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Say chatter bug


dacentabaal

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Yesterday a very good friend and I were heading to the Slippery Slopes cantina on Nar Shaddaa to RP. ICly, our characters had just recently arrived on Nar Shaddaa after getting our ship repaired at Carrick Station, and we were looking forward to kicking back and having a few drinks after the long flight. Being guns for hire, we were also hoping to maybe rub elbows with some potential business contacts.

 

But then when we got there, we were reminded the hard way that this bug is still alive and well and it basically killed our evening of RP. The Slippery Slopes is, of course, the most popular cross-faction RP hangout on The Ebon Hawk and I'm sure any RP server as well. Or at least it was. Now everyone is forced to use /me or /emote instead of /say which effectively cuts down interaction between players of different faction to 'nil since custom emotes can't be seen by the other faction.

 

Speaking of which, I may not be a dev so I wouldn't know what's involved in working with the chat system, but if /say is proving so troublesome to fix, perhaps /me could be changed to make it viewable by members of both factions? That would be a way to kill two birds with one stone. Provide a work around for the /say bug and fix the main criticism of /me at the same time.

 

Anyways, however it's done, I know my entire guild (and others like us) would really like this bug to be fixed so we can resume holding cross-faction events.

 

Oh and Tait, thank you for at least letting us know that you folks are aware of the problem and for your reassurance that the team considers it high priority. From our perspective, it still may feel like it's taking a lot longer than it should, but the feeling of not knowing at all would be even worse.

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Hey folks!

 

In 2.8, we are making some changes to how the spam filter handles /say messages to the opposite faction, so this should clear up the issues you're seeing. If you still continue to have problems after 2.8, please let me know so I can pass it along.

 

-Tait

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I do not play on a RP server, so I was not affected by the bug very much, but I can totally understand the frustration on RP servers. Sadly, Bioware does not seem to consider RP players a noteworthy part of the customer base. If this affected PvE, they would have hotfixed it within a day; in the worst case rolling back the patch if they can't find a fix immediately. :(

Anyway, I hope that everyone who stopped playing will return next week; it would be sad to see players quitting because Bioware took their time with fixing the bug. RP servers definitely deserve the same healthy population and server events as PvE and PvP servers. :)

 

Also, I wonder if this fix will do anything about the gold farmers, since they often (but not always) use the /say channel. :rak_02:

Edited by Jerba
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They -say- they are doing something about it when 2.8 comes out.... so in their terms sometime next week

 

This was addressed in the Bug Report forums earlier today. We are making a change to the spam filter in 2.8 that should alleviate the issue.

 

I'm not holding my breath though since Vectors been broken for YEARS :p

 

So..... people talking in /say get killed as spam, yet the bots get to merrily drive us nuts in general and yell with no impact... logic!

Edited by XiamaraSimi
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Hey folks!

 

In 2.8, we are making some changes to how the spam filter handles /say messages to the opposite faction, so this should clear up the issues you're seeing. If you still continue to have problems after 2.8, please let me know so I can pass it along.

 

-Tait

 

...You are of course aware that this bug also at times impact same faction? Me and my friends have had it happen a few times.

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Wait.... this is because of a SPAM filter?!!!!! A SPAM FILTER!! On /say!!!!!!!!

 

Something they could easily, EASILY have disabled a month ago when the bug reports started flying in, until they figured out how to make it less sensitive or, like, not kill our gameplay & roleplay communities, by testing it more before re-implementing it?

 

Half my friends are gone & our community is barely hanging on in our out of game forums because of a bug with a spam filter that they could have removed a month ago and re-tested instead of inconveniencing and KILLING RP communities for over a month.

 

No wonder you guys haven't been saying anything to your customers. :mad:

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Wait.... this is because of a SPAM filter?!!!!! A SPAM FILTER!! On /say!!!!!!!!

 

Something they could easily, EASILY have disabled a month ago when the bug reports started flying in, until they figured out how to make it less sensitive or, like, not kill our gameplay & roleplay communities, by testing it more before re-implementing it?

 

Half my friends are gone & our community is barely hanging on in our out of game forums because of a bug with a spam filter that they could have removed a month ago and re-tested instead of inconveniencing and KILLING RP communities for over a month.

 

No wonder you guys haven't been saying anything to your customers. :mad:

 

I know right? :confused:

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If it didn't affect their bottom line to much, then they don't consider it a priority. Losing a few RPers? Eh, it doesn't hurt them commercially because they don't see much value in supporting roleplayers. Now if it was a bug affecting a greater majority, THEN they would have really been on top of it. But since the bug was designed to help "protect" the majority from spambots, the minority is expected to just sit quietly and accept the scraps they had out when they feel like it. It's not uncommon for RPers to get the short end of the stick in these games. I hate the fact it happens, but it makes sense from a business aspect. Losing few to keep the majority happy and paying. Beside, they expect the RPers to fork over cash later for their cartel boxes to get more outfits.

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If it didn't affect their bottom line to much, then they don't consider it a priority. Losing a few RPers? Eh, it doesn't hurt them commercially because they don't see much value in supporting roleplayers. Now if it was a bug affecting a greater majority, THEN they would have really been on top of it. But since the bug was designed to help "protect" the majority from spambots, the minority is expected to just sit quietly and accept the scraps they had out when they feel like it. It's not uncommon for RPers to get the short end of the stick in these games. I hate the fact it happens, but it makes sense from a business aspect. Losing few to keep the majority happy and paying. Beside, they expect the RPers to fork over cash later for their cartel boxes to get more outfits.

 

Yeah that is why I refuse to buy anything til they fix it, only protest they recognise.

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Ok so I don't know if this was already said but there is a work around to /say. Instead of typing /say you can manually click the little bubble in the chat box that opens up a drop down to all the chats. You can then click on say. Even though /say doesn't work I found that by clicking on it, it works.
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Hey folks!

 

In 2.8, we are making some changes to how the spam filter handles /say messages to the opposite faction, so this should clear up the issues you're seeing. If you still continue to have problems after 2.8, please let me know so I can pass it along.

 

-Tait

 

The worst part about this is the casual nature it makes it sound if it's NOT fixed. "let me know so I can pass it along." If it's NOT fixed, I'm willing to bet you'll see a mass exodus of RPers, because it'll be AT LEAST 3 more weeks before they try to roll out a fix at that point. 2 months with a bug that breaks one aspect of the game? I don't think so.

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[repost from another thread]

 

I think it has been fixed (at least to a degree) as I was able to read my chat as my Bounty Hunter in company of two Jedi on Voss yesterday.

 

I haven't been able to test it properly yet, maybe tonight when (hopefully) the casino craze is lessened and there are a bit more (or at least some) people in the Cantinas of Nar Shaddaa

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