Soulsabre Posted April 9, 2012 Share Posted April 9, 2012 Like the title says, just looking for opinions on the ideal 4-man team. The focus is PVE but if you got a PVP team throw it out there too. Link to comment Share on other sites More sharing options...
Skodan Posted April 9, 2012 Share Posted April 9, 2012 2 dps, a healer, and a tank. if they know how to play their class well any class can be used Link to comment Share on other sites More sharing options...
Qonor Posted April 10, 2012 Share Posted April 10, 2012 (edited) sniper assassin dps (me) mercenary heals juggernaut tank Edited April 10, 2012 by Qonor Link to comment Share on other sites More sharing options...
Toogeloo Posted April 10, 2012 Share Posted April 10, 2012 Assassin/Shadow Tank Operative/Scoundrel Healer Mercenary/Commando DPS Marauder/Sentinel DPS Several CC options, plenty of AoE for trash, different class make ups, mix of range and melee. Link to comment Share on other sites More sharing options...
MMornard Posted April 10, 2012 Share Posted April 10, 2012 Jedi, Jedi, Jedi, and Jedi. This is Star Wars. There are Jedi, and people who aren't cool. Period. Link to comment Share on other sites More sharing options...
Nmaharg Posted April 10, 2012 Share Posted April 10, 2012 Assn TankSorc HealsMara DPSPowertech DPS Massive dmg incoming team. Link to comment Share on other sites More sharing options...
Xerain Posted April 10, 2012 Share Posted April 10, 2012 Marauder Assassin tank Merc Healer Hybrid Dps/heals Sorc. Link to comment Share on other sites More sharing options...
Master-Nala Posted April 10, 2012 Share Posted April 10, 2012 Tank: Assassin/Shadow Healer: Smuggler/Operative Melee DPS: Marauder/Sentinel Ranged DPS: Commando/Mercenary Link to comment Share on other sites More sharing options...
irdc Posted April 10, 2012 Share Posted April 10, 2012 Four players who are intelligent and competent. Link to comment Share on other sites More sharing options...
Katahn Posted April 10, 2012 Share Posted April 10, 2012 I'm biased on assassin tank (my main is one) but honestly the only "ideal" I would have is 4 different base classes represented on the team so that no loot that drops is wasted. Beyond that, I don't really have a dog in this fight. Link to comment Share on other sites More sharing options...
Dee-Jay Posted April 10, 2012 Share Posted April 10, 2012 (edited) Tank: AssassinHealer: MercenaryDPS: MarauderDPS: Sniper Edited April 10, 2012 by Dee-Jay Link to comment Share on other sites More sharing options...
Qonor Posted April 10, 2012 Share Posted April 10, 2012 I'm biased on assassin tank (my main is one) but honestly the only "ideal" I would have is 4 different base classes represented on the team so that no loot that drops is wasted. Beyond that, I don't really have a dog in this fight. This. I have no preference aside from this AND that the dps be one ranged and one melee. Link to comment Share on other sites More sharing options...
hadoken Posted April 10, 2012 Share Posted April 10, 2012 Powertech, Marauder, Sniper, Sorcerer No loot issues and everyone is highly effective at their role. Link to comment Share on other sites More sharing options...
Skodan Posted April 10, 2012 Share Posted April 10, 2012 Powertech, Marauder, Sniper, Sorcerer No loot issues and everyone is highly effective at their role. thats always a good thing Link to comment Share on other sites More sharing options...
Boissi Posted April 10, 2012 Share Posted April 10, 2012 For pve: Powertech Tank Marauder dps Merc dps Sorc healer After the patch though, maybe I'd go something like: Assassin tank Marauder dps Merc dps Operative healer For pvp, maybe something like: Assa tank (dps gear, aka hybrid) Juggernaut dps (possibly replace with a marauder, but I like a jugg's utility more atm) Operative healer Sorc healer (or even dps) Very much with huttball in mind, since I'm thinking of imperials and huttball on most servers is what they get, but without gimping the team in other warzones as well (like if I went all sorcs + juggs, which would work even better for huttball). 1.2 might drop sorc and jugg off my dream team though, because less huttball and quite a pesky sorc nerf, possibly replace with a marauder and a sniper/pyro powertech. Op healer + assa tank are there to stay though. Link to comment Share on other sites More sharing options...
Soulsabre Posted April 10, 2012 Author Share Posted April 10, 2012 Thanks fr all the quick responses. Seems the majority favors imp side and assassin tanks. How bout we add another layer, your ideal crew skills for said team? I'm thinking at least one biochem and maybe one player without a crafting skill so they could make money for the whole team. Thoughts? Link to comment Share on other sites More sharing options...
SeloDaoC Posted April 10, 2012 Share Posted April 10, 2012 Force Huttball 3x Sorc Tank Assassin Other maps 2x Sorc 2x Marauder Link to comment Share on other sites More sharing options...
Toogeloo Posted April 11, 2012 Share Posted April 11, 2012 How bout we add another layer, your ideal crew skills for said team? I'm thinking at least one biochem and maybe one player without a crafting skill so they could make money for the whole team. Thoughts? Why would crew skill smatter? If you really worried about Crew Skills and Money, have everyone roll Biochem. You'll save a ton of money by having Reuable Stims and Adrenals. Link to comment Share on other sites More sharing options...
MaestroC Posted April 11, 2012 Share Posted April 11, 2012 Does it really matter what classes you have in a four man squad? Everyone can do everything any way. Its just a matter of hard vs easier to play really. Or have they changed anything since i stopped playing? Link to comment Share on other sites More sharing options...
Katahn Posted April 11, 2012 Share Posted April 11, 2012 I'd say powertech and assassin are roughly equivilent for tanking - although I tend to see more assassins I have to wonder if its because of their current FOTM status for Warzones. Powertechs have a great deal of AoE threat generation and are incredibly durable (don't have to keep spamming their shield ability like an assassin does for instance). Fewer "oh snap" buttons yes, but seemingly less need for them too. I guess it depends on how negative an impact on the reduced radius for DFA has on their initial alpha strike. Side note: Juggernauts need more love - or maybe a little more aoe threat too - if this thread is to be believed. Link to comment Share on other sites More sharing options...
Sowwy Posted April 11, 2012 Share Posted April 11, 2012 . Side note: Juggernauts need more love - or maybe a little more aoe threat too - if this thread is to be believed. They definitely need some attention. I'm still shocked BW is failing to fix the class. Link to comment Share on other sites More sharing options...
Erevan_Kindelar Posted April 11, 2012 Share Posted April 11, 2012 4 players who know how to get something remotely like the best out of their character classes, and who do not see a group as an opportunity to run around like a herd of cats on LSD. Link to comment Share on other sites More sharing options...
Katahn Posted April 11, 2012 Share Posted April 11, 2012 run around like a herd of cats on LSD. That's a good one. I've always been partial to "crack-addled hummingbirds with ADHD" myself. Link to comment Share on other sites More sharing options...
Toogeloo Posted April 11, 2012 Share Posted April 11, 2012 I'd say powertech and assassin are roughly equivilent for tanking - although I tend to see more assassins I have to wonder if its because of their current FOTM status for Warzones. Powertechs have a great deal of AoE threat generation and are incredibly durable (don't have to keep spamming their shield ability like an assassin does for instance). Fewer "oh snap" buttons yes, but seemingly less need for them too. I guess it depends on how negative an impact on the reduced radius for DFA has on their initial alpha strike. Side note: Juggernauts need more love - or maybe a little more aoe threat too - if this thread is to be believed. On my Server, I see a ridiculous amount of PUG Juggernauts, but Operations MT Assassins. Powertechs are very rare. My guess as to why is not because they are FOTM, but because of Lightsabers. Link to comment Share on other sites More sharing options...
Fishcatch Posted April 11, 2012 Share Posted April 11, 2012 (edited) One of each of the 4 classes, all played by competent players. Individual advanced class is not important... though when I heal as my Commando, I really love having a sage or scoundrel as DPS for the combat rez that I lack. Edited April 11, 2012 by Fishcatch Link to comment Share on other sites More sharing options...
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