Posted December 30, 2012 Share Posted December 30, 2012 Music the OP was asking a question, not asking for a wannabe elitist to come in and tell someone else how they "should" be playing. Maybe my tone was a dictating so apologies for that, was trying to start a conversation more. But by your reply I take it you are very touchy and it would probably be a waste of my time as it seems you have everything figured out then. So no, I'll play how I want and maybe you should stick to the smashing classes as they are far easier to comprehend. Now then who is here the wannabe elitist telling people how they "should" play? Link to comment Share on other sites More sharing options...
MusicRider Posted December 30, 2012 Share Posted December 30, 2012 Yeah Music, shut yo mouth. Men are talking. Whatever kid. And what the heck is yo? Like yo-yo the children's toy? Makes sense then kid. Link to comment Share on other sites More sharing options...
Psirebral Posted December 30, 2012 Share Posted December 30, 2012 Keyword "Maybe". I was simply suggesting you stick to the smash classes since your intelligence appears to be on par with Snooki's. Link to comment Share on other sites More sharing options...
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