Goshee Posted December 13, 2011 Author Share Posted December 13, 2011 Nice work. I was wondering which skills complimented each other the most.. EDIT: So to confirm you can have a total of 3 skills at anyone time? Why isnt slicing good for anything? Correct, you can have a total of 3 skills. This can either be: gathering skills mission skills production skill You can have any combination you like but you can only have 1 production skill at any given time. Slicing is good for all production skills, mainly because it gives you schematics. Due to this though you might not get a schematic for your crafting skill so its a bit of a gamble but can turn in some nice cash. It looks as though it would be good on an alt! Link to comment Share on other sites More sharing options...
Goshee Posted December 13, 2011 Author Share Posted December 13, 2011 UPDATE: added the list of all companions and their traits, crew skill stats and more Link to comment Share on other sites More sharing options...
Racheakt Posted December 13, 2011 Share Posted December 13, 2011 I thought the schematics were from underworld trading, not investigation, I could be mistaken. Nice guide by the way Link to comment Share on other sites More sharing options...
Goshee Posted December 13, 2011 Author Share Posted December 13, 2011 All the information regarding the gathering, mission and crafting skills I manually wrote myself directly from the in game codex ^^ Link to comment Share on other sites More sharing options...
DarthSublimitas Posted December 13, 2011 Share Posted December 13, 2011 Great guide I had a question though for all you beta testers out there. The stuff we create is that BOP or is it BOE? Because if it's BOE, you can either take the mats you make and put it up on ah or create an alt toon for the sole purpose of makiing extra stuff to mail to your main toon like in WoW. For instance, your main can be a Sith Inquisitor, have artificer and have an alt that does synthweaving and mail the stuff to your alt. Any thoughts or insights on this? Thanks Link to comment Share on other sites More sharing options...
Racheakt Posted December 13, 2011 Share Posted December 13, 2011 All the information regarding the gathering, mission and crafting skills I manually wrote myself directly from the in game codex ^^ No problem, I have not got back to the game yet and was recolecting form beta time. Link to comment Share on other sites More sharing options...
Goshee Posted December 13, 2011 Author Share Posted December 13, 2011 Great guide I had a question though for all you beta testers out there. The stuff we create is that BOP or is it BOE? Because if it's BOE, you can either take the mats you make and put it up on ah or create an alt toon for the sole purpose of makiing extra stuff to mail to your main toon like in WoW. For instance, your main can be a Sith Inquisitor, have artificer and have an alt that does synthweaving and mail the stuff to your alt. Any thoughts or insights on this? Thanks Most (if not all) stuff you make is BoE. There might be a rare item which is BoP but as this is only pre release we can't be sure! ^^ Link to comment Share on other sites More sharing options...
Fhrosty Posted December 13, 2011 Share Posted December 13, 2011 You rock! Thanks for all your time and work on these kinds of guides! Link to comment Share on other sites More sharing options...
Goshee Posted December 13, 2011 Author Share Posted December 13, 2011 Glad to help Fhrosty! If you pick up anything you find useful when you are playing post it here so I can add it to the guide ^^ Link to comment Share on other sites More sharing options...
Yoshirimitsu Posted December 13, 2011 Share Posted December 13, 2011 If we level i.e. Armstech. Then we take some other skill instead. And we finally get back to Armstech again. Is it's level stays as we leveled it earlier? Or do we have to level it up again? Link to comment Share on other sites More sharing options...
Goshee Posted December 13, 2011 Author Share Posted December 13, 2011 If we level i.e. Armstech. Then we take some other skill instead. And we finally get back to Armstech again. Is it's level stays as we leveled it earlier? Or do we have to level it up again? When you drop any crew skill you remove all current progress. If you relearn it you will have to start from the beginning again QQ sorry. Link to comment Share on other sites More sharing options...
MasterLoGiC Posted December 13, 2011 Share Posted December 13, 2011 Very good guide! Because of beta testing i allready decided what skills i'm gonna use but for newbies this guide is fantastic! :wea_03:"LOYALTY ABOVE ALL ELSE, EXCEPT HONOR":wea_03: Link to comment Share on other sites More sharing options...
SqusihyToast Posted December 13, 2011 Share Posted December 13, 2011 Hello Goshee, thanks for this guide. It helped me alot about crew skills. Thank you Link to comment Share on other sites More sharing options...
Ror-bi-wan Posted December 13, 2011 Share Posted December 13, 2011 I thought I read you can bypass waiting on choosing your skills and run to fleet when you first login. It apparently was a good XP boost in the beta from codex entries as well. Can anyone confirm this? Ror Link to comment Share on other sites More sharing options...
Baldred Posted December 13, 2011 Share Posted December 13, 2011 Thx for a great guide....keep up the good work! Link to comment Share on other sites More sharing options...
Yoshirimitsu Posted December 13, 2011 Share Posted December 13, 2011 When you drop any crew skill you remove all current progress. If you relearn it you will have to start from the beginning again QQ sorry. Thanx! So it looks like it's not worth to drop skills eh? Link to comment Share on other sites More sharing options...
NostalGeek Posted December 13, 2011 Share Posted December 13, 2011 Very nice guide. Keep it up! Link to comment Share on other sites More sharing options...
VonHieb Posted December 13, 2011 Share Posted December 13, 2011 Thank you for a great guide! Link to comment Share on other sites More sharing options...
Goshee Posted December 13, 2011 Author Share Posted December 13, 2011 Thanx! So it looks like it's not worth to drop skills eh? Unless you don't mind losing all your progress ^^ Thanks for all the support guys, glad you find it useful! Link to comment Share on other sites More sharing options...
Unknown_Asofyet Posted December 13, 2011 Share Posted December 13, 2011 Nice guide. Have a question about the I.A. companion efficiency. I noticed Victor and Scorpio share crew skill efficiency (+5 Biochem, +5 Diplomacy). However, on another site (http://r2-db.com/guide/124/skill-choices-based-on-companion-bonuses), they listed Scorpio as having +10 Cyber, +2 Slicing. This build seems to make more since to me since it allows the IA to be more efficiency in three skills (i.e. Armstech, Biochem, and Cybertech). If anyone can address this I would be appreciative. I am lending toward CyberTech, but if non of my companions have this efficiency, I will probably go Armstech---IA Sniper Link to comment Share on other sites More sharing options...
Goshee Posted December 13, 2011 Author Share Posted December 13, 2011 Hmm things could have changed since beta.. I won't know 100% until I am playing the game. I will look into it more now and see what other people have said. Link to comment Share on other sites More sharing options...
Charoite Posted December 13, 2011 Share Posted December 13, 2011 SWTOR Crew Skills Chart Above is a crew skill chart depicting graphically the recommended parings for each crew skill. This is one has been updated to reflect the information in this guide. Link to comment Share on other sites More sharing options...
diamondking Posted December 13, 2011 Share Posted December 13, 2011 Very nice alround guide, Goshee. Thanks for taking the time to put it together, much appriciated. /bookmarked Link to comment Share on other sites More sharing options...
firequill Posted December 13, 2011 Share Posted December 13, 2011 One question: Are the rare schematics and other goodies found from slicing etc Bound to you? If not, then it would be a great source of cash for noncrafters. Link to comment Share on other sites More sharing options...
JazeeraTsung Posted December 13, 2011 Share Posted December 13, 2011 are we likely to see the usual situation that those that get to produce the high level stuff first flood the market and make buckets of credits, and then those that get there later find an oversupplied market, or does the time taken to produce items make it a little better for those coming later? Link to comment Share on other sites More sharing options...
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