Icewulf Posted January 12, 2012 Share Posted January 12, 2012 Remember, if you want to see anything else in the thread just leave a comment! I would be interested in seeing some of the BoP items for each crew skill. This may influence some people's choices at the start. Link to comment Share on other sites More sharing options...
Kedissa Posted January 12, 2012 Share Posted January 12, 2012 Thank you for this. As a new player to the game this is absolutely fantastic! Link to comment Share on other sites More sharing options...
BadOrb Posted January 13, 2012 Share Posted January 13, 2012 (edited) you can't unlearn skills , it says I have but it doesn't go away , also when i click on it it says unknown skill and when I try to get a new skill it says I need to unlearn one , glitched is it it was case of logging in and out but still meh. Amazing guide btw a lot of effort has gone into it , very much appreciated , thank you. Badorb. Edited January 13, 2012 by BadOrb logged in and out Link to comment Share on other sites More sharing options...
matthewlucenta Posted January 13, 2012 Share Posted January 13, 2012 http://i220.photobucket.com/albums/dd126/silviaBroome/Capture5.jpg glitch? The same thing happened to me and now since I got rid of one I can't delete the undefined one. Link to comment Share on other sites More sharing options...
BadOrb Posted January 13, 2012 Share Posted January 13, 2012 The same thing happened to me and now since I got rid of one I can't delete the undefined one. That looks similar I couldn't add the new one , but yeah the stats went down like yours the top one on that pic . treasure hunting. Hmmm well I'm compiling a list of glitches , catalyst mission on taris , the prison security passes mission on nar shadda are the other two things I found wrong. Sorry about the brief off topic , hope you get it sorted mate. Ill add what happened to you in my post. Badorb. Link to comment Share on other sites More sharing options...
Finndali Posted January 13, 2012 Share Posted January 13, 2012 Relogging usually takes care of that bug... Link to comment Share on other sites More sharing options...
Goshee Posted January 13, 2012 Author Share Posted January 13, 2012 Yeah re-logging will help, if it doesn't try resetinng your UI, hit [ctrl+u] twice. Thanks for all the support guys, glad you find it useful! Link to comment Share on other sites More sharing options...
Lifexless Posted January 13, 2012 Share Posted January 13, 2012 So if I wanted to pick Artificer from the list of Sith Warrior options, what else would be good? Should I just follow the codex and get Archeology/Treasure Hunter or is that inefficient? Link to comment Share on other sites More sharing options...
Goshee Posted January 13, 2012 Author Share Posted January 13, 2012 So if I wanted to pick Artificer from the list of Sith Warrior options, what else would be good? Should I just follow the codex and get Archeology/Treasure Hunter or is that inefficient? That would be the most efficient as all the materials for artifice are provided in archaeology and treasure hunting! Link to comment Share on other sites More sharing options...
Aethelwulfe Posted January 15, 2012 Share Posted January 15, 2012 You need to buy a higher level shcematic.. RE'ing isnt worth it until you can produce things level 50's want to use. not necessarily; any item modifications you can produce, especially hilts, barrels and armorings, are worth re'ing to at least get the blue schematic, to keep your modable weapons/armors up to date. Link to comment Share on other sites More sharing options...
Goshee Posted January 16, 2012 Author Share Posted January 16, 2012 not necessarily; any item modifications you can produce, especially hilts, barrels and armorings, are worth re'ing to at least get the blue schematic, to keep your modable weapons/armors up to date. Not really, it can take you many attempts to get that schematic. Sure it can happen in one try but the odds are against you. It is much more conveniant to spend you planetary commendations on item modifications to keep your equipment up to date on each planet. Cheap too because it won't cost you credits. Link to comment Share on other sites More sharing options...
jdubcsu Posted January 16, 2012 Share Posted January 16, 2012 What happens when you drop a crew skill for another. Does it go to zero or stay at where you had it? Link to comment Share on other sites More sharing options...
DerSmoo Posted January 16, 2012 Share Posted January 16, 2012 What happens when you drop a crew skill for another. Does it go to zero or stay at where you had it? It drops to 0 and you unlearn every schematic you had for that profession. Link to comment Share on other sites More sharing options...
Goshee Posted January 16, 2012 Author Share Posted January 16, 2012 Thanks for handling the question smoo, just a reminder for people to read through the FAQ section of the guide before asking a question. Not that I don't mind answering but you will find a lot of information there already ^^ Link to comment Share on other sites More sharing options...
LenexRaay Posted January 16, 2012 Share Posted January 16, 2012 (edited) Torian Caldera - Gifts Loved: Military Gear (+160 @ Rank 5) Skadge - Gifts Loved: Weapon (+240 @ Rank 5), Trophy (+166 @ Rank 5) Blitz - Gifts Loved: Republic Memorabilia (+135 @ Rank 5), Cultural Artifact (+135 @ Rank 5) Please update! Edited January 16, 2012 by LenexRaay Link to comment Share on other sites More sharing options...
jdubcsu Posted January 16, 2012 Share Posted January 16, 2012 Thanks for handling the question smoo, just a reminder for people to read through the FAQ section of the guide before asking a question. Not that I don't mind answering but you will find a lot of information there already ^^ Sorry I missed that bit. Well I'm debating dropping slicing to pick up diplomacy because I'm finding the mats are generating lots of income plus I need them from bio. Decisions since slicing is 400/400 Link to comment Share on other sites More sharing options...
LenexRaay Posted January 16, 2012 Share Posted January 16, 2012 (edited) Skadge - Gifts Loved: Weapon (+240 @ Rank 5), Trophy (+166 @ Rank 5) (Sorry for the multiple posts, just trying to help out!) Edited January 16, 2012 by LenexRaay Link to comment Share on other sites More sharing options...
MustrumRidcully Posted January 17, 2012 Share Posted January 17, 2012 Excellent resource. What is confusing me a little - why can my Artifice Sith Sorceror build force focuses, but not reverse engineer them? Is that some kind of known bug? Intentional? Link to comment Share on other sites More sharing options...
crazysam Posted January 17, 2012 Share Posted January 17, 2012 2V-R8 cant use weapons, you might want to change that. Link to comment Share on other sites More sharing options...
Goshee Posted January 17, 2012 Author Share Posted January 17, 2012 Thanks for all the info guys, decided to completely go over all the companion information and try to improve it. Link to comment Share on other sites More sharing options...
Krivilicious Posted January 18, 2012 Share Posted January 18, 2012 Thanks for the guide, awesome info. Link to comment Share on other sites More sharing options...
SithFodder Posted January 18, 2012 Share Posted January 18, 2012 Awesome thanks so much for the guide! =) Link to comment Share on other sites More sharing options...
Goshee Posted January 18, 2012 Author Share Posted January 18, 2012 Glad you like it guys :3! Think I have covered pretty much everything I wanted to now. Apart from the odd grammar updates this looks like a finished guide ^^ Thanks everyone for your help and support! Link to comment Share on other sites More sharing options...
Goshee Posted January 18, 2012 Author Share Posted January 18, 2012 Added a special thanks section! Thankyou to everyone who has helped me update the guide and clean it up! Link to comment Share on other sites More sharing options...
Civetadei Posted January 19, 2012 Share Posted January 19, 2012 I don't know if this has been looked into too much, but for every grade (lets say we're working with biochem grade 3 compounds for example) there are 2 different compounds to get. One seems to be used for creating higher difficulty items than the other. What I have found is that your missions are similar, in that one is more difficult (again, both missions being for grade 3 compounds) and the yield will be related to whether you are on the easier grade 3 compound mission or the harder. Ex1: grade 3 compound mission 1: orange color, more expensive to send companion out, longer duration, more difficult, you receive more blue goo. Ex2: grade 3 compound mission 2: green color, cheaper to send companion out, quicker and easier, you receive more hallucinogenic compound. Blue goo is required for biochem 200+ recipes. Hallucinogenic compound is required for 160-180ish recipes. Does everyone see the correlation there? Or did that make any sense to anyone? heh Link to comment Share on other sites More sharing options...
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