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Future 3D Space Combat


Rohanshot

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That remains to be seen. The discussion over the space combat portion of the game and the pushing of said "3D space combat" on the beta forums was one of if not the hottest topics. There seems to be a huge interest in 3D space combat DONE RIGHT. Also, there is only a small number of players CURRENTLY interested in the space combat in game at present.

There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

 

@Utio: You have to pay the "space team" too.

Edited by Zertheron
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I'd have rather they did what SoE did, hold off on space altogether and then work on it ASAP.

 

SWG JTL was well underway long before SWG went Live.

 

With the best will in the world I can't see a big space change this year (unless they have been doing what I said, only for some reason being very quiet about it). :(

 

My issue with Jump to Lightspeed was the serious lack of content, after you did the few space missions there was nothing else to do... and PvP boiled down to who could turn the fastest would win....

 

Sure the whole Xwing vs Tie-Fighter vibe was cool, but without content it became boring pretty quick....

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Had to comment on this.

Would it have done any good for them to come out and say "we are NOT excited" about either of those? The point of being in business is to be excited about what you are doing and hoping that your customers will share that excitement. It doesn't always happen but if a business ISN'T excited about what they are producing I would call that business uninspired.

 

Anyway, did not mean to derail the discussion.

 

I honestly don't know what they were thinking with Ilum.

 

Ignoring the performance issues, the basic design of the RvR basin was terrible. :( They should have known much better from WAR.

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There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

 

@Utio: You have to pay the "space team" too.

 

I would hope they would get paid lol. Look, if they can afford to give out a free month to players for waiting around until 1.2 came out, I'm sure they have enough to pay a team.

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I honestly don't know what they were thinking with Ilum.

 

Ignoring the performance issues, the basic design of the RvR basin was terrible. :( They should have known much better from WAR.

 

My comments were not pointed at the "results" but rather at the business ATTITUDE if you are in business. It makes no difference if they were right or wrong in the end IF they recongnise their mistake and try to correct it. But, that is after the fact. Before the game was released, I would rather they have a positive attitude towards the game as a whole rather then saying "we love the game we made but we hate Ilum". While that might be honest it does not generate confidence in the rest of what they made.

 

Again, this is off-topic and so this is my last post on a new tangent.

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I don't think its a good idea.

 

1.) It takes lots of resources which could be used in better ways

2.) 3D space combat is a complete different game. I don't see the benefit for TOR

3.) Only a small number of players will be interested in such a feature. 3D space combat is much too difficult for most of the players.

 

It works in STO, space combat and ground combat are about as different as it can get, yet the game is SO much stronger for having both.

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dude, rthere are so much Star wars games without space, even more without as with

sorry you having a hard time getting this into your head ...

 

and what do you mean by 3D space comabt, do I need to wear googles or what?

 

Thank you for my new sig. :D

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There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

 

@Utio: You have to pay the "space team" too.

 

I could probably match your "many, many players" that are not interested in space combat at all with mine that are probably more interested in space combat then anything else. The point is, the current space game is uninspired and has little to do with the current game. It is disconnected and no one really plays it much. There is a good segment of players that WANT something different something more then what was provided.

 

Again, this is ALL SPECULATION. We have no official announcements. We only have a very small and unspecific statement that points in a POSSIBLE new direction for space combat.

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I predict a real 3D space combat game to be way to boring

 

just go play Blackprophecy for instance ...

it has good and easy to pick up mechanics

but if you not into doing the same thing over and over again for hours its just plain boring

 

they should invest and build more of the already existing missions

 

they are flashy, fun to play and the cinematic vibe of them cant be trqanslated

into real 3D battles

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I don't think its a good idea.

 

1.) It takes lots of resources which could be used in better ways

2.) 3D space combat is a complete different game. I don't see the benefit for TOR

3.) Only a small number of players will be interested in such a feature. 3D space combat is much too difficult for most of the players.

 

I'm with ya.

 

As much as I know some people would love it, it's honestly the least of the games problems right now.

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There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

 

@Utio: You have to pay the "space team" too.

 

oh you are absolutely right... there are many many players who are not interested in it at all...

 

of course, they didnt bother to vote on that poll now did they?

Edited by Parali
avoiding language filter
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My comments were not pointed at the "results" but rather at the business ATTITUDE if you are in business. It makes no difference if they were right or wrong in the end IF they recongnise their mistake and try to correct it. But, that is after the fact. Before the game was released, I would rather they have a positive attitude towards the game as a whole rather then saying "we love the game we made but we hate Ilum". While that might be honest it does not generate confidence in the rest of what they made.

 

Again, this is off-topic and so this is my last post on a new tangent.

 

I think they'd have been better pulling Ilum altogether till they could have done something decent (assuming they knew it was pants prior to Live).

 

There are some players who want it. But I also know many, many players who are not interested in space combat at all and just played the first missions. And "to do it right" needs lot of capacities. I'm quite sure multiplayer battles were planned in the beginning, but didn't work well. (Space station attack for example, where you start with 3 player ships on your side.)

 

@Utio: You have to pay the "space team" too.

 

Well to be honest there are a lot of people that don't play this space combat that would play something different/better.

 

JTL had many flaws too.

 

Hopefully something for SWTOR would have the strengths of JTL and the current system here, with none of the flaws.

 

Or to put is simply; make it fun..... and they will play. :)

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They should have had full space game in at launch. Playing catch up now is something they wouldn't have to have done. How on earth they could have made a star wars game without space is something I'll never get my head around.

 

I often ask myself how people can just blurt out such authoritative statement about something they know nothing about.

 

Only so much money in the kitty, skip. Investors provide only so much, then expect a return on their money. To implement everything that people demand at launch could have taken another few years and millions more to implement, all with no revenue coming in.

 

Games have attempted this. Games such as Horizons attempted to launch complete. They failed when their budgets ran out and investors pulled back. Game has to get out the door and start earning revenue. That's how in the earth they could make it without a complex and costly space combat extra.

 

Hope that helps you get your head around it. ;p

 

 

 

 

And it's funny how they've been so quiet about it, but now it's come out top in the polls, suddenly they're soooo excited.

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3d space combat wouldn't lead to space exploration that'd be like making a whole new game just too much to do, it'd be like now where we fight around an asteroid belt/space station/planet just with an area that we can actually move around in how we'd like to, like battlefield's air combat vs a fullblown flight sim.
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I would hope they would get paid lol. Look, if they can afford to give out a free month to players for waiting around until 1.2 came out, I'm sure they have enough to pay a team.

 

Free month was a "loss leader". Just like advertizing at the local market. They get you in the door with it. Paying another team is another straight up budget expense with no direct revenue attached to it.

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My fear is that they'll just relaunch the same basic missions we have with 3D flight enabled. This is the same group of guys who were giddy about the Legacy system, which turned out to be a flow chart and a way to sell over priced cosmetic items. They were also the same guys who told us Ilum would "blow us away"...Ilum was so bad, they've removed it from the game.

 

Honestly, they'd be better off investing time/resources into NON-combat activities. Let us customize our ship, player housing of some sort, multi-player mini games (not WZs), Open World PvP objectives...3D space just sounds like a massive investment of money, resources and time that could be better spent on many other things instead.

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3d space combat wouldn't lead to space exploration that'd be like making a whole new game just too much to do, it'd be like now where we fight around an asteroid belt/space station/planet just with an area that we can actually move around in how we'd like to, like battlefield's air combat vs a fullblown flight sim.

 

EXACTLY!!! Don't expect anything more than we have. Expect warzone type content, nothing more.

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Space Combat was the only thing i was king at in pvp, most players never saw me coming, always causing them to do friendly fire and stuff like that, it was so funny.

 

As long as the npc fighters don't randomly spawn just as i take out another lot of fighters, cause thats what peed me off with SWG space combat.

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My fear is that they'll just relaunch the same basic missions we have with 3D flight enabled. This is the same group of guys who were giddy about the Legacy system, which turned out to be a flow chart and a way to sell over priced cosmetic items. They were also the same guys who told us Ilum would "blow us away"...Ilum was so bad, they've removed it from the game.

 

Honestly, they'd be better off investing time/resources into NON-combat activities. Let us customize our ship, player housing of some sort, multi-player mini games (not WZs), Open World PvP objectives...3D space just sounds like a massive investment of money, resources and time that could be better spent on many other things instead.

 

That alone would actually be pretty cool.... there's nothing wrong with the mission designs we just need freedom to make it feel like your actually in control..... If your expecting a Sandbox space game (IE: SWG) your going to be very disappointed IMO....

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Free month was a "loss leader". Just like advertizing at the local market. They get you in the door with it. Paying another team is another straight up budget expense with no direct revenue attached to it.

 

Except more subs and expansion sales........ basically the winning MMORPG formula. :)

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That alone would actually be pretty cool.... there's nothing wrong with the mission designs we just need freedom to make it feel like your actually in control..... If your expecting a Sandbox space game (IE: SWG) your going to be very disappointed IMO....

 

No, it wouldn't be 'cool'. Maybe you like repeating the same 5 missions over and over and over and over and over...I don't. I enjoy them for what they are, but the variety is most certainly lacking from Bioware.

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I don't think its a good idea.

 

3.) Only a small number of players will be interested in such a feature. 3D space combat is much too difficult for most of the players.

 

I can see from your join date that it is possible you missed the big blow up concerning space combat. Back in the summer I believe it was first shown the boards were on fire about the pipeline space combat. People said that they would still do it but the fact that it was not full 3 dimension flight made it weak to pathetic. I recall maybe 1-2 people that openly voiced that they preferred the pipeline to the 3D flight that the "Majority" wanted.

 

Currently space combat is a joke, I can and have closed my eyes for about 30 seconds and shot down most of the enemy that flew past, always the same place and always the same timing. There is no challenge to it. Got bored and haven't done much other then when I start a new char.

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I don't think its a good idea.

 

1.) It takes lots of resources which could be used in better ways

2.) 3D space combat is a complete different game. I don't see the benefit for TOR

3.) Only a small number of players will be interested in such a feature. 3D space combat is much too difficult for most of the players.

 

Mostly wrong on all the line, as a lot of people where already asking

for the 3D, joystick piloted, space fight since the Beta and before.

 

SWG had it as a nice part, and with all the supposed fights and battle around

a full 3D space could add more to the game. And it could even be more fun

if you could have full crews complement to fight with you, for exemple

taking the Scoundrel freighter, and having friends manning the turrets.

I can tell you it had some success on SWG with people who were

"not that good" with 3D piloting, but were enjoying a good evening

of space fight with 1 or 2 freighters fully manned with a couple of

escorts fighters.

 

I really hope BW will do it a nice way, and give us a great 3D space

environement.

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